Provided by: joy2key_1.6.3-3_amd64 bug


       joy2key - Emulate keyboard events using a Joystick


       joy2key Usage: joy2key ["Window Name"]
              [ -rawconsole ]
              [ -terminal ]
              [ -X ]
              [ -axis [(axis0) low hi] [(axis1) low hi]  ...]
              [ -thresh [(axis0) low hi] [(axis1) low hi]  ...]
              [ -buttons [(button0)] [(button1)] [(button2)] ...]
              [ -dev {/dev/input/js0} ]
              [ -rcfile {.joy2keyrc} ]
              [ -config {no default} ]
              [ -autorepeat {(freq) 5} ]
              [ -deadzone {(percent) 50} ]

       note: [] denotes `optional' option or argument,
             () hints at the wanted arguments for options
             {} denotes default (compiled-in) parameters

       (note: defaults may have been changed by editing joy2key.c)


       joy2key  monitors the joystick (normally /dev/input/js0) and sends keyboard events to an X
       window, terminal, or raw console.  In the case of X, xwininfo(1) is used  to  retrive  the
       window  ID,  which  should  not  be  a  problem  as this is a standard utility in most X11
       distributions.    To   find   the   symbolic   name   of    a    particular    key,    see
       include/X11/keysymdef.h.  In terminal mode, joy2key sends the ascii character given on the
       command line (that is, "joy2key -buttons a"  means  send  lowercase  'a'  when  the  first
       joystick   button   is  pushed).   In  raw  console  mode,  please  consult  the  document
       "rawscancodes" included in this distribution for the proper scancodes.

       -X     Send X events.  May be compiled out of your copy of joy2key.

              For SVGALIB and similar  programs  that  put  the  keyboard  in  raw  mode.   Sends
              scancodes.  May be compiled out of your copy of joy2key.

              Send ascii characters.  May be compiled out of your copy of joy2key.

       -axis  Specifies actions to send when passing low/high values for each axis.  Specified in
              pairs, from axis0 ... axisN, that is, the X axis is axis0, then the Y axis (axis1),
              then if you have a joystick hat that may be axis 2 and 3, etc.  To figure out which
              axis is which, use the jstest program that comes with the joystick driver.

              Similar to -arrows, but for buttons.  Goes from button0 ... buttonN, specifying key
              to  send  for  each  button  on  joystick.  Use the jstest program to determine the
              numbering for each button.

              Specifies low/high thresholds to use (i.e.  at  what  point  moving  the  stick  or
              pressing the gamepad triggers an event) in pairs, for each joystick axis.

       -dev   Specifies joystick device to use.  Defaults /dev/input/js0 (first joystick)

              Turns  on  and optionally specifies autorepeat frequency, i.e.  the number of times
              per second a button which is held down will be repeated.

              Controls sensitivity when manually calibrating.

              Sets the rc file to look in.

              Reads in a config in an rc file.


       /dev/js[01] The joystick driver.  Must be installed for joy2key  to  work.   Joy2key  only
       supports  versions  1.0+  of the joystick driver.  Older versions of joy2key use the 0.8.0
       joystick driver.  If for some reason a 1.0+ joystick driver does not  work  for  you,  use
       joy2key 1.2.

       The Linux joystick driver is available at

       ~/.joy2keyrc Rc file searched for commands in -config.

       The joy2key homepage is located at:


       I don't like writing man pages, so this man page may be buggy :)


       This is free software under the GNU General Public License.  See COPYING in the archive to
       more information.

                                          17 August 1998                               JOY2KEY(1)