Provided by: xpuzzles_7.1.5-1ubuntu1_i386 bug


       xdino - Dino X widgets


       /usr/games/xdino                                             [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]                 [-display
       [{host}]:[{vs}]]   [-[no]mono]   [-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]    [-{background|bg}    {color}]    [-{border|bd}     {color}]
       [-face{0|1|2|3|4|5}  {color}]  [-{mode  {int}  |  both}]  [-[no]orient]
       [-[no]practice]   [-{font|fn}    {fontname}]    [-userName    {string}]
       [-scoreFile {filename}] [-scores] [-version]


       The  period  2  turning (i.e. the edges turn with 180 degree intervals)
       was suggested by Derek Bosch <>.  The physical puzzle  has
       period  3  turning  (i.e. the points turn with 120 degree intervals) is
       called a Triangle - 4 Cube - Dinosaur with colored dinosaurs on it, (or
       Triangle  -  4  Cube  -  6 Colors with solid colors, (a 4 color and a 2
       color are also available with point oriented coloring)) manufactured by
       The   International  Puzzle  &  Games  (Great  Animation  International


       Press "mouse-left" button to move a piece.  Release "mouse-left" button
       on  a  piece on the same face.  The pieces will then turn towards where
       the mouse button was released.

       Click "mouse-center", or press "P" or "p" keys to toggle  the  practice
       mode (in practice mode the record should say "practice").  This is good
       for learning moves and experimenting.

       Click "mouse-right", or press "R" or "r" keys to randomize  (this  must
       be done first to set a new record).

       Press "O" or "o" keys to toggle the orient mode.  One has to orient the
       faces in orient mode, besides getting all the  faces  to  be  the  same
       color.   To do this one has to get the lines to be oriented in the same
       direction.  This does add complexity (ever so slightly, there are  only
       2 possibilities) so there are 2 sets of records.

       Press  "2", "3", "B", or "b" keys (not the keypad 2, 3) to change modes
       to Period 2, Period 3, or Both.

       "S" or "s" keys reserved for the auto-solver (not implemented).

       Press "U" or "u" keys to undo move.

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to write or save a puzzle.

       Press "C" or "c" keys to clear a puzzle.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad, "R" keys, or arrow keys to move without mouse  clicks.
       Key pad is defined for the Dino2d as:
       7 8 9   Upper Left, Up, Upper Right
       4< >6   Left, Right
       1 2 3   Lower Left, Down, Lower Right
       Note:  Up,  Left,  Right,  and  Down  only work when the control key is
       pressed and there is no analog for Dino3d.

       Key pad for Dino3d, use must use your intuition (is this a cop  out  or
       what?).   The key pad is defined differently depending on which side of
       the cube your mouse is pointing at.

       Use the alt key and the left mouse button, keypad,  or  arrow  keys  to
       move the center of the cube.  The 2 opposite corners do not move.

       Use  the  shift keys and the left mouse button, keypad, or arrow key to
       access "Period 2" turns from "Both" mode, otherwise it assumes  "Period
       3"  turning.   Edges turn in "Period 2" and corners turn in "Period 3".
       The "Period 2" mode has extra cuts around the faces.

       Use the control  key and the left mouse button, keypad, or  arrow  keys
       to move the whole cube.  This is not recorded as a turn.

       The title is in the following format (non-motif version):
              xdino{2|3}d<dimension>.{2|3|both<turning  modes>}:  (<Number  of
              moves>/{<Record   number   of    moves>    <user    name>|"NEVER
              noaccess"|"practice"}) - <Comment>
       If  there  is  no  record  of  the  current  puzzle, it displays "NEVER


       -geometry {+|-}X{+|-}Y
               This option sets  the  initial  position  of  the  dino  window
               (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

               This  option  allows  you  to   display on a color screen as if
               monochrome (resource name "mono").

               This option allows you to see the dino window in reverse  video
               (resource name "reverse").

       -{foreground|fg} color
               This  option  specifies  the  foreground  of  the  dino  window
               (resource name "foreground").

       -{background|bg} color
               This  option  specifies  the  background  of  the  dino  window
               (resource name "background").

       -{border|bd} color
               This  option  specifies the border color of the cubelets in the
               dino window (resource name "borderColor").

       -face{0|1|2|3|4|5} <color>
               This option allows you to change the color of a face  (resource
               name  "faceColorN").  In mono-mode, color is represented as the
               first letter of the color name. On the 2-D version,  the  faces
               are  ordered  top  to  bottom  and  left  to  right  on the "t"
               configuration. The "+-" configuration is physically  consistent
               with  the  former, so it is ordered "0, 1, 2, 3, 5, 4".  If you
               has two colors that begin with the same letter you should  have
               one  in  uppercase  and one in lowercase to distinguish them in
               mono-mode. You can change the colors of the  faces  to  make  a
               stupid   cube  (i.e.  all  White  or  in  mono-mode  all  "W").
               Unfortunately, it will not normally say  its  solved  when  its
               randomized. This would be cheating.

       -mode <int>
               This  option  allows you to set the turning mode (resource name

       -both   This option allows you to set the turning mode to both period 2
               and period 3 (resource name "mode" set at 4).

               This option allows you to access the orient mode (resource name

               This option allows you to access the  practice  mode  (resource
               name "practice").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name

       -userName string
               This option specifies the user name for  any  records  made  or
               else it will get your login name (resource name "userName").

       -scoreFile filename
               Specify  an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

               This option tells you what version of xdino you have.


       You must randomize the puzzle before a  record  is  set,  otherwise  an
       assumption of cheating is made if it is solved after a get.


       The format is not standard.  The reason for this is that this is simple
       and I do not know what the standard is.

              mode: 2-4 <period 2 turning, period 3 turning, or both (4)>
              orient: 0-1 <O false, 1 true; if 1 then lines on pieces  are  to
              be oriented>
              practice: 0-1 <0 false, 1 true>
              moves: 0-MAXINT <total number of moves>

              startingPosition:   <2   dimensional  array  of  face  and  edge
              position,  each  face  4  edge  pieces,  if  orient  mode   then
              orientation  number  follows face number: 0 up, 1 right, 2 down,
              and 3 left>

       This is then followed by the moves, starting from 1.
              move #: <face> <edge> <direction> <style> <control>
       Each turn is with respect to a corner on a face.
       The edges start at the top and work clockwise.
       Direction is represented as 0 upper right, 1 lower right, 2 lower left,
       3  upper left, 5 clockwise, 7 counterclockwise, 8 up, 9 right, 10 down,
       and 11 left.
       Style is represented as 0, 1, or 2, 0 if just a corner is rotated, 1 if
       the center of the cube is moved, and 2 if a period 2 twist.
       Control  is represented as 0 or 1, 1 if the whole cube is moved at once
       (here the edge does not matter), 0 if not.   The  xdino  record  keeper
       does not count a control move as a move, but here we do.


       International Puzzles & Games Catalog


       X(1),   xrubik(6),   xskewb(6),   xpyraminx(6),   xoct(6),   xmball(6),
       xmlink(6),   xpanex(6),   xcubes(6),    xtriangles(6),    xhexagons(6),


       ® Copyright 1995-2005, David Albert Bagley


       Send bugs (or their reports, or fixes) to the author:
              David Albert Bagley, <>

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