Provided by: xblast-tnt-mini_2.10.2-3_i386 bug

NAME

       XBlast (TNT)- Multi-player "Blast the Others" game

SYNOPSIS

       xblast  [options]

DESCRIPTION

       XBlast  is  a  multi-player  arcade  game for X11R5/R6. The game can be
       played with at least two players and up to six players. It was inspired
       by  the  video/computer  game  Bomberman(Dynablaster),  which was to my
       knowledge first programmed  for  NEC’s  PC  Engine/Turbo  Grafx.  Other
       (commercial)  versions of the original game exist for IBM-PC, Atari ST,
       Amiga, NES, GameBoy and Super NES.

Actualized information you can obtain in the web page:

       xblast.sourceforge.net Follow the link Player-Tutorials

LAUNCHING XBLAST

       Just type xblast in a xconsole

SOUND OPTIONS

       These options are  only  valid,  when  XBlast  was  compiled  with  the
       optional sound support. Freebsd, Linux and Sun should be supported.

       -ns    This disables the sound support.

OTHER OPTIONS

       The program XBlast supports the following command-line options.

       -central
              This option started the program as central server.

       -check This option verifies if all levels are loadable.

PLAYING XBLAST

       The  idea  of the game is quite simple "There can be only one ...".  So
       the aim is to blast away all the other players. Use your bombs to blast
       away the other players and certain blocks (e.g. the ?-Blocks in the 1st
       level). Under some of these blocks are extras.

       The program XBlast can be played locally  or  in  network.   After  you
       started XBlast, it will display an intro. The next step will be to show
       you the "Main Menu". In the "Main Menu" you can  decide, if you  wether
       start  a  local  game,  join a network game or host a network game. For
       detailed information, please go to the web site.

CONTROLS

       The following will show the defaults.  The following keys  control  the
       first (right) player at one display

       KP_8, KP_Up
              player starts walking up.

       KP_2, KP_Down
              player starts walking down.

       KP_4, KP_Left
              player starts walking to the left.

       KP_6, KP_Right
              player starts walking to the right.

       KP_5   player stops (in the center of the next block).

       KP_0, KP_Insert
              player drops a bomb (in the center of the current block).

       Return, KP_Add
              special key (e.g. remote control, special bombs)

       KP_Subtract
              Pause of level in Local Game.

       KP_Multiply
              request to abort of level.

       KP_Divide
              cancel abort request.

       The following keys control the second (left) player at one display

       T      player starts walking up.

       V, B   player starts walking down

       F      player starts walking to the left.

       H      player starts walking to the right.

       G      player stops (in the center of the next block).

       Space  player drops a bomb (in the center of the current block).

       Tab    special key (e.g. remote control, special bombs)

       A      request to abort of level.

       P      pause of level in Local Game.

       Z      cancel abort request.

       A  single  player  can  use both key sets for playing.  Furthermore the
       following keys effect all players

       P      pause game, resume game after pause.

       Escape go to previous menu.

       Please not, since XBlast  2.7.x  the  keybindings  can  customised  via
       Options Menu Controls (see also blast.sf.net ).

EXTRA SYMBOLS

       There  are many extras to be found in xblast. Most of the time they can
       be found under blastable blocks, sometimes they are just lying  around.
       The  following  extras  can be found in nearly any level. You will keep
       these extras until you have lost all your lives or the level ends.  See
       the web site for actualized information.

       Bomb (red frame)
              This extra increases the number of bombs you can drop by one.

       Flame (yellow flame)
              This extra increases the range of your bombs by one field.

       Furthermore in several levels the following symbol can be found

       Skull (cyan frame)
              This  is  not  really an extra, but you will be infected with an
              random  illness  when  picking  it  up.  You  will   be   healed
              automatically  after  a  certain time, or if you loose one life.
              Additionally you can infect other players while being ill.

       In many levels there is also a special extra. There will always be only
       one  type of special extra per level and you will loose it if you loose
       a life. The following special extras can be found

       Kick extra (moving bomb in blue frame)
              This extra enables you to kick bombs by running into them.

       Invincibility (star in golden frame)
              This extra makes you invincible  for  some  time.  You  are  not
              killed  by  explosions, stunned by moving bombs, nor infected by
              skulls.

       Global Detonator (button in deep pink frame)
              Picking up this extra ignites all bombs on  the  map.  Use  with
              care.

       Construction Bombs (bricks and bombs in firebrick frame)
              This extra gives you construction bombs as special bombs.  These
              bombs create a blastable block when exploding. Use  the  special
              key to drop them.

       Remote Control (button box in spring green frame)
              This extra enables you to ignite all your bombs, by pressing the
              special key.

       Teleport Extra (beaming player in orchid frame)
              This extra enables you to beam away to a  random  location.  You
              must be in the center of a block to activate it. Use the special
              key to teleport.

       Airpump (clouds in sky blue frame)
              This extra enables you to blow away (not to  blast  away)  bombs
              within  a range of 2 fields. It also works when your are trapped
              between two bombs. Use the special key to activate it.

       Napalm Bombs (burning bombs in orange red frame)
              This extra allows you to drop a high powered napalm  bomb  using
              the  special  key.  This  bomb  has a much larger explosion than
              normal, and is bigger if you have more Flames. If  the  bomb  is
              struck  with an explosion, it will explode as a normal bomb. For
              the large explosion to occur, it must explode on its own.

       Firecrackers (firecrackers in orange frame)
              This extra allows you to drop firecracker bombs with the special
              key.   Firecracker bombs set off a series of explosions that can
              clear away a small area. One in ten firecracker  bombs  is  high
              powered,  and clears away a much larger area. There is no way to
              tell if a firecracker is high powered or not until it  explodes.
              Unlike  napalm  bombs,  there  is no way to stop the firecracker
              explosion, although it is  blocked  by  walls  and  other  solid
              objects.

       Pyro bombs (firecrackers in orange frame)
              This  extra  allows you to drop pyro bombs with the special key.
              Pyro bombs explode with a series of small explosions that  dance
              around  the  level.  These  explosions  are blocked by walls and
              other bombs, but are able to travel through corridors with ease.
              They  explode randomly and cannot be controlled. Pyro bombs have
              the same range irrespective of how many flame extras  you  have.
              Even  if  the  bomb  is  struck with an explosion, it will still
              explode as pyro bomb.

       Junkie Virus (syringe in yellow green frame)
              This extra infects you with the junkie virus.  Whilst  you  have
              the  junkie  virus, you are randomly infected with illnesses (as
              if you were picking up skulls). You MUST touch other players  to
              pass on the illness within a certain time limit or you will lose
              a life. Any touched players are given the junkie virus as  well.
              There  is  currently  no way to get rid of the junkie virus (but
              look for a rehabilitation centre in the next release). :)

       Poison (black skull in steel blue frame)
              This extra?! cost you one of your lives. So avoid to step on it.
              At least if you are not currenlty invincible.

       Spinner (looks like normal floor)
              When  picking  up this extra, you will be stunned for some time.
              Your opponents might want to blast you,  while you are spinning.

       Speed (moving head in light blue frame)
              This  extra  enables you too run twice as fast as normal. Try to
              overtake other players and catch them between bombs.

       Mayhem (moving head and bomb in blue frame)
              This extra gives you speed and kicking. Make the best of it.

       Holy Grail (a grail with blue light in white frame)
              This extras transfers life energy to you  from  your  opponents.
              Be sure you are the one to get there first.

       Life (head and first aid kit in red frame)
              This  extra  increases  your  number  of  lifes by one. Comes in
              handy, while in "hot" environments.

       Random (question mark in light blue frame)
              Picking up this extra,  will  give  you  one  of  the  following
              extras: Speed, Poison, Invincibility, Spinner, Air Pump or Life.
              Avoid it if you have only life left.

       Cloak (vanishing player in violet frame)
              This extras allows you to cloak yourself using the special  key.
              You become invisible for all other players. The extras wears out
              of a certain time of use.

       Morph (bomb with eyes in green frame)
              Get this extra to morph into a bomb with the  special  key.  You
              still  move as a bomb, although you cannot alter course while on
              the run.  You cannot be harmed by explosions  while  you  are  a
              bomb.  Beware  not  to  be  kicked  in the wall, while the level
              shrinks.

GAME RESOURCES

       These resources define the rest of the game setup of xblast. They  will
       be taken from the following sources (in the given order):

       1.     internal defaults

       2.     the directory "~/.xblast_tnt"

DISPLAY RESOURCES

       These  resources  are  read separately for each display used in xblast.
       They are read only from the following sources (in the given order):

       1.     internal defaults

       2.     the directory "~/.xblast_tnt"

       3.     the server resources of the default display (can  be  set  using
              xrdb).

BUGS

       If you found one, go to the web site and tell us.

COPYRIGHT

       Copyright (C) 1993-2005, Oliver Vogel.

       This program is free software; you can redistribute it and/or modify it
       under the terms of the GNU General Public Licences as published by  the
       Free  Software  Foundation;  either  version 2; or (at your option) any
       later version

       This program is distributed in the hope that it will  be  entertaining,
       but  WITHOUT  ANY  WARRANTY;  without  even  the  implied  warranty  of
       MERCHANTABILITY or FITNESS  FOR  A  PARTICULAR  PURPOSE.  See  the  GNU
       General Public License for more details.

       You should have received a copy of the GNU General Public License along
       with this program; if not, write to the Free Software Foundation,  Inc.
       59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

AUTHORS

       Oliver Vogel (Main Author)
              vogel@ikp.uni-koeln.de

       Garth Denley (Coauthor)
              g0denley@teaching.cs.adelaide.edu.au

       Norbert Nicolay (Linux Sound Support, optional)
              nicolay@ikp.uni-koeln.de

       Koen (central, SMPF, teammode on TNT, bugscatcher)

       EPFL

       Belgium Guys

       Skywalker  (epfl  port,  laola, some functions game, user friendliness,
       Shapes)

       Kruno Sever (Major network review, Chat, bugcatcher)

CONTRIBUTORS

       Xavier Caron - x-caron@es2.fr
       Chris Doherty - cpdohert@teaching.cs.adelaide.edu.au
       Patrick Durish - dri@eup.siemens-albis.ch
       Keith Gillow - ...@...
       Rob Hite - hite@tellabs.com
       Christophe Kalt - kalt@hugo.int-evry.fr
       Joachim Kaltz - kaltz@essi.fr
       Laurent Marsan - mbaye@univ-mlv.fr
       Pierre Ramet  - ramet@labri.u-bordeaux.fr
       Mike Schneider - schneid@tellabs.com
       Mark Shepherd - ...@...
       Rob, Simon and Tristan - ...@...
       Xbresse
       Alfie Fuchs
       Rado
       Ifi
       Bombenfutter
       Galatius
       Garth Denley
       Stephan Natschlaeger
       Amilhastre
       Fouf
       ALu
       Larsl

                      Release 2.10.0 (Februar 27th 2005)            xblast(6x)