Provided by: xblast_2.6.1-10_i386 bug

NAME

       XBlast - Multi-player "Blast the Others" game

SYNOPSIS

       xblast  [ [player1]@[display1] [player2]@[display2] ...] [options]

DESCRIPTION

       XBlast  is  a  multi-player  arcade  game for X11R5/R6. The game can be
       played with at least two players and up to six players. It was inspired
       by  the  video/computer  game  Bomberman(Dynablaster),  which was to my
       knowledge first programmed  for  NEC’s  PC  Engine/Turbo  Grafx.  Other
       (commercial)  versions of the original game exist for IBM-PC, Atari ST,
       Amiga, NES, GameBoy and Super NES.

PLAYER SETUP

       If you never have started xblast before, take a  look  at  the  section
       LAUNCHING XBLAST below.

       In  order  to  setup  XBlast  via  command-line  you have to define the
       players and their according displays first. The player setup  can  only
       be  omitted  when  loading  the  default  or a named setup (using -D or
       -D=setup).  The players have to be  the  first  command-line  arguments
       given to xblast. They can be given in one of the following formats

       playerName@displayName
              This  defines  a  player  named  playerName  using  the  display
              displayName.

       playerName
              As above, but the player will be using the default display, i.e.
              the  one  defined  by the environment variable DISPLAY or by the
              option -display.

       @displayName
              This defines a player at the display  displayName.   The  player
              name  will  be  taken  from  internal  defaults  or  from the X-
              Resources (see below).

       @      As above, but the player will be using the default display, i.e.
              the  one  defined  by the environment variable DISPLAY or by the
              option -display.

       If two players have the same displayName (or both of them none at all),
       they  will  be playing in the same window at their display displayName.
       The first player given will be using the number pad for control,  while
       the  second player will use alphanumeric part for control. There can be
       only one or two players at one display.

TEAM MODE OPTION

       Since version 2.2 XBlast features several team modes, allowing  players
       to cooperate:

       -single
              In  this mode each players plays for himself, .i.e the team mode
              is disabled.  It is also the default setting.

       -team  In this mode two players work together as one team. The  players
              1  &  2, 3 & 4 and 5 & 6 each form a team. In order to win, only
              one player of a team has to survive. This mode only works with 4
              or 6 players.

       -double
              This  mode  is  still  experimental.  Each  team  consits of two
              players at one display, where both player sprites have the  same
              name  and  colors.   A  two-team-game  must be setup like a two-
              player-game with option -double. The same  for  three  and  four
              player games.

SOUND OPTIONS

       These  options  are  only  valid,  when  XBlast  was  compiled with the
       optional Linux sound support.

       -stereo
              This enables the stereo sound support for XBlast.  This  is  the
              default option.

       -mono  This enables the mono sound support.

       -nosound
              This disables the sound support.

DEMO OPTIONS

       These options allow you to record an playback demos of your games.

       -R     This  enables the demo recording during the game. The demos will
              be stored in files named xblastXXXX.dem, where the  number  XXXX
              will  be increased after each level.  -d demoFile [demoFile ...]
              This option enables Playback of the demos specified by demoFile.

OTHER OPTIONS

       The  program XBlast supports the following command-line options besides
       the player setup. With the exception of +u  and  +U  options  beginning
       with  a  ‘+’  restore  a  setting  to  its  default. This is useful for
       modifying loaded setups or X-resources.

       -display
              This option specifies your display. This display is used for all
              players, where a display name has been omitted (see above).

       -?, -h This option causes XBlast to print a usage message.

       -bw    The option forces black and white mode for all displays.

       +bw    The  option  indicates to allow the color mode for all displays,
              which support it.

       -D     This option indicates to load default  settings  from  the  file
              ".xblast" in your home directory. This save file will be used by
              the Tcl/Tk based launcher in the package.

       -D=setup
              This option indicates to load the game setting  named  setup  as
              default.   The  setup  is  loaded  from  the  file  setup in the
              directory ".xblast-setups" in your home directory.

       -f number
              This option sets the frame rate to  number  frames  per  second.
              The default value is 20.

       -F     The  options disables the fork mode. Only one process is running
              now.  +F This option causes XBlast to fork and run  one  process
              for  each  display. Very useful if you are playing on XTerminals
              connected to a fast server.

       -L number
              This option sets the number of lives per player to number.   The
              default value is 3.

       -l levelID
              This  option sets the starting level to levelID The option -l is
              ignored when using random level order.  Use -s to determine  the
              levelID of all levels available.

       -q     The option turns off bell sound.

       +q     The option turn on bell sound.

       -r     The  option  sets  the  random  mode  for level order and player
              position on.  This option does not override the options +rp  and
              +rl or the equivalent resources.

       +r     The  option  sets  the  random  mode  for level order and player
              position off.  This option does not override the options -rp and
              -rl or the equivalent resources.

       -rl    The option turns on random mode for level order.

       +rl    The option turns off random mode for level order.

       -rp    The option turns on random mode for player positions.

       +rp    The option turns off random mode for player positions.

       -S     This option indicates to save the current settings as default to
              the file ".xblast" in your home directory. This save  file  will
              be used by the Tcl/Tk based launcher in the package.

       -S=setup
              This  option  indicates  to  save the current settings under the
              name setup.  The setup will be saved in the directory  ".xblast-
              setups" in your home under the filename setup.

       -s     The  option  forces  XBlast  to print a list of all levels.  The
              list contains the level ID, its name and author.

       -u levelID [levelID ...]
              The option indicates to use the  levels  given  by  levelID  for
              playing.   levelID  can  either be the id of a single level or a
              interval of ids as levels already selected in a loaded setup  or
              X-resource.   This  option  is  useful to add levels to a loaded
              setup (see -D, -D=).

       -U levelID [levelID ...]
              The option indicates to use the  levels  given  by  levelID  for
              playing.   Any  level not given in that list will not be played.
              This option is useful to override any  level  selection  form  a
              load setup (see -D, -D=).

       +u levelID ...
              The  option  indicates  to ignore any level given by its levelID
              for playing.  These option removes the  given  levels  from  the
              selection.   It  can  be  used  to  remove levels to play from a
              loaded setup.  (see -D, -D=).

       +U levelID [levelID ...]
              The option indicates to ignore any level given  by  its  levelID
              for  playing.   These  option  removes the given levels from the
              selection.  Any level not given will be selected  to  play.   It
              can be used to override loaded setups.  (see -D, -D=).

       -v number
              This  option sets the number of victories to win game to number.
              The default value is 5.

       -wm    This options allows XBlast to override the reparent  request  by
              the  window manager, i.e. the XBlast windows will not be managed
              by the window managers. This may speed up  performance  on  some
              systems.

       +wm    This  options  allows  the  XBlast  windows to be managed by the
              window manager.

LAUNCHING XBLAST

       The easiest way to start  XBlast  is  to  use  tkXBlast(1)  The  second
       easiest  way  to  launch XBlast is to start it without any command-line
       arguments. Then XBlast runs an  interactive  game  setup  querying  for
       players and game parameters.

       Since  it  faster  to  launch XBlast using command-line arguments, some
       examples are given here.  A detailed description  of  all  command-line
       arguments  is given in the sections PLAYER SETUP and OTHER OPTIONS (see
       above).

       In the first example xblast is invoked for two players (named Olli  and
       Rodi)  at one display, the default display.  The default display’s name
       is taken from the environment variable DISPLAY.
       $ xblast Olli Rodi
       In this example defaults are used for all  settings,  e.g  3  victories
       needed to win the game, 3 lives per player.

       If Rodi is using his own X-terminal (or workstation) X25, use
       $ xblast Olli Rodi@x25:0
       Do  not  forget  that  the  player  Olli needs access permission to the
       display of player Rodi. This can be achieved by using xhost.  If XBlast
       is started on the host hamlet, Rodi must type
       $ xhost hamlet before XBlast is started.

       If you want for more players to join the fun, use for example
       $ xblast Olli Andreas@x09:0 Rodi Harald@x25:0
       Now  Andreas  is  the  second player playing at x09, Rodi is the third,
       playing together with Olli at the default display. Harald is the fourth
       player using x25.

       If  you  want  to play in team mode, i.e. Olli and Andreas vs. Rodi and
       Harald, do the following:
       $ xblast Olli Andreas@x09:0 Rodi Harald@x25:0 -team

       To make the things complicated let’s add some game options.  Here  only
       Olli  and  Andreas  are playing, but with 6 victories needed to win the
       game:
       $ xblast Olli Andreas@x09:0 -v 6
       If you also want random starting positions for each player, type
       $ xblast Olli Andreas@x09:0 -v 6 -rp
       To play also the levels in random order, type
       $ xblast Olli Andreas@x09:0 -v 6 -rp -rl
       or
       $ xblast Olli Andreas@x09:0 -v 6 -r
       which turns all random order options on.

       Next case, you don’t like some levels, e.g. XBlast 2000.  To exclude it
       first type
       $ xblast -s | grep XBlast 2000
       to  get  the ID of the level XBlast 2000.  In the current version it is
       3. Thus type
       $ xblast Olli Andreas@x09:0 -v 6 -r +u 3
       But if you only want to play only some levels (e.g. Shrinking World and
       Full Power Level), type
       $ xblast Olli Andreas@x09:0 -v 6 -r -u 2 4

       Alternatively,  if  you also want to play levels 5 to 8, you can either
       type
       $ xblast Olli Andreas@x09:0 -v 6 -r -u 2 4 5 6 7 8

       or
       $ xblast Olli Andreas@x09:0 -v 6 -r -u 2 4-8

       Since setting up XBlast from scratch is a bit unhandy, let’s  save  the
       setup. In order to save the above setup, use
       $ xblast Olli Andreas@x09:0 -v 6 -r -u 2 4-8 -S
       To start XBlast again with the same setup, just  type
       $ xblast -D

       If  you  want to save several different setups, use a named setup, e.g.
       if you want to save the above settings as afterLunch, type
       $ xblast Olli Andreas@x09:0 -v 6 -r -u 2 4-8 -S=afterLunch
       and
       $ xblast -D=afterLunch
       to restore it.

       You can also modify a loaded setup, e.g you want to play  with  only  2
       lives per player, then type
       $ xblast -D=afterLunch -L 2

       If  you  also  want to change the levels to play, you can add or delete
       levels from the setup (using -u or +u), or you can create  a  new  list
       (using -U or +U). Example: if you want to play the level SeekN Destroy
       in addition to the above setup, type
       $ xblast -D=afterLunch -L2 -u 0
       If you type instead
       $ xblast -D=afterLunch -L2 -U 0
       only the level SeekN Destroy will be played.

       Last but not least to save your modified setup, e.g as afterTea use
       $ xblast -D=afterLunch -L2 -u 0 -S=afterTea

PLAYING XBLAST

       The idea of the game is quite simple "There can be only one  ...".   So
       the aim is to blast away all the other players. Use your bombs to blast
       away the other players and certain blocks (e.g. the ?-Blocks in the 1st
       level). Under some of these blocks are extras.

       The following keys control the first (right) player at one display

       KP_8, KP_Up
              player starts walking up.

       KP_2, KP_Down
              player starts walking down.

       KP_4, KP_Left
              player starts walking to the left.

       KP_6, KP_Right
              player starts walking to the right.

       KP_5   player stops (in the center of the next block).

       KP_0, KP_Insert
              player drops a bomb (in the center of the current block).

       Return, KP_Add
              special key (e.g. remote control, special bombs)

       KP_Multiply
              request to abort of level.

       KP_Divide
              cancel abort request.

       The following keys control the second (left) player at one display

       T      player starts walking up.

       V, B   player starts walking down

       F      player starts walking to the left.

       H      player starts walking to the right.

       G      player stops (in the center of the next block).

       Space  player drops a bomb (in the center of the current block).

       Tab    special key (e.g. remote control, special bombs)

       A      request to abort of level.

       Z      cancel abort request.

       A  single  player  can  use both key sets for playing.  Furthermore the
       following keys effect all players

       P      pause game, resume game after pause.

       Escape quit game immediately.

       Please not,  since  XBlast  2.2  the  keybindings  can  customised  via
       XResources (see also PLAYER RESOURCES and tkXBlast(1)).

EXTRA SYMBOLS

       There  are many extras to be found in xblast. Most of the time they can
       be found under blastable blocks, sometimes they are just lying  around.
       The  following  extras  can be found in nearly any level. You will keep
       these extras until you have lost all your lives or the level ends.

       Bomb (red frame)
              This extra increases the number of bombs you can drop by one.

       Flame (yellow flame)
              This extra increases the range of your bombs by one field.

       Furthermore in several levels the following symbol can be found

       Skull (cyan frame)
              This is not really an extra, but you will be  infected  with  an
              random   illness   when  picking  it  up.  You  will  be  healed
              automatically after a certain time, or if you  loose  one  life.
              Additionally you can infect other players while being ill.

       In many levels there is also a special extra. There will always be only
       one type of special extra per level and you will loose it if you  loose
       a life. The following special extras can be found

       Kick extra (moving bomb in blue frame)
              This extra enables you to kick bombs by running into them.

       Invincibility (star in golden frame)
              This  extra  makes  you  invincible  for  some time. You are not
              killed by explosions, stunned by moving bombs, nor  infected  by
              skulls.

       Global Detonator (button in deep pink frame)
              Picking  up  this  extra  ignites all bombs on the map. Use with
              care.

       Construction Bombs (bricks and bombs in firebrick frame)
              This extra gives you construction bombs as special bombs.  These
              bombs  create  a blastable block when exploding. Use the special
              key to drop them.

       Remote Control (button box in spring green frame)
              This extra enables you to ignite all your bombs, by pressing the
              special key.

       Teleport Extra (beaming player in orchid frame)
              This  extra  enables  you to beam away to a random location. You
              must be in the center of a block to activate it. Use the special
              key to teleport.

       Airpump (clouds in sky blue frame)
              This  extra  enables  you to blow away (not to blast away) bombs
              within a range of 2 fields. It also works when your are  trapped
              between two bombs. Use the special key to activate it.

       Napalm Bombs (burning bombs in orange red frame)
              This  extra  allows you to drop a high powered napalm bomb using
              the special key. This bomb has  a  much  larger  explosion  than
              normal,  and  is  bigger if you have more Flames. If the bomb is
              struck with an explosion, it will explode as a normal bomb.  For
              the large explosion to occur, it must explode on its own.

       Firecrackers (firecrackers in orange frame)
              This extra allows you to drop firecracker bombs with the special
              key.  Firecracker bombs set off a series of explosions that  can
              clear  away  a  small area. One in ten firecracker bombs is high
              powered, and clears away a much larger area. There is no way  to
              tell  if a firecracker is high powered or not until it explodes.
              Unlike napalm bombs, there is no way  to  stop  the  firecracker
              explosion,  although  it  is  blocked  by  walls and other solid
              objects.

       Pyro bombs (firecrackers in orange frame)
              This extra allows you to drop pyro bombs with the  special  key.
              Pyro  bombs explode with a series of small explosions that dance
              around the level. These explosions  are  blocked  by  walls  and
              other bombs, but are able to travel through corridors with ease.
              They explode randomly and cannot be controlled. Pyro bombs  have
              the  same  range irrespective of how many flame extras you have.
              Even if the bomb is struck with  an  explosion,  it  will  still
              explode as pyro bomb.

       Junkie Virus (syringe in yellow green frame)
              This  extra  infects  you with the junkie virus. Whilst you have
              the junkie virus, you are randomly infected with  illnesses  (as
              if  you were picking up skulls). You MUST touch other players to
              pass on the illness within a certain time limit or you will lose
              a  life. Any touched players are given the junkie virus as well.
              There is currently no way to get rid of the  junkie  virus  (but
              look for a rehabilitation centre in the next release). :)

       Poison (black skull in steel blue frame)
              This extra?! cost you one of your lives. So avoid to step on it.
              At least if you are not currenlty invincible.

       Spinner (looks like normal floor)
              When picking up this extra, you will be stunned for  some  time.
              Your opponents might want to blast you,  while you are spinning.

       Speed (moving head in light blue frame)
              This extra enables you too run twice as fast as normal.  Try  to
              overtake other players and catch them between bombs.

       Mayhem (moving head and bomb in blue frame)
              This extra gives you speed and kicking. Make the best of it.

       Holy Grail (a grail with blue light in white frame)
              This  extras  transfers  life energy to you from your opponents.
              Be sure you are the one to get there first.

       Life (head and first aid kit in red frame)
              This extra increases your number  of  lifes  by  one.  Comes  in
              handy, while in "hot" environments.

       Random (question mark in light blue frame)
              Picking  up  this  extra,  will  give  you  one of the following
              extras: Speed, Poison, Invincibility, Spinner, Air Pump or Life.
              Avoid it if you have only life left.

       Cloak (vanishing player in violet frame)
              This  extras allows you to cloak yourself using the special key.
              You become invisible for all other players. The extras wears out
              of a certain time of use.

       Morph (bomb with eyes in green frame)
              Get  this  extra  to morph into a bomb with the special key. You
              still move as a bomb, although you cannot alter course while  on
              the  run.   You  cannot  be harmed by explosions while you are a
              bomb. Beware not to be kicked  in  the  wall,  while  the  level
              shrinks.

SETUP RESOURCES

       These  resources  define  the  player and display setup of xblast, they
       will be read from setup files only (see -D or -D=).   The  command-line
       always overrides these settings.

       numberOfPlayers (class NumberOfPlayers)
              Specifies the number of players for the game

       player1 (class Player)
              Specifies the name of the first player.  The default is "Olli"

       display1 (class Display)
              Specifies the display for the first player.

       player2 (class Player)
              Specifies  the  name  of  the  second  player.   The  default is
              "Norbert".

       display2 (class Display)
              Specifies the display for the second player.

       player3 (class Player)
              Specifies the name of the third player.  The default is  "Rodi".

       display3 (class Display)
              Specifies the display for the third player.

       player4 (class Player)
              Specifies  the  name  of  the  fourth  player.   The  default is
              "Harald".

       display4 (class Display)
              Specifies the display for fourth player.

       player5 (class Player)
              Specifies the name of the fourth player.  The default is "Susi".

       display5 (class Display)
              Specifies the display for fifth player.

       player6 (class Player)
              Specifies  the  name  of  the  fourth  player.   The  default is
              "Garth".

       display6 (class Display)
              Specifies the display for sixth player.

GAME RESOURCES

       These resources define the rest of the game setup of xblast. They  will
       be taken from the following sources (in the given order):

       1.     internal defaults

       2.     the file "/etc/X11/app-defaults/XBlast"

       3.     the  server  resources  of the default display (can be set using
              xrdb).

       4.     a setup file (see -D or -D=).

       The command line arguments or the  interactive  setup  always  override
       resources  from sources mentioned before.  The following game resources
       are available:

       allowColorMode (class AllowColorMode)
              Specifies whether the color mode is  allowed  for  any  display,
              which supports it.  The default is "true"

       bellSound (class BellSound)
              Specifies  if  the  bell is used for explosions and game restart
              after pause.  The default is "true"

       forceOverride (class ForceOverride)
              Specifies if reparent by window is overridden for  all  windows.
              This  means  windows  will not be managed by the window manager.
              The default is "false". The may speed up the performance on some
              systems.

       fork (class Fork)
              Specifies is XBlast forks to run one process per served display.
              When "false" one process serves all  displays.  The  default  is
              "false".

       frameRate (class FrameRate)
              Specifies the frames per second to be displayed.  The default is
              "20".

       numberOfLives (class NumberOfLives)
              Specifies the number of lives each player has.   The  value  can
              range from "1" to "3".  The default is "3".

       numberOfVictories (class NumberOfVictories)
              Specifies  the  number  of  victories need to win the game.  The
              value can range from "1" to "9".  The default is "5".

       randomLevelOrder (class Random)
              Specifies if a random level  order  is  used.   The  default  is
              "false".

       randomPlayerPosition (class Random)
              Specifies  if  random player positions are used.  The default is
              "false".

       startingLevel (class StartingLevel)
              Specifies the level to start with. This resource will be ignored
              when  the  game  is  in random level order mode.  The default is
              "0", which is the level SeekN Destroy.

DISPLAY RESOURCES

       These resources are read separately for each display  used  in  xblast.
       They are read only from the following sources (in the given order):

       1.     internal defaults

       2.     the file "/etc/X11/app-defaults/XBlast"

       3.     the  server  resources  of the default display (can be set using
              xrdb).

       The display resources allow to setup resources for  the  players  using
       that display

       rightPlayer (class Player)
              Specifies  the  name  of  the first, the right player (using the
              numeric keypad)

       leftPlayer (class Player)
              Specifies the name of the second, the  left  player  (using  the
              alpha keys)

       singlePlayer (class Player)
              Specifies the name of a single player

       Furthermore the following general resources can be set:

       colorMode (class ColorMode)
              Specifies  if  color  mode should be used. This resource is used
              only for color displays. The default is "true".

       override (class Override)
              Specifies if reparenting by window manager is to be  overridden.
              This  means  the xblast window will not be managed by the window
              manager. The default is "false".

       largeFont (class Font)
              Specifies the font to be used for large sized text.  The default
              is "-*-helvetica-bold-r-*-*-24-*-*-*-*-*-iso8859-*"

       mediumFont (class Font)
              Specifies  the  font  to  be  used  for  medium sized text.  The
              default is "-*-helvetica-bold-r-*-*-18-*-*-*-*-*-iso8859-*"

       smallFont (class Font)
              Specifies the font to be used for small sized text.  The default
              is "-*-helvetica-bold-r-*-*-14-*-*-*-*-*-iso8859-*"

       titleColor1 (class Background)
              Specifies  the  first  color  to  be  used  for the title screen
              background.  The default is "Gray75"

       titleColor2 (class Background)
              Specifies the second color to  be  used  for  the  title  screen
              background.  The default is "MidnightBlue"

       The  following  resources  can  be  set for the object statusBar (class
       StatusBar ):

       background (class Background)
              Specifies the background color of the status bar at  the  bottom
              of the XBlast window. The default is "SaddleBrown".

       foreground (class Foreground)
              Specifies  the  foreground color of the status bar at the bottom
              of the XBlast window. The default is "LightGoldenrod".

       ledColor (class Foreground)
              Specifies the color of LED time display at the  very  bottom  of
              the XBlast window.  The default is "SpringGreen".

       The  following  resources  can  be  set  for  the object textBox (class
       TextBox ):

       darkColor1 (class Background)
              Specifies the first color used for dark texts.  It is also  used
              as background for boxed light texts.  The default is "Black".

       darkColor2(class Background)
              Specifies the second color used for dark texts.  It is also used
              as  background  for  boxed  light   texts.    The   default   is
              "MidnightBlue".

       lightColor1 (class Foreground)
              Specifies the first color used for light texts.  It is also used
              as background for boxed dark texts.  The default is "Yellow".

       lightColor2 (class Foreground)
              Specifies the second color used for light  texts.   It  is  also
              used as background for boxed dark texts.  The default is "Gold".

PLAYER RESOURCES

       These resources define the player controls, colors and messages used in
       the  game.   They are specified as part of the setup resources player1,
       player2, player3, player4, player5 or player6 ( class Player  )  or  as
       part  of the display resources singlePlayer, leftPlayer, or rightPlayer
       (  class  Player  ).  The  following  resource  allow  to  define   the
       keybindings  of  a  player.   Give  a  list  of Keysyms to bind to this
       function. The defaults for singlePlayer player are always the  combined
       lists for rightPlayer and leftPlayer.

       pauseKey (class PauseKey)
              Specifies  the  keybinding  for  pause  game.  The  defaults are
              "KP_Subtract" for rightPlayer and "P" for leftPlayer.

       upKey (class UpKey)
              Specifies the keybinding for walk up.  The  defaults  are  "KP_8
              KP_UP Up" for rightPlayer and "T" for leftPlayer.

       downKey (class DownKey)
              Specifies  the  keybinding for walk down. The defaults are "KP_2
              KP_DOWN Down" for rightPlayer and "B V" for leftPlayer.

       leftKey (class LeftKey)
              Specifies the keybinding for walk left. The defaults  are  "KP_4
              KP_Left Left" for rightPlayer and "F" for leftPlayer.

       rightKey (class RightKey)
              Specifies  the keybinding for walk right. The defaults are "KP_8
              KP_Right Right" for rightPlayer and "H" for leftPlayer.

       stopKey (class StopKey)
              Specifies the  keybinding  for  stop.  The  defaults  are  "KP_5
              KP_Begin  Begin"  for  rightPlayer and "G" for leftPlayer.  When
              this resource is defined as "None", the player  will  stop  when
              releasing  the  current  walk  key. Use the turnStep resource to
              modify the stopping behaviour.

       turnStep (class  TurnStep)
              Defines a tolerance for changing directions  and  stopping.  How
              many steps, i.e. animation frames, after passing the center of a
              tile, should the player still go back to the center of the  tile
              to stop or change his direction.  The default value is "0". When
              using stopKey "None", "4" is a good choice.

       bombKey (Class BombKey)
              Specifies the keybinding for drop bomb. The defaults  are  "KP_0
              KP_Insert Insert" for rightPlayer and "space" for leftPlayer.

       specialKey (Class SpecialKey)
              Specifies  the  keybinding for the special key. The defaults are
              "Return KP_Add" for rightPlayer and "Tab" for leftPlayer.

       abortKey (Class AbortKey)
              Specifies the  keybinding  for  abort  game.  The  defaults  are
              "KP_Multiply" for rightPlayer and "A" for leftPlayer.

       abortCancelKey (Class AbortCancelKey)
              Specifies  the  keybinding  for  canel  abort.  The defaults are
              "KP_Divide" for rightPlayer and "Z" for leftPlayer.

       For messages the following resources are available:

       welcomeMsg (class WelcomeMsg)
              Specifies the message to welcome the Player at the  begin  of  a
              new level. No default defined.

       gloatMsg (class GloatMsg)
              Specifies  the  message  to  be displayed when the Player gloats
              over another player’s death.  No default defined.

       abortMsg (class AbortMsg)
              Specifies the message to be displayed when the Player requests a
              level abort.  The default is "Abort requested by Player"

       abortCancelMsg (class AbortCancelMsg)
              Specifies  the message to be displayed when the Player cancels a
              level abort.  The default is "Player cancels abort"

       loseLifeMsg (class LoseLevelMsg)
              Specifies the message to be displayed when the Player has lost a
              life.  No default defined.

       loseLevelMsg (class LoseLevelMsg)
              Specifies the message to be displayed when the Player has lost a
              level.  No default defined.

       winGameMsg (class WinGameMsg)
              Specifies the message to be displayed when  the  Player  wins  a
              game.  The default is "CONGRATULATIONS".

       winLevelMsg (class WinLevelMsg)
              Specifies  the  message  to  be displayed when the Player wins a
              level.  The default is "Player wins"

       Since XBlast 2.6 the shape of your player sprite can be  defined  using
       the resource

       shape (class  Shape)
              "normal"  defines the standard XBlast player sprite, "fat" gives
              you a sprite with a distinct belly, "tall" is a bit larger  than
              the others, and "girl" is just what it says.

       In  order  to  define  the  player  colors  the following resources are
       available:

       armsLegsColor (class Background)
              Specifies the color for the Player’s arms and legs.

       backpackColor (class Background)
              Specifies the color for the Player’s backpack and belt.

       bodyColor (class Background)
              Specifies the color for the Player’s body.

       faceColor (class Background)
              Specifies the color for the Player’s face.

       handsFeetColor (class Background)
              Specifies the color for the Player’s hands and feet.

       helmetColor (class Background)
              Specifies the color for the Player’s helmet.

BUGS

       If the program does not react to any key stroke, move the mouse  cursor
       out of the window and inside again.
       If  you  alter  the  players  of a loaded setup, you may get surprising
       results, when defining players without a given display name (see PLAYER
       SETUP).
       Names  given by commandline do not always override, names taken from X-
       resources.
       The pyro bomb used in the level Sky Show does not have its  own  bitmap
       yet.

COPYRIGHT

       Copyright (C) 1993-1999, Oliver Vogel (m.vogel@ndh.net).

       This program is free software; you can redistribute it and/or modify it
       under the terms of the GNU General Public Licences as published by  the
       Free  Software  Foundation;  either  version 2; or (at your option) any
       later version

       This program is distributed in the hope that it will  be  entertaining,
       but  WITHOUT  ANY  WARRANTY;  without  even  the  implied  warranty  of
       MERCHANTABILITY or FITNESS  FOR  A  PARTICULAR  PURPOSE.  See  the  GNU
       General Public License for more details.

       You should have received a copy of the GNU General Public License along
       with this program; if not, write to the Free Software Foundation,  Inc.
       675 Mass Ave, Cambridge, MA 02139, USA.

AUTHORS

       Oliver Vogel (Main Author)
              vogel@ikp.uni-koeln.de

       Garth Denley (Coauthor)
              g0denley@teaching.cs.adelaide.edu.au

       Norbert Nicolay (Linux Sound Support, optional)
              nicolay@ikp.uni-koeln.de

CONTRIBUTORS

       Xavier Caron - x-caron@es2.fr
       Chris Doherty - cpdohert@teaching.cs.adelaide.edu.au
       Patrick Durish - dri@eup.siemens-albis.ch
       Keith Gillow - ...@...
       Rob Hite - hite@tellabs.com
       Christophe Kalt - kalt@hugo.int-evry.fr
       Joachim Kaltz - kaltz@essi.fr
       Laurent Marsan - mbaye@univ-mlv.fr
       Pierre Ramet  - ramet@labri.u-bordeaux.fr
       Mike Schneider - schneid@tellabs.com
       Mark Shepherd - ...@...
       Rob, Simon and Tristan - ...@...

                      Release 2.6.1 (September 18th 1999)            xblast(1)