Provided by:
burgerspace_1.6.1-2build2_i386 
NAME
burgerspace - a clone of the game BurgerTime(TM)
SYNOPSIS
burgerspace
DESCRIPTION
burgerspace is a game where you are a chef and you must walk over
hamburger ingredients (buns, meat, lettuce, tomatoes, cheese) to make
them fall from floor to floor, until they end up in the plates at the
bottom of the screen. Use the arrow keys to move the chef.
However, you must do this while avoiding terrible enemies, such as
eggs, sausages and pickles. You will die if they touch you, but you
can spray pepper on them with the Control key to paralyze them
temporarily.
Use the P key to pause the game, and to resume it afterwards.
OPTIONS
--help display a help page and exit
--version
display version information and exit
--initial-level=N
start game at level N. Default is 1. N must be at least 1.
--ms-per-frame=N
N milliseconds per animation frame. Default is 55. Minimum is
1. Maximum is 1000. 50 means 20 frames per second.
LICENSE
This program is free software; you may redistribute it under the terms
of the GNU General Public License. This program has absolutely no
warranty.
AUTHORS
Pierre Sarrazin (code)
Luce St-Amand (most images)
FILES
This program uses the gengameng library, by the same author. This
library is itself based on the SDL graphics library (see
http://www.libsdl.org).
See the BurgerSpace Home Page:
http://sarrazip.com/dev/burgerspace.html
BUGS
There is no sound. High scores are not remembered.
No attempt was made to emulate the exact behavior of the enemies in the
original game.
The meat looks rather unsavory, not to mention what it really looks
like. This is one image that was not drawn by Luce...
April 27, 2001 BURGERSPACE(6)