Provided by: burgerspace_1.6.1-2build2_i386 bug


       burgerspace - a clone of the game BurgerTime(TM)




       burgerspace  is  a  game  where  you  are a chef and you must walk over
       hamburger ingredients (buns, meat, lettuce, tomatoes, cheese)  to  make
       them  fall  from floor to floor, until they end up in the plates at the
       bottom of the screen.  Use the arrow keys to move the chef.

       However, you must do this while  avoiding  terrible  enemies,  such  as
       eggs,  sausages  and  pickles.  You will die if they touch you, but you
       can spray pepper  on  them  with  the  Control  key  to  paralyze  them

       Use the P key to pause the game, and to resume it afterwards.


       --help display a help page and exit

              display version information and exit

              start game at level N.  Default is 1.  N must be at least 1.

              N  milliseconds per animation frame.  Default is 55.  Minimum is
              1.  Maximum is 1000.  50 means 20 frames per second.


       This program is free software; you may redistribute it under the  terms
       of  the  GNU  General  Public  License.  This program has absolutely no


       Pierre Sarrazin (code)
       Luce St-Amand (most images)


       This program uses the gengameng library,  by  the  same  author.   This
       library   is   itself   based   on   the   SDL  graphics  library  (see

       See the BurgerSpace Home Page:


       There is no sound.  High scores are not remembered.

       No attempt was made to emulate the exact behavior of the enemies in the
       original game.

       The  meat  looks  rather  unsavory, not to mention what it really looks
       like.  This is one image that was not drawn by Luce...

                                April 27, 2001                  BURGERSPACE(6)