Provided by: xmoto_0.1.10-1ubuntu2_i386
XMOTO - 2D motocross platform game
xmoto is a challenging 2D motocross platform game, where physics play
an all important role in the gameplay. You need to control your bike to
its limit, if you want to have a chance finishing the more difficult of
A number of strawberries are typically spread around each level, which
generally consists of a complicated landscape seen from the side - i.e.
much like islands in the sky. You need to collect all these berries to
complete the level - when you’ve got the last one, you should find the
sunflower which will complete the level when you touch it. Variations
to this basic gameplay may be found around some of the levels.
Your motocross bike is likewise seen from the side, and you control its
throttle, braking, and simple changes to the attitude by jerking the
bike back and forth. Additionally you can change the direction of your
driving, by rotating on the spot.
You control your bike using the keyboard:
Rotates it counter-clockwise
Rotates it clockwise
Space Turns around and drives in the other direction
Additionally, some other keys can be pressed while playing:
Escape Pauses the game, and opens the in-game menu
F12 Takes a screenshot and places it in the game directory
-h Show summary of options.
Forces a specific display resolution.
Forces a specific number of bits per pixel.
-fs Forces the game to run in fullscreen mode.
-win Forces the game to run in windowed mode.
-nogfx Starts the game without graphics. Only meaningful when combined
argument, in which case it will play the replay in the
background and only print out the player’s name and finish time.
-v Be verbose and output debug messages on the standard output.
Start playing the specified level right away. If id is a number
the corresponding built-in level is selected, otherwise it
should be the identifier of an external level (not the file
-debug Enables debug mode.
Use the player profile specified by name.
Outputs a list of available levels and then quits.
-fps Enables framerate display.
-ugly Enables "ugly" mode. This will increase the game’s framerate
significantly, but it will also make the graphics look very ugly
- most things inside the game will be drawn with lines, the
rider for instance being a simple stick figure. This option is
very useful if your system doesn’t have a proper OpenGL-capable
video card (like for instance if you have a laptop with on-board
video card). If you have the right amount of CPU power, it
should even be possible to run X-Moto in OpenGL software
emulation mode (MesaGL on linux, Windows’ OpenGL fallback
The important configuration options can be modified from inside the
game by pressing the Options button in the main menu. Most of it should
be pretty self explanatory, so I won’t drag you through it here.
Options are saved in a file called config.dat. On Windows the file is
saved in the game directory, while on Linux it is saved in ~/.xmoto.
It is a plain XML text file, so it should be straight-forward to modify
in any text editor. In addition to the options accessible from inside
the game, there’s a couple more, which is not interesting enough to get
included in the menus:
Specifies which player profile should be active when the game
The format in which screenshots should be saved in. Can be
either jpg or png.
If true, a message about the game release is shown at startup.
Automatically set to false afterwards.
xmoto was written by Rasmus Neckelmann <firstname.lastname@example.org>.
This manual page was written by Samuel Mimram <email@example.com>, for
the Debian project (but may be used by others).