Provided by: fsp_2.81.b24-1_i386
Environment variables used by FSP Clients programs
setenv VARIABLE value | export VARIABLE=value
The following variables are used for access FSP servers:
The name or internet number of the machine with the FSP server.
The port number of the UDP socket used by the FSP server.
Local Address of UDP socket used by FSP client utilities. This
IP address must be one of your local IP addresses. If not used,
TCP protocol stack sets the default. This variable is mainly
used for multi-homed hosts.
The port number of the UDP socket used by FSP client utilities.
The only reason to define this variable is to ensure mutual
exclusion of client commands when none of the udp packet
multiplexing mechanisms are enabled during compile time. You
may pick any number not currently used for other purposes.
Access password for FSP server. Directories on FSP server can be
password protected. FSP server can change your access level if
you have provided a correct password. There are 2 access levels:
public and owner.
Prefered size of server reply. Default is 1024 which is also
maximum allowed value by all servers. Some servers can accept
larger packets and you will get some extra speed with them. You
can lower that value if you want to get smaller packets from
The current working directory of the client in the FSP server.
The server’s root is /.
If this variable is set to any value, program will display the
number of kilo-byte blocks transferred as transfer progresses.
Also shown will be a measure of characters per second so that
network speed has an indicator. This variable has no effect
when the standard output is a terminal.
If this variable is set, it contains the timeout value in
seconds. The default value is 360. No function if program was
compiled without timeout code.
Minimum wait time before resending packet in milliseconds. This
should be set close to expected round trip time.
Maximum wait time before resending packet in milliseconds.
Where to look for local files. Default is current directory.