Provided by: xpuzzles_7.1.5-1ubuntu1_i386 bug


       xhexagons - Hexagons X widget


       /usr/games/xhexagons                                         [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]                 [-display
       [{host}]:[{vs}]]   [-[no]mono]   [-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]  [-{background|bg}  {color}]  [-{border|bd}  {color}]   [-tile
       {color}]  [-size{x|y} {int}] [-[no]corners] [-delay msecs] [-[no]sound]
       [-bumpSound   {filename}]   [-base   {int}]   [-{font|fn}   {fontname}]
       [-userName {string}] [-scoreFile {filename}] [-scores] [-version]


       A  sliding  tile puzzle.  A hexagonal version of the 15 puzzle.  The 17
       puzzle was conceived of by Alwin Vietor and marketed in 1885 in Germany
       as  "Trilemma"  with  round  pieces.  Sam Cornwell rediscovered this in
       1989 with "Clockblocks" of  which  12  were  numbered  using  hexagonal
       pieces.   Also  he  produced a smaller 12 block puzzle with 9 that were
       numbered called "Ninefield".  Also Bernhard Wiezorke came up  with  the
       similar  17  puzzle,  "Hexafax,  the New Fifteen Puzzle", in 1991 and a
       smaller 11 piece "Counterfax" of which 8 were numbered.


       If in corners mode: Press "mouse-left" button  to  move  a  tile,  then
       release  "mouse-left"  button on a space.  It will not move if blocked.
       One can only move one tile at a time. The only tiles that can be  moved
       are the tile(s) next to both spaces.
       If  in  nocorners  mode: Click "mouse-left" button to move a tile.  One
       can move more than one tile at a time and one  is  not  constrained  by

       Click  "mouse-right" button, or press "R" or "r" keys, to randomize the

       Press "O" or "o" keys to toggle corners mode.  (Default is on).

       "S" or "s" keys reserved for the auto-solver (not implemented).

       Press "U" or "u" keys to undo a move.

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to write or save a puzzle.

       Press "C" or "c" keys to clear a puzzle.

       Press "<" or "," keys to slow down the movement of tiles.

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad, "R" keys, or arrow keys to move without the mouse.
       Key pad is defined for Hexagons as:
       7   9   Upper Left, Upper Right


       4< >6   Left, Right


       1   3   Lower Left, Lower Right

       The control key allows you to change the complexity of xhexagons.  Hold
       down  control key and use the keypad or arrow keys to reduce or enlarge
       puzzle complexity.

       The title is in the following format (non-motif version):
              xhexagons: <size> @ (<Number of moves>/{<Record number of moves>
              <user name>|"NEVER noaccess"}) - <Comment>
       If  there  is  no  record  of  the  current  puzzle, it displays "NEVER


       -geometry {+|-}X{+|-}Y
               This option sets the initial position of  the  hexagons  window
               (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

               This  option  allows  you  to   display on a color screen as if
               monochrome (resource name "mono").

               This option allows you to see the hexagons  window  in  reverse
               video (resource name "reverse").

       -{foreground|fg} color
               This  option  specifies  the  foreground of the hexagons window
               (resource name "foreground").

       -{background|bg} color
               This option specifies the background  of  the  hexagons  window
               (resource name "background").

       -{border|bd} color
               This  option  specifies  the  border  color of the tiles in the
               hexagons window (resource name "borderColor").

       -tile color
               This option specifies the  tile  color  of  the  tiles  in  the
               hexagons window (resource name "tileColor").

       -size{x|y} <int>
               This  option  allows  you to change the number of hexagons in a
               row or column (resource names "sizeX", "sizeY").

               This  option  specifies  the  mode  where  movement   is   very
               restrictive (resource name "corners").

               This  option  specifies  the  mode  where movement is very easy
               (resource name
                "corners").  -delay msecs This option specifies the number  of
               milliseconds  it  takes  to move a tile or a group of tiles one
               space (1-50) (resource name "delay").

               This option specifies if a sliding tile should make a sound  or
               not (resource name "sound").

       -bumpSound filename
               This  option  specifies  the  file for the bump sound (resource
               name "bumpSound").

       -base int
               This option specifies  the  base  used  (default  is  base  10)
               (resource name "base").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name

       -userName string
               This option specifies the user name for  any  records  made  or
               else it will get your login name (resource name "userName").

       -scoreFile filename
               Specify  an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

               This option tells you what version of xhexagons you have.


       You must randomize the puzzle before a  record  is  set,  otherwise  an
       assumption of cheating is made if it is solved after a get.


       The format is not standard.  The reason for this is that this is simple
       and I do not know what the standard is.

              corners: 0-1 <0 false, 1 true; if 0 then hexagon corners are all
              sizeX: 1-10 <number of columns of tiles>
              sizeY: 1-10 <number of rows of tiles>
              moves: 0-MAXINT <total number of moves>

              startingPosition:  <array of tile positions where 0 is the empty
              space for the HIGH hexagon and -1 is the empty space for the LOW
              hexagon (if present)>

       This is then followed by the moves, starting from 1.
              move #: <direction>
       Direction  is  represented  as 0 upper right, 1 right, 2 lower right, 3
       lower left, 4 left, and 5 upper left.


       Dieter Gebhardt, "From Trilemma to Counterfax", CFF 53,  October  2000,
       pp 8-10.

       Sam  Cornwell, "Ninefield: a Sliding Block Puzzle", CFF 57, March 2002,
       pp 4-5.

       Dieter Gebhardt, "Ninefield Revisited", CFF 58, July 2002, p 21.

       Bernhard Wiezorke, "Hexafax, the New Fifteen Puzzle" brochure


       X(1), xrubik(6), xskewb(6), xdino(6), xpyraminx(6), xoct(6), xmball(6),
       xmlink(6), xpanex(6), xcubes(6), xtriangles(6), xabacus(6)


       ® Copyright 1994-2005, David Albert Bagley


       Send bugs (or their reports, or fixes) to the author:
              David Albert Bagley, <>

       The latest version is currently at: