Provided by: xmoto_0.1.10-1ubuntu2_i386 bug

NAME

       XMOTO - 2D motocross platform game

SYNOPSIS

       xmoto [options]

DESCRIPTION

       xmoto  is  a challenging 2D motocross platform game, where physics play
       an all important role in the gameplay. You need to control your bike to
       its limit, if you want to have a chance finishing the more difficult of
       the challenges.

GAMEPLAY

       A number of strawberries are typically spread around each level,  which
       generally consists of a complicated landscape seen from the side - i.e.
       much like islands in the sky. You need to collect all these berries  to
       complete  the level - when you’ve got the last one, you should find the
       sunflower which will complete the level when you touch  it.  Variations
       to this basic gameplay may be found around some of the levels.

       Your motocross bike is likewise seen from the side, and you control its
       throttle, braking, and simple changes to the attitude  by  jerking  the
       bike  back and forth. Additionally you can change the direction of your
       driving, by rotating on the spot.

       You control your bike using the keyboard:

       Up arrow
              Accelerates

       Down arrow
              Brakes

       Left arrow
              Rotates it counter-clockwise

       Right arrow
              Rotates it clockwise

       Space  Turns around and drives in the other direction

       Additionally, some other keys can be pressed while playing:

       Escape Pauses the game, and opens the in-game menu

       F12    Takes a screenshot and places it in the game directory

OPTIONS

       -h     Show summary of options.

       -res widthxheigt
              Forces a specific display resolution.

       -bpp bits
              Forces a specific number of bits per pixel.

       -fs    Forces the game to run in fullscreen mode.

       -win   Forces the game to run in windowed mode.

       -nogfx Starts the game without graphics. Only meaningful when  combined
              with the

       -replay
              argument,  in  which  case  it  will  play  the  replay  in  the
              background and only print out the player’s name and finish time.

       -v     Be verbose and output debug messages on the standard output.

       -level id
              Start  playing the specified level right away. If id is a number
              the corresponding  built-in  level  is  selected,  otherwise  it
              should  be  the  identifier  of  an external level (not the file
              name).

       -debug Enables debug mode.

       -profile name
              Use the player profile specified by name.

       -listlevels
              Outputs a list of available levels and then quits.

       -fps   Enables framerate display.

       -ugly  Enables "ugly" mode. This will  increase  the  game’s  framerate
              significantly, but it will also make the graphics look very ugly
              - most things inside the game will  be  drawn  with  lines,  the
              rider  for  instance being a simple stick figure. This option is
              very useful if your system doesn’t have a proper  OpenGL-capable
              video card (like for instance if you have a laptop with on-board
              video card). If you have the  right  amount  of  CPU  power,  it
              should  even  be  possible  to  run  X-Moto  in  OpenGL software
              emulation  mode  (MesaGL  on  linux,  Windows’  OpenGL  fallback
              driver, etc).

CONFIGURATION

       The  important  configuration  options  can be modified from inside the
       game by pressing the Options button in the main menu. Most of it should
       be pretty self explanatory, so I won’t drag you through it here.

       Options  are saved in a file called config.dat.  On Windows the file is
       saved in the game directory, while on Linux it is  saved  in  ~/.xmoto.
       It is a plain XML text file, so it should be straight-forward to modify
       in any text editor. In addition to the options accessible  from  inside
       the game, there’s a couple more, which is not interesting enough to get
       included in the menus:

       DefaultProfile
              Specifies which player profile should be active  when  the  game
              starts.

       ScreenshotFormat
              The  format  in  which  screenshots  should  be saved in. Can be
              either jpg or png.

       NotifyAtInit
              If true, a message about the game release is shown  at  startup.
              Automatically set to false afterwards.

SEE ALSO

       xmoto-edit(6).

AUTHOR

       xmoto was written by Rasmus Neckelmann <neckelmann@gmail.com>.

       This manual page was written by Samuel Mimram <smimram@debian.org>, for
       the Debian project (but may be used by others).

                                  2005-10-07                          XMOTO(6)