Provided by:
bzflag-server_2.0.4.20051017ubuntu3_i386 
NAME
bzfs - BZFlag game server
SYNOPSIS
bzfs [-a linear angular] [-admsg message] [-advertise
GROUPNAME,GROUPNAME,...] [-autoTeam] [-b] [-badwords badwordfile]
[-ban ip{,ip}*] [-ban ip[,ip]...] [-banfile filename] [-c] [-cache
worldCacheURL] [-cacheout filename] [-conf configfile] [-cr] [-d]
[-density num] [-disableBots] [+f {good|bad|team||flag-id}[{count}]]
[-f {good|bad|flag-id}] [-fb] [-filterCallsigns] [-filterChat]
[-filterSimple] [-g] [-groupdb file] [-h] [-handicap] [-help] [-helpmsg
file name] [-i interface] [-j] [-lagdrop warn-count] [-lagwarn time/ms]
[-masterBanURL URL/s] [-maxidle time/s] [-mp
{count|[rogue-count],[red-count],[green-count],[blue-count],[purple-count],[observer-count]}]
[-mps {max-score}] [-ms shots] [-mts {max-score}] [-noMasterBanlist]
[-p port] [-passdb file] [-passwd password] [-pidfile filename] [-poll
variable=value] [-printscore] [-public description] [-publicaddr
address[:port]] [-publiclist url] [-q] [+r] [-rabbit
[score|killer|random]] [-recbuf size] [-recbufonly] [-recdir directory]
[-replay] [-reportfile filename] [-reportpipe command] [-requireudp]
[+s flag-count] [-s flag-count] [-sa] [-sb] [-set name value] [-sl id
num] [-spamtime time] [-spamwarn warnLimit] [-speedtol factor] [-srvmsg
message] [-st time] [-sw count] [-synctime] [-t] [-tftimeout
time-limit] [-time time-limit] [-timemanual] [-tk] [-tkkr percent]
[-trackplayhistory] [-ts [micros]] [-userdb file] [-vars file]
[-version] [-world world-file] [-worldsize world size]
DESCRIPTION
Bzfs is the server for BZFlag, and it must be running to play. It can
be run on any system on the network (including a player’s system or one
without graphics). Terminating the server terminates the game in
progress.
OPTIONS
-a linear angular
Sets the maximum linear and angular accelerations. The
units are somewhat arbitrary so you’ll have to
experiment to find suitable values. Positive values will
set limits to the acceleration and lower they are,
greater is the inertia. Zero or negative values disable
acceleration limits.
-admsg message Define a message which will be broadcast to all players
every 15 minutes. This option can be used multiple
times to define a multiline message.
-advertise groupname,groupname,...
Allows control of who can see this server on the server
list. Use: -advertise NONE to make a private server (no
one will see the server, but global logins can be used).
The default, if -advertise is not specified, is to allow
everyone to see the server. Otherwise, your server will
only be listed to members of the groups which you
specify, eg: -advertise JOE,BOB.
-autoTeam Automatically assign players to teams when they connect
so that there are an equal number of players on all
available teams. Players are placed on teams that have
the fewest players; otherwise they will be placed on the
weakest team. Weakest team is the team with the lowest
combined kill ratio.
-b When -c is supplied, this option randomly rotates the
buildings.
-badwords badwordfile
Specify a file that contains bad words that will be used
when either -filterCallsigns or -filterChat is enabled.
-ban ip{,ip}* Prohibits connections from the listed IP addresses.
Trailing 255 bytes are treated as mask bytes.
-banfile filename
Specifies the name of a file where bzfs will store the
banlist. It will load the banlist from this file when it
starts (if the file exists), and write the banlist back
to the file when someone gets banned or unbanned. If
this option isn’t given the banlist will not be saved.
-c Enables the capture-the-flag style game. By default this
allocates one team flag per team. This can be modified
see +f team. By default, the free-for-all style is used.
-cache worldCacheURL
Specifies the URL for the world cache file. This is a
binary file that clients will attempt to download before
getting the world from the bzfs server.
-cacheout filename
Save the currently specified world into a binary cache
file and exit.
-conf configfilename
Specifies the name of a configuration file to be used to
set all of the bzfs options, rather than setting them on
the command line.
-cr Enables the capture-the-flag style game with random map.
You can optionally specify a building density by
providing a number (default is 5). One team flag per
team is provided, but more can be added thru +f team.
By default, the free-for-all style is used.
-d Increase debugging level. If more -d is given, more
debugging info is obtained.
-density num Specify density for buildings, i.e. the higher the
integer number, the more buildings you will get. This
applies to automatically generated maps only.
-disableBots Disallow clients from using the ROGER autopilot or from
using robots.
+f {good|bad|teamflag-id}[{count}]
Forces the existence of the given flag. If specified
multiple times for the same flag-id, then that many
flags will appear. The good argument is equivalent to
specifying +f once for each kind of good flag. Same goes
for the bad argument. The team argument adds a team
flag to each team, assuming that the game style is
capture the flag. The optional {count} parameter allows
the specification of multiple flags of the same type.
Note that the curly braces are required.
-f {good|bad|flag-id}
Disallows random flags of the given type. Required
flags given by the +f option are still provided. The
bad argument is equivalent to specifying -f once for
each kind of bad flag. Same goes for good, but you
probably do not want to do that.
An example of running a server with 40 to 50 flags except genocide
would
be "+s40 -s50 -f G". Similarly, "+f good{40} +f bad{10}
-f G{40}" would give you exactly 40 good flags except
genocide and 10 of each bad flag.
-fb Allow flags on box buildings.
-filterCallsigns
Turn on the filtering of callsigns and email addresses.
Callsigns and addresses are compared against bad words
provided via -badwords.
-filterChat Turn on the filtering of chat messages. Messages that
contain words listed via a -badwords file are replaced
with !@#$%^&* characters.
-filterSimple By default, all filtering is aggressive, matching much
more than what is strictly listed in a -badwords file
for convenience. Providing this option will make the
-filterCallsigns and -filterChat comparisons exact match
only.
-g Quit after serving one game.
-groupdb file Load groups from file
-h Buildings are given random heights.
-handicap Players are given a handicap advantage based on their
ability in relation to the other players. Handicapped
players will have faster tanks and shots. The handicap
is determined by the player’s score in relation to other
players.
-help Shows a help page and lists all the valid flag id’s.
-helpmsg file name
Create a help message accessible by /help name, which
prints the contents of file. Restricted to 10 lines per
help message.
-i interface Server will listen for and respond to ‘‘pings’’ (sent
via broadcast) on the given interface. Clients use this
to find active servers on the network. This is the
TCP/UDP/IP address the server will listen on.
-j Allows jumping.
-lagdrop warn-count
Kicks players after warn-count lag warnings.
-lagwarn time/ms
Send warnings to players that lag more than time.
-masterBanURL URL/s
Specify alternate URLs for the master ban file to be
pulled from. This argument may be provided multiple
times.
-maxidle time/s
Kick players that did not play longer than time seconds.
Pausing players are not kicked. If a player uttered a
word recently, he will be kicked after thrice the given
time.
-mp {count|[rogue],[red],[green],[blue],[purple],[observer]}
Sets the maximum number of players, total or per team.
A single value sets the total number of players allowed.
Five comma separated values set the maximum for each
team. If a count is left blank then no limit is set for
that team, except for the limit on the total number of
players. Both forms may be provided.
-mps max-score Sets a maximum score for individual players. The first
player to reach this score is declared the winner and
the game is over.
-ms shots Allows up to shots simultaneous shots for each player.
This is 1 by default.
-mts max-score Sets a maximum score for teams. The first team to reach
this score is declared the winner and the game is over.
-noMasterBanlist
Server will not attempt to load the master ban list from
the internet.
-p port Listen for game connections on port instead of the
default port. Use -help to print the default port, or
use -d debug printing.
-passdb file Load passwords from file
-passwd password
Specify a server administrator password for use in
remote administration such as /kick, /ban, /mute, etc
messages.
-pidfile filename
Specify a file where the server will write its process
ID so it may be used for remote administration.
-poll variable=value
Configure several aspects of the in-game polling system
banTime
default number of minutes player should be banned
(unspecified, the default is 300)
vetoTime
max seconds authorized user has to abort poll
(default is 20)
votePercentage
percentage of players required to affirm a poll
(unspecified, the default is 50.1%)
voteRepeatTime
minimum seconds required before a player may
request another vote (default is 300)
votesRequired
minimum number of additional votes required to
make a vote valid (default is 2)
voteTime
maximum amount of time player has to vote, in
seconds (default is 60)
-printscore Write score to stdout whenever it changes
-public description
Advertise this server on the internet with the given
description. By default, a server will respond to
broadcast queries, allowing clients to find servers
running on the standard port on the local subnet. The
-public option causes the server to register itself with
a list server, which clients can query to get a list of
bzfs servers.
-publicaddr address[:port]
Advertise this server with the given address and port.
Only has an effect when used with -public. Normally a
server advertises itself at the local address and port.
Some servers are not accessible from the internet at
this address (for example servers behind a firewall
using Network Address Translation). Use this option to
specify the address and/or port that internet users
should use to access this server.
-publiclist url
Advertise this server on the list servers listed at url.
Only has an effect when used with -public. A built-in
url is used by default. The BZFlag clients use the same
built-in url so, by default, clients will see public
servers automatically. This argument may be provided
multiple times to publicize a server to multiple list
servers.
-q If specified, the server will not listen for nor respond
to ‘‘pings’’. BZFlag sends out these pings to give the
user a list of available servers. This effectively
makes the server private, especially if the -p option is
also used.
+r Makes most shots ricochet. Super bullets, shock waves,
and guided missiles do not.
-rabbit [score|killer|random]
Enables the rabbit-hunt style game. By default, the
free-for-all style is used. You must specify the
algorithm used to pick a new rabbit when the old one
dies. The score algorithm uses a modified
wins/(wins+losses) score and picks the top scoring
player to be the new rabbit. The killer algorithm
specifies a reverse tag game where whomever kills the
rabbit becomes the new rabbit. The random algorithm
randomly picks a new rabbit without regard to score.
(The score algorithm is the original behavior.)
-recbuf size Start with the recording buffer active, with the
specified size (in megabytes).
-recbufonly Disable recording straight to files
-recdir directory
Specify the directory for record and replay files.
-replay Start the server in replay mode.
-reportfile filename
Write messages to the server admin written using the
/report command to this file. If neither -reportfile or
-reportpipe is used the /report command will be
disabled.
-reportpipe command
Pipe messages to the server admin written using the
/report command to this program or shell command. See
-reportfile.
-requireudp Require clients to use parallel UDP. If players fire
before opening a UDP channel, kick them off the server.
+s num-flags The server will have an extra num-flags random super
flags available at all times. The -f option can be used
to restrict which types of flags will be added.
Required flags given by the +f option are not included
in the num-flags total.
-s num-flags The server will have up to num-flags random super flags
available at any time. The -f option can be used to
restrict which types of flags will be added. Required
flags given by the +f option are not included in the
num-flags total.
-sa Antidote flags are provided for players with bad flags.
-sb Allow spawns on box buildings.
-set name value
Set BZDB variable name to value
-sl id num Restrict flag id to num shots.
-spamtime time Minimum <time> between player chat messages that are
alike.
-spamwarn warnLimit
Number of warnings a player/spammer gets, who violates
-spamtime.
-speedtol factor
Override the default speed auto kick factor. The factor
should not be less then 1.0. The factor is a multiplier.
-srvmsg message
Define a server welcome message. This option can be used
multiple times to define a multiline message.
-st time Bad flags are automatically dropped after time seconds.
-sw count Bad flags are automatically dropped after count wins.
Capturing a team flag does not count as a win.
-synctime Forces all clients to use the same time of day. The
current time is determined by the server’s clock. This
disables the + and - keys on the clients.
-t Adds teleporters to the game.
-tftimeout time-limit
If the last player in a team leaves while someone else
is carrying the team flag, the team flag will not reset
until it is captured, or until the player drops it and
it is left alone for some time. This option specifies
the number of seconds that the flag should be left alone
before it is reset. The default value is 30.
-time time-limit
Sets a time limit on the game to time-limit. The game
will be stopped time-limit seconds after the first
player connects.
-timemanual When using -time, the countdown will start when the
first player joins. With -timemanual, the countdown has
to be started manually using the /countdown command.
This is useful for matches.
-tk Changes the default behavior where a player dies when he
kills a teammate. When using this option, he will just
get a -1 score penalty for the kill but not be killed in
game.
-tkkr percent Kicks players whose team killing to normal kill ratio is
greater than percent [1-100]. A start up grace period is
given to players.
-trackplayhistory
Has the server track players with good runs of kills and
anounces them. Also anounces those players that stop
the runs of good players.
-ts [micros] Include timestamp information in DEBUG output - useful
for logging. If micros is specified, microseconds will
be added to the timestamp.
-userdb file Load group associations from file
-vars file Loads values for game configurable variables from file.
Entries are one per line in the form: set variable
value. For a list of variables that are configurable, in
the BZFlag client, send a message with /set as the text.
-version Prints the version number of the executable.
-world world-file
Reads a specific BZFlag .bzw world layout file for the
game map.
-worldsize world-size
Changes the size for random maps
Notes
The server uses nearly zero CPU time when nobody is playing, and even
during a game the server uses very little CPU, so it’s not a burden on
the system to leave one running and it won’t interfere with a player
using the same system (except on Windows 95, which really sucks at
multitasking). The server will continue to run until terminated. If a
game is in progress when the server goes down, all players will be
kicked off and the game will be aborted without warning. The server
resets itself when all players have quit. All players must quit to
reset the server when a game is over (because of a score or time
limit).
The following game styles are recommended starting points.
-c [-b] Basic capture-the-flag game. It teaches teamwork
and dogfighting skills.
-s -t Free-for-all with superflags and teleporters.
Teaches players how to use superflags and
teleporters for maximum effect. You may want to
allow players to drop bad flags with any of -sa,
-st, and -sw.
Notice that the maximum number of shots for these styles is one.
Having low shot counts can greatly increase general playability and
learning speed. However, this is not always true of every game style
or game world, and a skilled player will learn to deal with a variety
of shot counts. Single shot games have additional disadvantage in WAN
games where lag/jitter can cause unfair advantage. Single shot, non-
Jump games will teach valuable lessons in dodging, however, and are
excellent starting points for the beginner.
Networking
Communication between the server and clients (i.e. between bzfs and
bzflag) during a game is via TCP and UDP. Use the -help option to get
the server’s default port. If there’s a firewall between the server
and client, the firewall must accept connections from the client to
this port and forward them to the server.
Clients can search for servers by sending broadcast UDP packets. But
they must be on the same local area network for this to work. Clients
can also find servers advertised using -public by querying list
servers.
Game information is relayed through the server. Some communication
between clients, such as position and orientation information, is
normally sent via UDP packets. Other data, like flag grab and kill
messages, are sent to the server via TCP. The server then turns around
and broadcasts these packets to all players. Since being in a game
implies connection to the server, all players are guaranteed to get all
messages sent via TCP. But the UDP packets may be discarded. If other
players can see your tank in the game but it never appears to move and
shots go through it, chances are high that your UDP connection is not
working.
GENERAL SERVER COMMANDS
/lagstats
Lists network delays, jitter and number of lost resp. out of
order packets by player. Example:
MrApathyCream 335 +- 10ms
Gerbol 210 +- 3ms
captain_macgyver 155 +- 0ms 12% lost/ooo
/idlestats
Displays the idle time in seconds for each player. A player is idle when
he is dead and has not respawned yet.
MrApathyCream: 0s
Gerbol: 80s
captain_macgyver: 13s
/flaghistory
Lists what flags players have grabbed in the past. Example:
MrApathyCream: (<-) (->) (O) (CB) (M) (B) (JM) (WA)
Gerbol: (L) (GM) (L) (GM) (CL) (ST) (GM) (L)
captain_macgyver: (SB) (SW)
/time, /date
Responds with the current server local time. /date and /time are the exact same. Example:
Tuesday September 08 06:45:54 2004
/uptime
Prints server’s current running time in days, hours, mins and secs.
/password {password}
Attempt to gain administrator status Example:
/password supersecretpassword
You are now an administrator!
/clientquery [callsign]
Retrieve client version info from all users, or just CALLSIGN if given Example:
/clientquery MrApathyCream
MrApathyCream: Version: BZFlag 1.11.6-20040729-gnu-linux-SDL
/report {message}
Write a message to the server administrator. Example:
/report I like this map!
/part {message}
Leave the server with a goodbye message (similar to IRC’s /part)
/part Gotta go! bye everyone!
/quit {message}
Quit the game with a goodbye message (similar to IRC’s /quit)
/quit Gotta go! bye everyone!
/me
This command displays an "action" that is conveyed to another player. It allows
for a little more expressivity in the game. For example: "/me is hunting wabbits"
turns into a message like "TimRiker is hunting wabbits" that gets displayed
differently to other players.
/msg some player some message
This command allows a player to send a message to another player. Similar to using
the "," and "." message keys in the game and then selecting your recipient, this
will send some message to particular player. The quotes are optional.
SERVER ADMINISTRATIVE COMMANDS
/viewreports
View the server’s report file.
/record list
List all files in the recordings directory
/record start
Start recording into the memory buffer
/record stop
Stop recording into the memory buffer
/record size <megabytes>
Set the size of the recording memory buffer
/record rate <seconds>
Set the time between game state updates stored in the recording.
This will affect the granularity of the ’skips’ you can do while
replaying a file. It will also make the recording files bigger
if it is set to a faster update rate.
/record stats
Display the statistics for the current recording (file or
buffered)
/record file <filename>
Start recording directly to a file
/record save <filename> [seconds]
Save the recording buffer into a file. If seconds is specified,
then only save that many previous seconds into the file.
/replay list
List all files in the recordings directory
/replay load <filename|#index>
Load the specified recording file by name, or by index (same
indices as produced by the ’replay list’ command)
/replay play
Start playing the recording. This will oftentimes require that
all players connected to the server rejoin (to reload the map,
etc...)
/replay loop
Start looping the recording. This will oftentimes require that
all players connected to the server rejoin (to reload the map,
etc...)
/replay skip [+/- seconds]
If seconds is specified, then skip that amount of time in the
recording. Otherwise, skip forwards until there is activity.
/replay stats Show the current replay status (filename,
position, etc...)
/shutdownserver
Stop serving BZFlag on this server
/superkill
Kick all players off the server
/gameover
Ends the current game
/flag reset {unused}
Repositions flags. If unused is specified, flags carried by
tanks are not affected.
/flag up
Removes all flags from the game
/flag show
Shows all flags with information. Example:
0: p:-1 r:1 g:1 1:V s:1 p:159.1x43.2x0.0
1: p:2 r:1 g:1 1:SW s:1 p:209.1x143.2x10.0
2: p:-1 r:1 g:3 1:L s:1 p:-29.1x301.2x0.0
/kick <"Player name" | playerName | #slot> <reason>
Kick a named player off the server. Example:
/kick Gerbol
You were kicked off the server by MrApathyCream
/kick #1 Team killing
Kick the player using slot 1 because Team Killing
Note: Slots numbers are only displayed in admins clients.
A reason is required
/kill <"Player name" | playerName | #slot> [reason]>
Kill a player just like when shooting.
Example:
/kill Gerbol
kill the player named Gerbol
/kill #4 teamkilling
Kill the player using slot 4 because teamkilling
/playerlist
List player names and IP addresses. Example:
/playerlist
[0]MrApathyCream: 35.23.65.44:4808 udp id
[1]Gerbol: 130.123.1.55:4909 udp id
[2]captain_macgyver: 15.32.122.51:3201 udp id
/ban <ip | ipList | #slot | Player name | playerName > <duration> <reason>
Ban players using the specified IPs for certain length of time
from using this server.
<duration> can be:
’short’ or ’default’ for the default ban time
’forever’ or ’max’ for infinite bans
a time in the format <weeks>W<days>D<hours>H<minutes>M
just a number of minutes
Examples:
/ban 35.23.43.66 2 cheating
bans player with specific ip for 2 minutes
/ban 35.23.*.*,47.23.17.* 0 Cheaters
bans all ips in this range forever
/ban 36.37.2.8 2h30m "ShootMe" was abusing players
bans specific ip for 2.5 hours with given reason
/ban #5 60m Rejoining
bans player using slot 5 for 60 minutes with given reason
/ban "Tanker" max cheating
bans the player Tanker forever because cheating
Note: Slots numbers are only displayed in admins clients.
Duration and reason are required.
/banlist
List all of the IPs currently banned from this server. Example:
/banlist
IP Ban List
------------
35.23.43.66
47.23.17.*
/hostban {hostpat} {duration} {reason}
Ban players using the specified hostnames for a certain length of time from using this server.
Example:
/hostban *.foo.com 2 cheating
bans all players from foo.com for 2 minutes
Note: Bzfs must be compiled to use the ADNS asynchronous resolver library in order for this
feature to work.
/hostbanlist
List all of the host patterns currently banned from this server.
/say {message}
Generate a public message sent by the server. Example:
/say This is a servermessage
/sendhelp <"Player name" | playerName | #slot> <help page>
Send the specified help page to a user
/send register "Foo"
Send the the help page ’register’ to the player Foo
/countdown [seconds]
Starts the countdown sequence for a timed game. The countdown
sequence length can optionally be specified in seconds. Examples:
/countdown
/countdown 3
/lagwarn
Dynamic change the maximum allowed lag time. Example:
/lagwarn 300
USER MANAGEMENT
Generally, you start with empty files for the user and password
databases. These are maintained by the server, and modifiable through
server commands. Users in turn belong to groups. Groups are generally
customized to perhaps allow administrative control to trusted users.
There are both local and global groups, i.e. groups that are available
across the entire BZFlag network. In setting up a server, you may want
to specify global groups that will allow already well known and trusted
users to police your server and help maintain control against cheaters
and abuse.
The server will automatically create three groups: EVERYONE, VERIFIED,
and LOCAL.ADMIN. EVERYONE has ACTIONMESSAGE, ADMINMESSAGESEND, DATE,
FLAGHISTORY, IDLESTATS, LAGSTATS, PRIVATEMESSAGE and SPAWN by default.
VERIFIED has POLL, POLLKICK, POLLBAN, POLLSET, POLLFLAGRESET, and VOTE.
The LOCAL.ADMIN group has almost every permission possible (similar to
granting admin powers via /password).
Once the server is running, users can register their callsigns and
admins can set their group memberships. Users can use any command that
their permissions allow. Every user, registered or not, is part of the
EVERYONE group. When a user identifies, they become part of the
VERIFIED group.
In addition, there are global groups available that persist
network-wide. Users that register their callsigns on the BZFlag
website at http://my.B ZFlag.org/bb/ have the ability to globally
authenticate by providing a password from within the client. When they
authenticate, bzfs will ask the list server if they belong to any of
the groups listed in your group database file that are not prefixed
with "LOCAL.". If they are a member of a group in question, then they
are granted the permissions you specify for that group.
A group database file is set up to contain the specific local and
global groups you care to have on your server in addition to default
groups and exactly which permissions are granted by each. These files
are laid out with one line per group, using the following format:
GROUP_NAME: [*Group] [+|-|!]perm1 [+|-|!]perm2 ... permN
*Group: inhert permissions from existing group "Group"
+perm: add perm to this group
-perm: remove perm from this group
!perm: forbid perm for this group. makes perm inaccessable whether it’s
granted from another group or not
If no operator is given with a permission it is handled like +perm. A
group line for a previously existing group adds to already granted
permissions. That way you can spread a group’s definition over several
lines:
GROUP_NAME: +perm1 +perm2
GROUP_NAME: +perm3 +perm4 -perm5
Group names cannot have spaces, quotes, or other special characters in
them. This would be a sample line defining a "cop" group:
COPS: +KICK +SHORTBAN +BANLIST
Now a group USERADMIN with all permissions granted to COPS plus some
additional could look like this:
USERADMIN: *COPS +BAN +UNBAN
Probably you want to define customized permissions for the default
group "VERIFIED" instead of those automatically asigned by the server:
VERIFIED: -ALL +perm1 +perm2 ...
Or you want to disable the /poll command entirely?
EVERYONE: !POLL
To distinguish between a group that is local and one that is global,
use the "LOCAL." prefix as part of the group name, e.g.:
LOCAL.OPERATOR: BANLIST
The available permissions are as follows:
ACTIONMESSAGE /me
ADMINMESSAGERECEIVE player receives messages sent to admin channel
ADMINMESSAGESEND player may send messages on the admin channel
ALL _all_ permissions available
BAN /ban /hostban
BANLIST /banlist /hostbanlist
COUNTDOWN /countdown
ENDGAME /endgame
FLAGHISTORY /flaghistory
FLAGMOD /flag
IDLESTATS /idlestats
INFO not implemented
KICK /kick
LAGSTATS /lagstats
LAGWARN /lagwarn
LISTPERMS not implemented
MUTE /mute
PLAYERLIST /playerlist
POLL /poll
POLLBAN /poll ban
POLLFLAGRESET /poll flagreset
POLLKICK /poll kick
POLLSET /poll set
PRIVATEMESSAGE /msg
REJOIN allows instant rejoin, regardless of _rejoinTime
REMOVEPERMS /removegroup
REQUIREIDENTIFY user must /identify when using this locally
registered callsign
SAY /say
SETALL use of all set/remove commands
SETPERMS /setgroup
SETPASSWORD not implemented
SETVAR /set /reset
SHOWOTHERS not implemented
SHUTDOWNSERVER /shutdownserver
SPAWN join game as a player. observers don’t need this
flag.
SUPERKILL /superkill
TALK allows all players to send messages
UNBAN /unban /hostunban
UNMUTE /unmute
VETO /veto
VOTE /vote
/register {password}
Register your current callsign to the specified password.
Passwords must be at least 3 characters long, and the callsign
may not contain quotes or other non-alphanumeric/space
characters
/identify {password}
Log in to a registered callsign
/setpass {password}
Changes your password
/ghost {callsign} {password}
Kicks off an impersonating player or ghost
/grouplist
Lists the available user groups
/groupperms
Lists the permissions for each group
/showgroup {callsign}
Lists the groups that a registered user is a member of
/setgroup {callsign} {group}
Add a user to a group
/removegroup {callsign} {group}
Remove a user from a group
/reload
Reloads the user, group, and password files (for synchronization
between multiple servers on the same machine)
/deregister [callsign]
With an argument, it deregisters another user’s callsign.
Without, it removes your own registration.
/poll ban|kick|vote|veto [...]
Interact and make requests of the bzflag voting system via the
/poll command. The ban and kick subcommands request a vote to
respectively ban or kick some player. The playername is
expected as the next argument. The vote and veto commands
behave identical to the /vote and /veto command counterparts,
expecting the same arguments in following. By default, you must
be registered to request and vote on a poll.
/vote yes|no
If there is a poll active, this command will place a vote in
favor or in opposition to the poll. Multiple languages are
supported as a vote argument in addition to "yes" and "no". By
default, you must be registered to vote on a poll.
/veto If there is a poll active, this will cancel the poll. By
default, you must be an admin to veto a poll.
/masterban flush|reload
Forces the server to flush any bans from the master server. If
reload is specified instead of flush, also reloads bans from the
the internet. Local bans are unaffected. This command requires
the UNBAN permision.
/mute Allows a server admin to remove the ability for a player to
communicate with other players. Once muted the player may only
talk to admins on the server. usage: /mute <#slot> |
<playername> This command removes the TALK permission that is
enabled by default for all players. (disabling TALK by default
would let you run a "silent" server)
/unmute
Allows a server admin to restore the TALK permission to a
previously muted player. usage: /unmute <#slot> | <playername>
Worlds
BZFlag worlds come in two varieties, randomly generated ones, and human
designed ones. By default, bzfs uses randomly generated world unless
you specify the -world command line or configuration file option. The
world file specified by the -world option is a text based file that
contains a list of world objects. This file can be created using
programs found on sourceforge.net through cvs, or can be hand edited.
See the bzw(5) manual page for more details.
SEE ALSO
bzflag(6), bzadmin(6), bzw(5)