Provided by:
tuxkart_0.4.0-4.1build1_i386 
NAME
TuxKart - 3D GoKart racing game
SYNOPSIS
tuxkart
DESCRIPTION
tuxkart is an arcade-style game where driving faster than your
opponents will do the trick. You’re taking the role of Tux, the Linux
mascot, steering its go-kart around various courses, racing against
computer-controlled vehicles.
The main window that opens on startup provides buttons and sliders to
select the next track to race on, as well as the number of laps to go.
Rumour has it that hitting the button labelled Start Game will in fact
start the game. In the race, you can either use a joystick, or the
keyboard for steering.
During the race, several goodies can make your life easier while other
gadgets shall give you a really tough ride. Go for the arrow shaped red
and black zipper patches on the track, as they boost your cart onwards.
Red herring not only taste good, some of them also hide nice powerups.
Beware the green herring, though. They’re yucky and only slow you down.
The golden and silvery-blue herring on the other hand make for a fine
appetizer. Eat enough of them, and the next red herring might yield not
only one, but up to five powerups at once. Note that bad things happen
at once, while the good things (well, good for you...) need to be
activated. Here’s the list of available extras:
Goodies
Missiles
Unguided but fast. If they hit anything, they explode
impressively. The effect on a cart is to stop it dead, so it has
to accelerate again.
Homing missiles
Slower than the regular kind, but they track the nearest kart
and are quite hard to shake off.
Fuzzy blobs
Even slower still - a kart can outrun them quite easily. They
ricochet off the sides of the track and only explode when they
hit a cart.
Magnets
If you activate a magnet then it hangs around for about 15
seconds. If anyone comes within about 20 meters, you’ll be
pulled towards them and end up glued to their tail until the
magnet ’expires’. Great for catching up with someone - hopeless
for passing them.
Portable Zippers
These are just like the zipper patches on the track itself. They
give you sudden acceleration and temporarily increase the top
speed of your cart.
Badies
Parachute
This pops out the back of your cart and slows you down a little
for a few seconds only. Enough to drop you back one place if
it’s a close race though.
Anvil Gets dragged behind your cart on a rope for an even shorter
amount of time than the parachute, but the drag effect is much
stronger. Your cart hardly moves at all.
CONTROLS
Joystick Left/Right or Key Left/Right
Steer.
Joystick Button 1 or Key Up
Accelerate.
Joystick Button 2 or Key Down
Brake.
Joystick Button 3 or Key f or Key Enter
Use a special item (if you’ve collected one).
Joystick Button 4 or Key d
Ask to be rescued by Tinytux.
Joystick Button 5 or Key a
Pop a wheelie--makes you go really fast, but you’ll be unable to
steer.
Joystick Button 6 or Key s
Jump.
Key Space
Pop up or hide the menu bar.
Key r Restart the race.
Key p Pause the race.
Key x or Key ESC
End the race.
Key w Toggle wireframe view.
Key z Gather some statistics.
KNOWN BUGS
No drive-with-the-mouse support.
Slow performance on CPUs less than ~450MHz.
No way to return to title screen at end of race.
You always play as Tux - there is no way to change players.
After you cross the finish line, if someone overtakes you, your
final position changes!
No "Ready, Steady, Go!" sequence.
The computer players get confused and ’stuck’ on tracks that self-
intersect (eg figure-8 shaped tracks). The lap counter and current
player positions are also screwed up on those kinds of tracks.
If you (or one of the computer players) goes off the edge of the track,
or calls for rescue then Tinytux doesn’t always manage to put you back
onto the track correctly. If this happens, you may need to type r to
restart the race.
Several Mesa lighting bugs are shown up particularly badly in this
game.
Sometimes you can be pushed through a solid object if you are hit by
another player when in contact with the surface.
ENVIRONMENT
MESA_GLX_FX
If this environment variable is set, the game’s resolution will
switch from the default 640x480 to 320x240. This is mostly of
interest if you have a Voodoo-1/2 graphics card and usually set
this variable to fullscreen.
TUXKART_DATADIR
Path to the location of game data. Usually you don’t have to
mess with this variable.
TUXKART_TRACKLIST
Path to the location of track data. Usually you don’t have to
mess with this variable.
AUTHOR
This manual page was written by Daniel Kobras <kobras@debian.org>, for
the Debian GNU/Linux system (but may be used by others). It is based
on information available from tuxkart’s website at
http://tuxkart.sourceforge.net
November 15, 2001 TUXKART(6)