Provided by: stratagus-gl_2.1-8_i386
stratagus - Realtime strategy game
stratagus [-c file.ccl] [-d datapath] [-D depth] [-e] [-f factor] [-F]
[-l logfile] [-L lag] [-n [localport:]host[:port]] [-N name]
[-p nplayers] [-h] [map.pud|map.pud.gz|map.cm|map.cm.gz]"
This manual page documents briefly the flags that you can give to
stratagus , formerly known as FreeCraft, formerly known as ALE Clone.
stratagus is a powerful game engine for building realtime strategy
games, a la AoE or WarCraft.
A summary of options is included below.
-h Show summary of all options.
Choose a different clone config file.
Choose a different directory to use for game data files.
Set the video mode depth, often called ’bpp’ or ’bits per
pixel’. This option is only valid for Win32/NT.
- e Start the editor included in Stratagus.
With this parameter you will set up the relative cost for the
computer’s units. Default is 100. If you set this to a higher
value, computer will have to spend more resources for creating
units, and viceversa.
-F With this option you can start Stratagus in full screen video
mode. This option is only supported if you have compiled
stratagus with SDL support.
-h This flag shows the online help.
With this option you can log stratagus messages into file.
-L lag This sets the network lag in number of frames (default 10 = 333
With this option you can specify the network arguments for
The name of the player (will appear in network games).
With this option you can set the network port to use in network
games. The default value is port tcp/6660.
Number of frames before AI awakes. This is useful if the AI is
beating you hard, and you want to make it sweet like a cat. The
higher, the easier will be the game against the AI. Default is
to sleep 0 time frames.
Default directory for Stratagus data files
Default start file.
More complete documentation is available in /usr/share/doc/stratagus.
Stratagus needs a lot of data (maps and artwork), that can come from
external datasets, like Battle of Survival (BoS), or even from the
media in the WarCraft II CD, thanks to the Wargus dataset.
WarCraft II is a registered trademark of Blizzard Entertainment.
Stratagus is written by Nehal Mistry, Russell Smith and others.
This manual page was written by Anthony Towns <email@example.com> and
David Martínez Moreno <firstname.lastname@example.org> for the Debian GNU/Linux
system (but may be used by others).