Provided by: xpuzzles_7.1.5-1ubuntu1_i386 bug


       xskewb - Skewb X widgets


       /usr/games/xskewb                                            [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]                 [-display
       [{host}]:[{vs}]]   [-[no]mono]   [-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]    [-{background|bg}    {color}]    [-{border|bd}     {color}]
       [-face{0|1|2|3|4|5}  {color}] [-[no]orient] [-[no]practice] [-{font|fn}
       {fontname}]  [-userName  {string}]  [-scoreFile  {filename}]  [-scores]


       The original puzzle has each face cut by a diamond, so that there are 5
       pieces, 4 corner pieces and one diamond piece in the center.  This  was
       designed  by  Uwe  Meffert  and  called  the  Pyraminx  Cube.   Douglas
       Hofstadter later coined it a Skewb and it stuck.  The puzzle has period
       3  turning (i.e. each half turns with 120 degree intervals).  The Skewb
       has 2^5*3^8*6!/2^6 or 3,149,280 different  combinations  (with  centers
       oriented 2^5*3^8*6!/2 or 100,766,960 different combinations).

       More  recently,  Disney  released  Mickey’s  Challenge, its a spherical
       skewb with a pretty good internal mechanism.   Mickey’s  challenge  has
       2^5*3^8*6!/36  5,598,720  visually  different  combinations).   It also
       comes with a pretty neat book.  Also released is  the  Creative  Puzzle
       Ball or Meffert’s Challenge which has 4 rings in different colors.

       Mach Balls of the Hungarian Gyula Mach are similar but they do not have
       a ratchet mechanism and do not turn as easily or  smoothly.   One  must
       match the 12 different symbols of 4 each at the 12 intersection points.


       Press "mouse-left" button to move a piece.  Release "mouse-left" button
       on  a  piece  on the same face.  (Clicks on diamonds are ignored).  The
       pieces will then turn towards where the mouse button was released.

       Click "mouse-center", or press "P" or "p" keys to toggle  the  practice
       mode (in practice mode the record should say "practice").  This is good
       for learning moves and experimenting.

       Click "mouse-right", or press "R" or "r" keys to randomize  the  puzzle
       (this must be done first to set a new record).

       Press "O" or "o" keys to toggle the orient mode.  One has to orient the
       faces in orient mode, besides getting all the  faces  to  be  the  same
       color.   To do this one has to get the lines to be oriented in the same
       direction, this only matters with center diamond piece.  This does  add
       complexity so there are 2 sets of records.

       "S" or "s" keys reserved for the auto-solver (not implemented).

       Press "U" or "u" keys to undo move.

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to write or save a puzzle.

       Press "C" or "c" keys to clear a puzzle.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use  the key pad, "R" keys, or arrow keys to move without mouse clicks.
       Key pad is defined for the Skewb2d as:
         /     Counterclockwise

       7 8 9   Upper Left, Up, Upper Right
       4<5>6   Left, Clockwise, Right
       1 2 3   Lower Left, Down, Lower Right
       Note: Top, Left, Right, and Down only work  when  the  control  key  is
       pressed and there is no analog for Skewb3d.

       If the mouse is on a diamond, the above keys will not move cube because
       the move is ambiguous.  Also if the mouse is on a triangle, not all the
       keys  will  function  because  the puzzle will only rotate on the cuts,
       i.e. a triangle with a Upper Left - Lower Right cut  will  rotate  only
       Upper  Left  &  Lower Right, a triangle with a Upper Right - Lower Left
       cut will rotate only Upper Right & Lower Left.  Therefore,  a  triangle
       can  only  move  tangential to the center of the face. No doubt this is
       confusing, but the physical skewb is the same way.  In  fact,  that  is
       part of its appeal.

       Key  pad for Skewb3d, use must use your intuition (is this a cop out or
       what?).  The key pad is defined differently depending on which side  of
       the  cube  your mouse is pointing at.  One thing that stays the same is
       "5" is Clockwise and "/" is Counterclockwise.

       Use the control key and the left mouse button, keypad, or arrow keys to
       move the whole cube.  This is not recorded as a turn.

       The title is in the following format (non-motif version):
              xskewb{2|3}d<dimension>:  (<Number  of moves>/{<Record number of
              moves> <user name>|"NEVER noaccess"|"practice"}) - <Comment>
       If there is no  record  of  the  current  puzzle,  it  displays  "NEVER


       -geometry {+|-}X{+|-}Y
               This  option  sets  the  initial  position  of the skewb window
               (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

               This option allows you to  display on  a  color  screen  as  if
               monochrome (resource name "mono").

               This option allows you to see the skewb window in reverse video
               (resource name "reverse").

       -{foreground|fg} color
               This option  specifies  the  foreground  of  the  skewb  window
               (resource name "foreground").

       -{background|bg} color
               This  option  specifies  the  background  of  the  skewb window
               (resource name "background").

       -{border|bd} color
               This option specifies the border color of the cubelets  in  the
               skewb window (resource name "borderColor").

       -face{0|1|2|3|4|5} <color>
               This  option allows you to change the color of a face (resource
               name "faceColorN"). In mono-mode, color is represented  as  the
               first  letter  of the color name. On the 2-D version, the faces
               are ordered top  to  bottom  and  left  to  right  on  the  "t"
               configuration.  The "+-" configuration is physically consistent
               with the former, so it is ordered "0, 1, 2, 3, 5, 4".   If  you
               has  two colors that begin with the same letter you should have
               one in uppercase and one in lowercase to  distinguish  them  in
               mono-mode.  You  can  change  the colors of the faces to make a
               stupid  cube  (i.e.  all  White  or  in  mono-mode  all   "W").
               Unfortunately,  it  will  not  normally say its solved when its
               randomized. This would be cheating.

               This option allows you to access the orient mode (resource name

               This  option  allows  you to access the practice mode (resource
               name "practice").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name

       -userName string
               This  option  specifies  the  user name for any records made or
               else it will get your login name (resource name "userName").

       -scoreFile filename
               Specify an alternative score file (resource name  "scoreFile").

       -scores This option lists all the recorded scores and then exits.

               This option tells you what version of xskewb you have.


       You  must  randomize  the  puzzle  before a record is set, otherwise an
       assumption of cheating is made if it is solved after a get.


       The format is not standard.  The reason for this is that this is simple
       and I do not know what the standard is.

       Skewb2d with default colors, not randomized:
         0       R     Red
       1 2 3   B W G   Blue, White, Green
         4       P     Pink
         5       Y     Yellow

              orient:  0-1  <0  false, 1 true; if 1 then lines on cubies to be
              practice: 0-1 <0 false, 1 true>
              moves: 0-MAXINT <total number of moves>

              startingPosition:  <2  dimensional  array  of  face  and  corner
              position  and  center  diamond  position, each face has 4 corner
              pieces and one center piece, if  orient  mode  then  orientation
              number follows face number: 0 up, 1 right, 2 down, and 3 left>

       This is then followed by the moves, starting from 1.
              move #: <face> <corner> <direction> <control>
       Each turn is with respect to a corner on a face.
       The corners start at the upper right and work clockwise.
       Direction is represented as 0 upper right, 1 lower right, 2 lower left,
       3 upper left, 5 clockwise, 7 counterclockwise, 8 up, 9 right, 10  down,
       and 11 left.
       Control  is represented as 0 or 1, 1 if the whole cube is moved at once
       (here the corner does not matter), 0 if not.  The xskewb record  keeper
       does not count a control move as a move, but here we do.


       Beyond  Rubik’s  Cube:  spheres,  pyramids, dodecahedrons and God knows
       what else by Douglas R. Hofstadter, Scientific American, July 1982,  pp

       Mickey’s Challenge by Christoph Bandelow.

       Magic Cubes 1996 Catalog of Dr. Christoph Bandelow.


       X(1), xrubik(6), xdino(6), xpyraminx(6), xoct(6), xmball(6), xmlink(6),
       xpanex(6), xcubes(6), xtriangles(6), xhexagons(6), xabacus(6)


       ® Copyright 1994-2005, David Albert Bagley


       Send bugs (or their reports, or fixes) to the author:
              David Albert Bagley, <>

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