Provided by: lxdoom-svga_1.4.4-9.2_i386 bug

NAME

       lxdoom - A version of Doom for XFree86

       lsdoom - A version of Doom for Linux SVGALib

       sndserv - Sound server for LxDoom

SYNOPSIS

       {lxdoom,lsdoom}  [  -complevel lvl ] [ -width w ] [ -height h ] [ -iwad
       iwadname ] [ -file wad1 ... ] [ -deh deh_file ] [ -noload ] [ -loadgame
       {0,1,2,3,4,5,6,7} ] [ -warp { map | epis level } -skill {1,2,3,4,5} ] [
       {-fastdemo,-timedemo,-playdemo} demofile ] [ -record demofile ] [  -net
       hostname[:port]  ] [ -deathmatch [ -altdeath ] ] [ { -timer mins | -avg
       }] ] [ -nosound ] [ -nosfx ] [ -nomusic] [ -nojoy ] [  -grabmouse  ]  [
       -noaccel  ] [ -{1,2,3} ] [ -config myconf ] [ -save savedir ] [ -bexout
       bexdbg ] [  -debugfile  debug_file  ]  [  -devparm  ]  [  -noblit  ]  [
       -nodrawers ]

DESCRIPTION

       LxDoom  is  a  version  of  the  3D  shoot’em’up Doom, originally by iD
       software.  It is based on Boom, a version of Doom  adapted  by  TeamTNT
       (http://www.teamtnt.com)  for  DOS.  lxdoom is a port of Boom to Linux,
       which runs under XFree86. lsdoom is the same program  but  compiled  to
       run  under SVGALib. They support the same command line parameters (with
       a few exceptions as noted below).

Options

       -complevel lvl
              This sets the compatibility mode that LxDoom runs in.  4  levels
              are  supported:  0  (Doom  v1.9  compatibility),  1  (Boom demo-
              compatibility),   2   (Boom   compatibility)   and   3   (LxDoom
              compatibility).  The  default is set in the config file, usually
              LxDoom compatibility which means most features and fewest  bugs.
              If   you   want   to  record  demos  specifically  including  or
              demonstrating bugs,  or  compatible/playable  with  older  buggy
              versions   of   Doom/LxDoom,   then  use  this  option.  Playing
              demos/loading  games  is  handled  on-the-fly  overriding   this
              option.

Video Options

       -width w
              Specifies  the width of the lxdoom window, in pixels. Default is
              320, the width must  be  greater  than  320.  Not  supported  by
              lsdoom.

       -height h
              Specifies the height of the lxdoom window, in pixels. Default is
              200, the height must be  greater  than  200.  Not  supported  by
              lsdoom.

WAD Options

       -iwad iwadname
              Specifies  the  location of the IWAD file, typically doom.wad or
              doom2.wad (or doom2f.wad). This tells lxdoom where the main .wad
              file that came with the version of Doom that you own is.

       -file wad1 ...
              Specifies  a  list of PWAD files to load in addition to the IWAD
              file. PWAD files modify the existing Doom game, by adding levels
              or  new  sounds or graphics. PWAD files are widely available for
              download; try ftp.cdrom.com/pub/idgames for starters.

       -deh deh_file
              Tells lxdoom to load the dehacked patch deh_file.

Game Options

       -loadgame {0,1,2,3,4,5,6,7}
              Instructs LxDoom to load the specified saved game immediately.

       -warp { map | epis level }
              Tells LxDoom to begin a new game  immediately.  For  Doom  1  or
              Ultimate  Doom, you must specify the episode and level number to
              begin at (epis is 1 for Knee-Deep in the Dead, 2 for  Shores  of
              Hell, 3 for Inferno, 4 for Ultimate Doom; level is between 1 and
              9). For Doom ][ or Final Doom, you must specify the map to begin
              at, which is between 1 and 32 (30 for german Doom ][).

       -skill n
              Tells  LxDoom to begin the game at skill level n (1 for ITYTD, 2
              for Not Too Rough, 3 for Hurt Me Plenty, 4 for  Ultraviolent,  5
              for Nightmare).

       -respawn
              Tells LxDoom that monsters that die should respawn (come back to
              life) after a while. Not for the inexperienced.

       -fast  Tells LxDoom to make all the monsters move   react  faster.  Not
              for the inexperienced.

       -nomonsters
              Tells LxDoom to include no monsters in the game.

Multiplayer Options

       -net hostname[:port]
              Specifies  that a TCP/IP network game is to be started. hostname
              is the name of the machine on which the network game  server  is
              running  (lxdoom-game-server).  For more information about this,
              see lxdoom-game-server(6) and the README that came with  lxdoom.
              port  is  the  port  number  on  the  remote machine to which to
              connect; if not specified, the default of  5030  (which  is  the
              default  for lxdoom-game-server(6)) is assumed.  The server will
              configure your LxDoom settings, so that all tha players have the
              same game settings (skill, map etc).

       Also, the server may specify additional PWAD files to play with; if you
       do not have the required .WAD file, LxDoom will ask the  server  for  a
       download  path, and attempt to use wget(1) and if necessary unzip(1) to
       download and extract the required WAD.

       -port portnum
              Specifies the local port to use to communicate with  the  server
              in a netgame.

       -deathmatch
              No  longer  used.  Tells  LxDoom to begin a deathmatch game, but
              this is overridden by the  server’s  settings.  Only  works  for
              single play (!).

       -altdeath
              Similar to -deathmatch, but implies a different set of rules for
              the deathmatch game. No longer used (specified by the server).

       -timer mins
              No longer used.  Specifies  that  levels  will  end  after  mins
              minutes  of  play  if  the  level  is still being played, but is
              overridden by the server in a netgame.  Not  really  useful  for
              single play.

       -avg   Equivalent to -timer 20

Demo (LMP) Options

       -record demofile
              Instructs  LxDoom  to  begin  recording  a demo, to be stored in
              demofile.lmp. You should specify game options to  specify  which
              level and skill to record at.

       -playdemo demofile
              Play the recorded demo demofile.lmp

       -timedemo demofile
              Play the recorded demo demofile.lmp, reporting information about
              the length of the demo (in gametics) afterwards.

       -fastdemo demofile
              Play the recorded demo demofile.lmp as fast as possible.  Useful
              for  benchmarking LxDoom, as compared to other versions of Doom.

I/O Options

       -nosound
              Disables all sound effects and in-game music. This prevents  the
              sound server loading, which lets the game run a little faster.

       -nosfx Disables  sound  effects during the game. This does not stop the
              sound server loading,  however,  so  for  best  performance  use
              -nosound.

       -nomusic
              Disables playing of music in the game.

       -nojoy Disables joystick support.

       -noaccel
              For  lxdoom,  this prevents it using the MITShm server extension
              for passing the screen data to the X server. This option may  be
              required  if  the  X server is not local. For lsdoom, this tells
              lsdoom not  to  use  the  accelerated  graphics  functions  that
              SVGALib  provides  even  when  they are supported for your video
              card (normally this is autodetected).

       -{1,2,3}
              Specifies the scale factor by which to enlarge the  window.  The
              default,  -1,  displays the normal 320x200 pixel Doom screen (or
              whatever size is specified by the -width and -height  parameters
              or in the config file for lxdoom).  If this window is too small,
              try using -2 or -3 to enlarge the window.

Configuration

       -config myconf
              Loads an  alternative  configuration  file,  named  myconf.  The
              default is boom.cfg, taken from the same directory as LxDoom was
              run from.

       -save savedir
              Causes lxdoom to  save  games  in  the  directory  specified  by
              savedir instead of ~/.lxdoom/.

Debugging/Profiling Options

       -devparm
              Development  mode. This used to be required for many things, but
              is almost redundant now. It’s only  significant  effect  (to  my
              knowledge)  is  to show a series of white dots in the lower left
              corner of the lxdoom window. The current frame rate is (I think)
              35 / (number of dots).

       -debugfile debug_file
              Causes   some  debugging  information,  mainly  network  info  I
              believe, to be written to the named file as lxdoom runs.

       -nodrawers
              Causes no rendering to be done. The only conceivable use of this
              is  (a)  a multiplayer server (b) to test the speed of the other
              routines in the program, when combined with -timedemo.

       -noblit
              Causes no copying to the screen from the rendering buffer to  be
              performed. The only conceivable use of this is (a) a multiplayer
              server (b) to test the  speed  of  the  other  routines  in  the
              program, when combined with -timedemo.

       -bexout bexdbg
              Causes  diagnostics  related to bex and dehecked file processing
              to be written to the names file.

More Information

       wget(1), unzip(1), boom.cfg(5), lxdoom-game-server(6)

       For more information, see the README that came with  LxDoom,  the  Boom
       documentation, and your original Doom documentation.

       Doom     is     a     registered     trademark     of    id    software
       (http://www.idsoftware.com).

Author

       LxDoom  was  ported  to  Linux  and  is  maintained  by  Colin   Phipps
       (cph@lxdoom.linuxgames.com).

       LxDoom  was based on Boom, an enhanced version of Doom for DOS, written
       by TeamTNT (http://www.teamtnt.com).

       Boom was based on an early version of DosDoom (http://frag.com/dosdoom)
       which  was  based  on  the  original Doom source code as released by id
       Software (http://www.idsoftware.com). See the  file  AUTHORS  for  more
       details.

                                     local                           LXDOOM(6)