Provided by: grafx2_2.6-2_amd64 bug


       grafx2 - Ultimate 256-color bitmap paint program


       grafx2 [options] files...


       This manual page documents briefly the grafx2 command.

       grafx2  is  a  bitmap  paint  program  that  allows  you  to  draw  in  more than 60 video
       resolutions, including most of the standard Amiga resolutions : 320x200, 320x256, 320x512,
       640x256, 640x512, etc... provided your videocard knows how to handle them.

       This program is dedicated to everybody who knows what a single pixel is. Its layout is not
       very different from the famous Deluxe Paint or Brilliance, so it will  be  quite  easy  to
       handle  it  if  you know at least one of these programs.  If you aren't used to the art of
       drawing with up to 256 colors, it will be a little more difficult for you, but you  should
       give  it  a  try  (or more, because most of the power of this program won't show up on the
       first try).


       A summary of options is included below.  They can be prefixed by either / - or --

       -?, -h, -help
              Show summary of options.

       -wide  To emulate a video mode with wide pixels (2 x 1).

       -tall  To emulate a video mode with tall pixels (1 x 2).

              To emulate a video mode with double pixels (2 x 2).

       -wide2 To emulate a video mode with double wide pixels (4 x 2).

       -tall2 To emulate a video mode with double tall pixels (2 x 4).

              To emulate a video mode with triple pixels (3 x 3).

              To emulate a video mode with quadruple pixels (4 x 4).

       -rgb <n>
              To reduce RGB precision from 256 to n levels.

       -skin <filename>
              Use an alternate file for the menu graphics.

       -mode <videomode>
              To set a video mode listed with the -help parameter.


       User settings are stored in ~/.grafx2/gfx2.ini. This file is really meant to be edited  by
       the user and allows to tweak many aspects of the program.


       Since  grafx2 uses the SDL library for graphics and user input you can use control some of
       that    parts     using     the     SDL     environment     variables     described     at


       gimp(1), imagemagick(1).


       grafx2  was written by Adrien Destugues, Yves Rizoud, Peter Gordon, Markus Weiss, Rusback,
       Franck Charlet, Luc Schrijvers, Karl Maritaud, Guillaume Dorme, and Karl Bartel.

       This manual page was written  by  G├╝rkan  Myczko  <>,  for  the  Debian
       project (and may be used by others).

                                          April 14, 2011                                GRAFX2(1)