Provided by: wesnoth_1.1+reverted+to+1.0.2-0ubuntu1_i386 bug


       Battle for Wesnoth - fantasy turn-based strategy game


       wesnoth [OPTION] [PATH_TO_DATA]


       Battle for Wesnoth is a turn-based fantasy strategy game.

       Defeat  all  enemy  leaders using a well-chosen cadre of troops, taking
       care to husband your resources of gold and  villages.  All  units  have
       their own strengths and weaknesses; to win, you must deploy your forces
       to their best advantage while denying your foes the chance  to  do  the
       same.  As  units gain experience, they acquire new abilities and become
       more powerful. You can play in your own language, and even create  your
       own  custom  units,  scenarios  or campaigns. Test your skill against a
       smart computer opponent, or join Wesnoth’s large community  of  on-line


       --bpp  sets BitsPerPixel value. Example: --bpp 32

       --compress  <infile>  <outfile>
              compresses  a  savefile (infile) that is in text WML format into
              binary WML format (outfile).

       -d, --debug
              shows extra debugging information and enables additional command
              mode  options  in-game  (see the Wiki at
              for more information about command mode).

       --decompress  <infile>  <outfile>
              decompresses a savefile (infile) that is in  binary  WML  format
              into text WML format (outfile).

       -f, --fullscreen
              runs the game in full screen mode.

       --fps  displays  the  number of frames per second the game is currently
              running at, in a corner of the screen.

       -h, --help
              displays a summary of command line options to  standard  output,
              and exits.

       --log-error="domain1,domain2,...", --log-warning=..., --log-info=...
              sets  the severity level of the debug domains. "all" can be used
              to match any  debug  domain.   --log-info  shows  all  messages,
              --log-warning  only  warnings  and  errors, and --log-error just

              runs a multiplayer game. There are additional options  that  can
              be used together with --multiplayer as explained below.

              disables caching of game data.

              runs game without sounds and music.

       --path prints the name of the game data directory and exits.

       -r, --resolution
              sets screen resolution. Example: -r 800x600

       -t, --test
              runs the game in a small test scenario.

       -v, --version
              shows version number and exits.

       -w, --windowed
              runs the game in windowed mode.

Options for --multiplayer

       The   side-specific  multiplayer  options  are  marked  with  <number>.
       <number> has to be replaced by a side number. It usually is 1 or 2  but
       depends on the number of players possible in the chosen scenario.

              use  this  option  to  play  in  the selected era instead of the
              "Default" era. The era is chosen by an id. Eras are described in
              the data/multiplayer.cfg file.

              runs  the game without the GUI. Must appear before --multiplayer
              to have the desired effect.

              selects  a  multiplayer  scenario.  The  default   scenario   is

              selects a non-standard algorithm to be used by the AI controller
              for this side. Available values: "idle_ai" and "sample_ai".

              selects the controller for this side. Available values:  "human"
              and "ai".

              sets additional parameters for this side. This parameter depends
              on the options  used  with  --controller  and  --algorithm.   It
              should  only  be  useful for people designing their own AI. (not
              yet documented completely)

              selects a faction of the current era for this side. The  faction
              is   chosen   by   an   id.   Factions   are  described  in  the
              data/multiplayer.cfg file.


       Written by David White <>.
       Edited by Nils Kneuper <> and ott <>.
       This   manual   page   was   originally   written   by  Cyril  Bouthors
       Visit the official homepage:


       Copyright © 2003 David White <>
       This is Free Software; this software is licensed under the GPL  version
       2, as published by the Free Software Foundation.  There is NO warranty;


       wesnoth_editor(6), wesnothd(6)