Provided by: stratagus-gl_2.1-8_i386 bug


       stratagus - Realtime strategy game


       stratagus  [-c file.ccl] [-d datapath] [-D depth] [-e] [-f factor] [-F]
       [-l  logfile]  [-L  lag]   [-n   [localport:]host[:port]]   [-N   name]
       [-p nplayers] [-h] [map.pud|map.pud.gz||]"


       This  manual  page  documents  briefly  the  flags that you can give to
       stratagus , formerly known as FreeCraft, formerly known as ALE Clone.

       stratagus is a powerful game  engine  for  building  realtime  strategy
       games, a la AoE or WarCraft.


       A summary of options is included below.

       -h     Show summary of all options.

       -c file.ccl
              Choose a different clone config file.

       -d datapath
              Choose a different directory to use for game data files.

       -D depth
              Set  the  video  mode  depth,  often  called  ’bpp’ or ’bits per
              pixel’. This option is only valid for Win32/NT.

       - e    Start the editor included in Stratagus.

       -f factor
              With this parameter you will set up the relative  cost  for  the
              computer’s  units.   Default is 100. If you set this to a higher
              value, computer will have to spend more resources  for  creating
              units, and viceversa.

       -F     With  this  option  you can start Stratagus in full screen video
              mode. This  option  is  only  supported  if  you  have  compiled
              stratagus with SDL support.

       -h     This flag shows the online help.

       -l file
              With this option you can log stratagus messages into file.

       -L lag This  sets the network lag in number of frames (default 10 = 333

       -n [localport:]host[:port]
              With this option you  can  specify  the  network  arguments  for
              network play.

       -N name
              The name of the player (will appear in network games).

       -P port
              With  this option you can set the network port to use in network
              games.  The default value is port tcp/6660.

       -s number
              Number of frames before AI awakes. This is useful if the  AI  is
              beating  you hard, and you want to make it sweet like a cat. The
              higher, the easier will be the game against the AI.  Default  is
              to sleep 0 time frames.


              Default directory for Stratagus data files

              Default PUD.

              Default start file.


       More complete documentation is available in /usr/share/doc/stratagus.


       Stratagus  needs  a  lot of data (maps and artwork), that can come from
       external datasets, like Battle of Survival  (BoS),  or  even  from  the
       media in the WarCraft II CD, thanks to the Wargus dataset.

       WarCraft II is a registered trademark of Blizzard Entertainment.


       Stratagus is written by Nehal Mistry, Russell Smith and others.

       This  manual  page  was  written  by Anthony Towns <> and
       David Martínez  Moreno  <>  for  the  Debian  GNU/Linux
       system (but may be used by others).