Provided by: xpuzzles_7.1.5-1ubuntu1_i386 bug

NAME

       xrubik - Magic cube X widgets

SYNOPSIS

       /usr/games/xrubik                                            [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]                 [-display
       [{host}]:[{vs}]]   [-[no]mono]   [-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]    [-{background|bg}    {color}]    [-{border|bd}     {color}]
       [-face{0|1|2|3|4|5}   {color}]   [-size{x|y|z}   {int}]   [-[no]orient]
       [-[no]practice]  [-delay  msecs]  [-{font|fn}  {fontname}]   [-userName
       {string}] [-scoreFile {filename}] [-scores] [-version]

DESCRIPTION

       The  original puzzle has 9 squares per face (size = 3).  The puzzle was
       designed  by  Erno  Rubik  and  called  the  Rubik’s  Cube.   This  has
       8!*12!*3^8*2^12/12 or 4.3 * 10^19 different combinations.

       The Pocket Cube has 4 squares per face (size = 2) also designed by Erno
       Rubik.  This has 7!*3^6 or 3,674,160 different combinations.

       Rubik’s Revenge has 16 squares per face (size =  4)  also  designed  by
       Erno  Rubik.   This  has 7!*3^6*24!*24!/(4!)^6 or 7.4 * 10^46 different
       combinations.

       5x5x5 Cube.  This has 8!*12!*3^7*2^10*(24!)^3/(4!)^12 or 2.83  *  10^74
       different combinations.

       There  is  also  the  Magic  Domino  3x3x2  cube  which has (8!)^2/4 or
       406,425,600 combinations.

       A physical 6x6x6 cube is possible but to my knowledge no one  has  been
       too  successful  in building one.  7x7x7 is also possible, but here one
       must make the center most cubes smaller than the outside cubes, so  the
       corners do not fall off when turned.

FEATURES

       Press "mouse-left" button to move a piece.  Release "mouse-left" button
       on a piece on the same face and in the same row.  The pieces will  then
       turn towards where the mouse button was released.

       Click  "mouse-center",  or press "P" or "p" keys to toggle the practice
       mode (in practice mode the record should say "practice").  This is good
       for learning moves and experimenting.

       Click  "mouse-right",  or press "R" or "r" keys to randomize the puzzle
       (this must be done first to set a new record).

       Press "I" or "i" keys to increase the number of "cubies".

       Press "D" or "d" keys to decrease the number of "cubies".

       Press "x" key to increase the number of "cubies" along the x axis.

       Press "X" key to decrease the number of "cubies" along the x axis.

       Press "y" key to increase the number of "cubies" along the y axis.

       Press "Y" key to decrease the number of "cubies" along the y axis.

       Press "z" key to increase the number of "cubies" along the z axis.

       Press "Z" key to decrease the number of "cubies" along the z axis.

       Press "O" or "o" keys to toggle the orient mode.  One has to orient the
       faces  in  orient  mode,  besides  getting all the faces to be the same
       color.  To do this one has to get the lines to be oriented in the  same
       direction,  this  only  matters  with  center "cubies", if at all (i.e.
       those "cubies" not on a corner or edge).  This does add  complexity  so
       there are 2 sets of records.

       Press  "S"  or  "s"  keys  to  start auto-solver.  Only works on 1x1x1,
       2x2x2, and 3x3x3 cubes (3x3x3 cube in non-orient mode).

       Press "U" or "u" keys to undo move.

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to write or save a puzzle.

       Press "C" or "c" keys to clear a puzzle.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad, "R" keys, or arrow keys to move without mouse  clicks.
       Key pad is defined for the Rubik2d as:
         /     Counterclockwise

         8     Up
         ^
       4<5>6   Left, Clockwise, Right
         v
         2     Down

       Key  pad for Rubik3d, use must use your intuition (is this a cop out or
       what?).  The key pad is defined differently depending on which side  of
       the  cube  your mouse is pointing at.  One thing that stays the same is
       "5" is Clockwise and "/" is Counterclockwise.

       Use the control key and the left mouse button, keypad, or arrow keys to
       move the whole cube.  This is not recorded as a turn.

       The title is in the following format (non-motif version):
              xrubik{2|3}d<dimension>:   {1|2|3|4|5|6<cubes  per  edge  on  x-
              axis>x{1|2|3|4|5|6<cubes per edge on  y-axis>x{1|2|3|4|5|6<cubes
              per  edge  on  z-axis>}  @ (<Number of moves>/{<Record number of
              moves> <user name>|"NEVER noaccess"|"practice"}) - <Comment>
       If there is no  record  of  the  current  puzzle,  it  displays  "NEVER
       noaccess".

OPTIONS

       -geometry {+|-}X{+|-}Y
               This  option  sets  the  initial  position  of the rubik window
               (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -[no]mono
               This option allows you to  display on  a  color  screen  as  if
               monochrome (resource name "mono").

       -[no]{reverse|rv}
               This option allows you to see the rubik window in reverse video
               (resource name "reverse").

       -{foreground|fg} color
               This option  specifies  the  foreground  of  the  rubik  window
               (resource name "foreground").

       -{background|bg} color
               This  option  specifies  the  background  of  the  rubik window
               (resource name "background").

       -{border|bd} color
               This option specifies the border color of the "cubies"  in  the
               rubik window (resource name "borderColor").

       -face{0|1|2|3|4|5} <color>
               This  option allows you to change the color of a face (resource
               name "faceColorN"). In mono-mode, color is represented  as  the
               first  letter  of the color name. On the 2-D version, the faces
               are ordered top  to  bottom  and  left  to  right  on  the  "t"
               configuration.  The  sideways  "t"  or  "+-"  configuration  is
               physically consistent with the former, so it is ordered "0,  1,
               2,  3,  5,  4".  If you has two colors that begin with the same
               letter you should have one in uppercase and one in lowercase to
               distinguish them in mono-mode. You can change the colors of the
               faces to make a stupid cube (i.e.  all White  or  in  mono-mode
               all  "W").  Unfortunately,  it will not normally say its solved
               when its randomized. This would be cheating.

       -sizex <int>
               This option allows you to change the number of  "cubies"  on  a
               edge along x-axis (resource name "sizex").

       -sizey <int>
               This  option  allows  you to change the number of "cubies" on a
               edge along y-axis (resource name "sizey").

       -sizez <int>
               This option allows you to change the number of  "cubies"  on  a
               edge along z-axis (resource name "sizez").

       -[no]orient
               This option allows you to access the orient mode (resource name
               "orient").

       -[no]practice
               This option allows you to access the  practice  mode  (resource
               name "practice").

       -delay msecs
               This  option  specifies  the number of milliseconds it takes to
               move a tile or a  group  of  tiles  one  space  (resource  name
               "delay").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name
               "font").

       -userName string
               This option specifies the user name for  any  records  made  or
               else it will get your login name (resource name "userName").

       -scoreFile filename
               Specify  an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
               This option tells you what version of xrubik you have.

RECORDS

       You must randomize the puzzle before a  record  is  set,  otherwise  an
       assumption  of cheating is made if it is solved after a get or an auto-
       solve.

SAVE FORMAT

       The format is not standard.  The reason  is  that  this  is  simple  to
       produce  and  the  standard  notation is no good for variable number of
       "cubies".

       Rubik2d with default colors, not randomized (front is face 2) :
         0       R     Red
       1 2 3   Y W G   Yellow, White, Green
         4       O     Orange
         5       B     Blue

              sizex: 1-6 <the number of cubes per row along x-axis>
              sizey: 1-6 <the number of cubes per row along y-axis>
              sizez: 1-6 <the number of cubes per row along z-axis>
              orient: 0-1 <0 false, 1 true; if 1 then lines on "cubies" to  be
              oriented>
              practice: 0-1 <0 false, 1 true>
              moves: 0-MAXINT <total number of moves>

              startingPosition:   <2  dimensional  array  of  face  and  cubie
              position, each face has size * size  "cubies",  if  orient  mode
              then  orientation  number  follows face number: 0 up, 1 right, 2
              down, and 3 left>

       This is then followed by the moves, starting from 1.
              move #: <face> <position> <direction> <control>
       Each turn is with respect to a face and position.
       Position is 0 to size * size - 1.  Position 0 is in the upper left.
       Direction is represented as 0 up, 1 right, 2 down, 3 left, 5 clockwise,
       and 7 counterclockwise.
       Control  is represented as 0 or 1, 1 if the whole cube is moved at once
       (here position does not matter), 0 if not.  The  xrubik  record  keeper
       does not count a control move as a move, but here we do.

       If  you have a Rubik’s Cube you can not solve (2x2x2 or 3x3x3) enter it
       in rubik.log file.  Have size = 2 or 3,  orient  =  0,  practice  =  0,
       randomized  =  1,  and  moves = 0 and the number representation for the
       color of the "cubie" faces (usually 0=R,  1=Y,  2=W,  3=G,  4=O,  5=B).
       Bring up xrubik, hit ’g’ so it will get your configuration and then ’s’
       to solve your cube and then ’w’ to write out the steps.   Then  examine
       your rubik.log file.

REFERENCES

       Inside Rubik’s Cube and Beyond by Christoph Bandelow, Birkhauser, 1982.
       pp 44, 45, 88, 89

       Magic Cubes 1996 Catalog of Dr. Christoph Bandelow.

       The Simple Solution To Rubik’s Cube, James G. Nourse, June 1981

       Rubik’s Cube Newsletter by Ideal Aug 1982 Vol.1 No. 2

       Rubik’s Cube The Solution, Ideal Toy Corporation, 1981

       Rubik’s Revenge Puzzle The Solution, Ideal Toy Corporation, 1982

SEE ALSO

       X(1), xskewb(6), xdino(6), xpyraminx(6), xoct(6), xmball(6), xmlink(6),
       xpanex(6), xcubes(6), xtriangles(6), xhexagons(6), xabacus(6)

COPYRIGHTS

       ® Copyright 1994-2005, David Albert Bagley

       Michael  B.  Martin,  <martinm@sps1.phys.vt.edu>  wrote  an independent
       program cubist10.c-- for IBM PC.  I  added  the  auto-solve  code  into
       xrubik, with his permission.

BUG REPORTS AND PROGRAM UPDATES

       Send bugs (or their reports, or fixes) to the author:
              David Albert Bagley, <bagleyd@tux.org>

       The latest version is currently at:
              ftp://ftp.tux.org/pub/tux/bagleyd/xpuzzles
              ftp://ibiblio.org/pub/Linux/games/strategy