Provided by: keytouch-editor_2.10.99+2.1.0-beta-0ubuntu1_i386 bug


       keytouch-editor  -  helps  to create create keyboard files for keyTouch


       keytouch-editor /dev/input/eventX output-file

       keytouch-editor --acpi output-file


       1 Introduction

       Of course it may be possible that your keyboard is not supported yet by
       keyTouch.  However  by  using  keyTouch  editor  2.1  you  can get your
       keyboard supported. This document describes how to use keytouch editor.
       Unlike keyTouch editor 1, which produces keyboard files for keyTouch 1,
       keyTouch editor 2.1 does not  have  a  graphical  userinterface  but  a
       commandline userinterface.

       1.1 Who should read this document

       If  you  only  want to create a keyboard file for keyTouch 2.1, you are
       reading the right document now. If  you  are  also  interested  in  the
       document  format  of  a keyboard file, you should read "How to get your
       keyboard supported in keyTouch 2.1".

       2 Running keyTouch editor

       2.1 ACPI hotkeys

       Some notebooks have ACPI hotkeys, which are not  really  part  of  your
       keyboard  (although  it  may  look  like  they  are).  ACPI hotkeys are
       supported by keyTouch since version 2.1.  If  your  notebook  has  such
       keys, you will have run keyTouch editor like this:

       $ keytouch-editor --acpi output-file

       2.2 Normal keyboards

       If  you  have  "normal"  extra function keys you will have to read this
       subsection to start keyTouch  editor.  You  need  to  be  root  to  run
       keyTouch editor. So start your favorite terminal program and type:

       $ su

       (do not type the $ character) Fill in the root password and press enter
       to load the module. If you are using  Ubuntu  (or  another  sudo  based
       distribution) you will have to run:

       $ sudo bash

       Before  starting keyTouch editor, the evdev module has to be loaded. So
       run (do not type the # modprobe evdev

       If you get a message like

       FATAL: Module evdev not found.
       the evdev module will probably be included with your kernel.

       When you now look in the directory /dev/input/  you  will  notice  that
       there  are some files (devices) called "eventX" (where X is replaced by
       a number). To see the contents of /dev/input run:

       # ls /dev/input

       Every event device (like a keyboard or a mouse) is related  to  one  of
       these files. To find out which file belongs to your keyboard, run:

       # keytouch-editor /dev/input/eventX output-file

       Replace  the  X  by  a  number.  KeyTouch  editor  will first show some
       information about the device, including its name ("Input device  name")
       that can tell you if you have chosen the correct event device. KeyTouch
       editor asks you to press one of the extra function keys. If the program
       continues  after  pressing  the extra function key, you have chosen the
       right event device. If not terminate the program by pressing Ctrl+C and
       try another event device.

       Note  that  when your keyboard is connected via USB there are two event
       devices: /dev/input/eventA (where A is replaced by a  number)  for  all
       "normal"  keys  and  /dev/input/eventB  (where  B =  A+1) for the extra
       function keys.

       3 Filling in general information

       After you have found the correct device, keytouch-editor asks your name
       and the name of the manufacturer and model of your keyboard.

       4 The extra function keys

       Now  it is time to tell keytouch-editor about your extra function keys.
       You will see the following message:

       Press an extra function key or press enter to finish...

       If your keyboard is connected via USB or you  started  keyTouch  editor
       with the "--acpi" option, you will not see this message, but instead:

       Press return to a new key or enter F followed by return to finish...

       First you will have to press the extra function key so that the program
       knows which key you mean. It is important that you  do  not  press  any
       other  key than the extra function key. After pressing the key you will
       be asked to enter the keys name, keycode and default action. This  will
       be discussed in the following paragraphs.

       When  you  entered  the information, the program asks again to press an
       extra function key. If there are no  more  extra  function  keys,  just
       press enter to write the output file and terminate the program.

       4.1 Key name

       Choose  an  appropriate  name  for the key. Is there for example a text
       label on the key, use the label as the key’s name.

       4.2 Keycode

       Use one of the keycodes listed below. It actually doesn’t matter  which
       keycode you choose. However it is recommended that you choose a keycode
       that matches the best the function of the key. A keycode  may  only  be
       used once in a keyboard file.

       AGAIN          EJECTCLOSECD   MAIL         REFRESH
       ALTERASE       EMAIL          MEDIA        REWIND
       BACK           EXIT           MENU         RIGHTMETA
       BOOKMARKS      FILE           MSDOS        SCROLLUP
       CALC           FORWARD        OPEN         SETUP
       CAMERA         FRONT          PASTE        SHOP
       CANCEL         HANGUEL        PAUSE        SLEEP
       CHAT           HANJA          PAUSECD      SOUND
       CLOSE          HELP           PHONE        SPORT
       CLOSECD        HOMEPAGE       PLAY         STOP
       COFFEE         HP             PLAYCD       STOPCD
       COMPOSE        ISO            PLAYPAUSE    SUSPEND
       COPY           KPCOMMA        PROG1        VOLUMEUP
       CUT            KPEQUAL        PROG2        WAKEUP
       EDIT           LEFTMETA       QUESTION
       EJECTCD        MACRO          RECORD

       4.3 Default action

       It  is  important  to realize that the default action for a key, is not
       the action you want to use for this key, but one  that  corresponds  to
       the function of the key.
       The  default  action  can be a program or a plugin. If it is a program,
       just fill in the name of the program. If it is a plugin  type  "plugin"
       (without  the  quotes) instead. Then fill in the name of the plugin. To
       get a list of all  available  plugins,  run  keyTouch  and  go  to  the
       "Preferences"  part.  Select  the plugin and click the "Information..."
       button to get a list of the functions of  the  selected  plugin.  After
       entering  the  plugins  name  in  keytouch-editor, fill in the function
       name. Note that the name and function you fill in are case sensitive.

       5 When finished

       When your keyboard file is finished you can import it in  keyTouch.  It
       is  also  very important that your keyboard file is available for other
       people, so that they do not need to create a keyboard file. I should be
       most grateful to you if you send the keyboard file to .


       This   manual   page   and   keytouch-editor  were  written  by  Marvin

                                23 January 2006             KEYTOUCH-EDITOR(8)