Provided by: xpuzzles_7.1.5-1ubuntu1_i386 bug

NAME

       xbarrel - Barrel X widget

SYNOPSIS

       /usr/games/xbarrel                                           [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]                 [-display
       [{host}]:[{vs}]]   [-[no]mono]   [-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]  [-{background|bg}  {color}]  [-{border|bd}  {color}]   [-tile
       {color}]   [-face{0|1|2|3|4|5}   {color}]   [-[no]orient]  [-[no]pairs]
       [-[no]install]  [-picture  {filename}]  [-delay   msecs]   [-[no]sound]
       [-bumpSound   {filename}]   [-moveSound   {filename}]   [-base   {int}]
       [-{font|fn} {fontname}] [-userName  {string}]  [-scoreFile  {filename}]
       [-scores] [-version]

DESCRIPTION

       The  Barrel,  the  Billion Barrel, or Wonderful Barrel also seen as the
       Cylinder Puzzle is of Japanese origin.  The puzzle contains 23 beads of
       6  different  colors.   4 each of 5 different colors arranged in 5 rows
       and 3 black beads making 3 rows one unit longer.  A system of  plungers
       slide  all  three of the long rows left and right.  Two of the plungers
       sit together and the other (the middle plunger) is  separate  from  the
       other  two.  There are 2 separate wheels or disks that rotate about the
       center axis.

FEATURES

       Press "mouse-left" button to move a tile.  Release "mouse-left"  button
       in  the same row would move the tile towards the space (unless there is
       no space in that row).  Release on a different row will move the  tiles
       up or down.

       Click  "mouse-center",  or press "P" or "p" keys to toggle the practice
       mode (in practice mode the record should say "practice").  This is good
       for learning moves and experimenting.

       Click  "mouse-right", or press "R" or "r" keys to randomize the puzzle.

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to write or save a puzzle.

       Press "C" or "c" keys to clear a puzzle.

       Press "U" or "u" keys to undo a move.

       "S" or "s" keys reserved for the auto-solver (not implemented).

       Press "O" or "o"  keys  to  toggle  the  orient  mode.   Slightly  more
       challenging on (default is off).

       Press  "I"  or "i" keys to toggle the pairs mode.  All the tiles rotate
       in pairs.  This is considerably more challenging on (default is on).

       Press ">" or "." keys to speed up the movement of tiles.

       Press "<" or "," keys to slow down the movement of tiles.

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad, "R" keys, or arrow keys to move without the mouse.
       Key pad is defined for Barrel as:
         8     Up
         ^
       4< >6   Left, Right
         v
         2     Down

       Use the shift key and the up or down  arrow  keys  to  rotate  all  the
       tiles.

       Use  the  control key and the keypad or arrow keys to reduce or enlarge
       the complexity of the puzzle.

       The title is in the following format (non-motif version):
              xbarrel:  {norm|ind<control  of  movement  of  pairs  tiles>}  @
              (<Number  of moves>/{<Record number of moves> <user name>|"NEVER
              noaccess"|"practice"}) - <Comment>
       Movement of tile pairs are either move together or independent.
       If there is no  record  of  the  current  puzzle,  it  displays  "NEVER
       noaccess".

OPTIONS

       -geometry {+|-}X{+|-}Y
               This  option  sets  the  initial  position of the barrel window
               (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -[no]mono
               This option allows you to  display on  a  color  screen  as  if
               monochrome (resource name "mono").

       -[no]{reverse|rv}
               This  option  allows  you  to  see the barrel window in reverse
               video (resource name "reverse").

       -{foreground|fg} color
               This option specifies  the  foreground  of  the  barrel  window
               (resource name "foreground").

       -{background|bg} color
               This  option  specifies  the  background  of  the barrel window
               (resource name "background").

       -{border|bd} color
               This option specifies the border color  of  the  tiles  in  the
               barrel window (resource name "orderColor").

       -tile color
               This option specifies the tile color of the tiles in the barrel
               window (resource name "tileColor").

       -face{0|1|2|3|4|5} <color>
               This option allows you to change the color of a face  (resource
               name  "faceColorN").  In mono-mode, color is represented as the
               first letter of the color name.  The 0th face is the last  face
               face  on  barrel  because  I wanted that one to remain white by
               default when there are more or less faces.

       -[no]orient
               This option allows you to access the orient mode (resource name
               "orient").

       -[no]pairs
               This  option allows you to access the pairs mode (resource name
               "kpairs").

       -[no]install
               This option specifies if the colormap should  be  installed  or
               not (resource name "install").

       -picture filename
               This  option  specifies the file for the picture (resource name
               "picture").

       -delay msecs
               This option specifies the number of milliseconds  it  takes  to
               move a tile or a group of tiles one space (1-50) (resource name
               "delay").

       -[no]sound
               This option specifies if a sliding tile should make a sound  or
               not (resource name "sound").

       -bumpSound filename
               This  option  specifies  the  file for the bump sound (resource
               name "bumpSound").

       -moveSound filename
               This option specifies the file for  the  move  sound  (resource
               name "moveSound").

       -base int
               This  option  specifies  the  base  used  (default  is base 10)
               (resource name "base").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name
               "font").

       -userName string
               This  option  specifies  the  user name for any records made or
               else it will get your login name (resource name "userName").

       -scoreFile filename
               Specify an alternative score file (resource name  "scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
               This option tells you what version of xbarrel you have.

RECORDS

       You  must  randomize  the  puzzle  before a record is set, otherwise an
       assumption of cheating is made if it is solved after a get.

SAVE FORMAT

       The format is not standard.  The reason for this is that this is simple
       and I do not know what the standard is.

              pairs:  0-1  <0  false,  1  true;  if 1 then pairs of rings move
              together>
              orient: 0-1 <0 false, 1 true; if 1 then chain linked in order>
              moves: 0-MAXINT <total number of moves>

              startingPosition: <array of tile positions where 0 is the  empty
              space>

       This is then followed by the moves, starting from 1.
              move #: <direction> <tile> <shift>
       Direction is represented as 0 up, 1 right, 2 down, and 3 left.
       Tile is the column of tile.
       Shift  is represented as 0 or 1, 1 if the whole puzzle is moved at once
       (here Tile does not matter), 0 if not.  The xbarrel record keeper  does
       not count a control move as a move, but here we do.

REFERENCES

       L.  E.  Horden,  Sliding  Piece  Puzzles  (Recreations  in  Mathematics
       Series), Oxford University Press 1986, Plate X.

       James G Nourse, The Simple Solutions to Cubic, Puzzles,  Bantam  Books,
       New York, November 1981, pp 25-42.

       John  Ewing & Czes Kosniowski, Puzzle it Out: Cubes Groups and Puzzles,
       Cambridge University Press, New York, 1982, pp 50-54?

SEE ALSO

       X(1), xrubik(6), xskewb(6), xdino(6), xpyraminx(6), xoct(6), xmball(6),
       xpanex(6), xcubes(6), xtriangles(6), xhexagons(6), xabacus(6)

COPYRIGHTS

       ® Copyright 1994-2005, David Albert Bagley

BUG REPORTS AND PROGRAM UPDATES

       Send bugs (or their reports, or fixes) to the author:
              David Albert Bagley, <bagleyd@tux.org>

       The latest version is currently at:
              ftp://ftp.tux.org/pub/tux/bagleyd/xpuzzles
              ftp://ibiblio.org/pub/Linux/games/strategy