Provided by: zangband_2.7.3-3_i386
zangband - is a graphical dungeon adventure game in the vein of rogue
zangband [options] [-- suboptions]
This manual page explains the Debian package zangband . ZAngband is a
single-player, graphical dungeon adventure game using textual
characters to represent the walls and floors of a dungeon and the
inhabitants therein, in the vein of rogue, angband, nethack, and moria.
ZAngband 2.2.8 is a stable official release incorporating all the
changes and improvements added since the last official release (
-h Print out a usage message.
-n Start a new character
-f Request fiddle mode (no high score entry)
-w Request wizard mode (no high score entry)
-v Request sound mode
-g Request graphics mode
-o Request original keyset
-r Request rogue-like keyset
-s<num> Show <num> high scores
-u<who> Use your <who> savefile
-m<sys> Force ’main-<sys>.c’ usage
Define a ’lib’ dir sub-path. Valid values of lib are help
info user bone save data apex xtra edit file
To start with, you can just say angband -uTest, and that creates a save
file with the file name /var/games/zangband/save/<UID>Test. The best
place to get help is the program itself; help is reached by the command
and presents a menu of choices.
Program options can be set using the = command. To see what the
various options mean, access the List of Options help menu with the ?
This manual page was originaly written by Manoj Srivastava
<firstname.lastname@example.org>, for the Angband package. Modified by Eric
Leblanc <email@example.com>, for the Debian/GNU Linux system (but may
be used by others).