Provided by: libnvtt-bin_2.0.8-1+dfsg-8.1build1_amd64
nvcompress - Compresses the given image and produces a DDS file.
nvcompress [OPTION] INFILE [OUTFILE]
nvcompress is part of the NVIDIA texture toolset. The tool compresses the given infile into a dds file.
-color The input image is a color map (default). -alpha The input image has an alpha channel used for transparency. -normal The input image is a normal map. -tonormal Convert input to normal map. -clamp Clamp wrapping mode (default). -repeat Repeat wrapping mode. -nomips Disable mipmap generation.
-fast Fast compression. -nocuda Do not use cuda compressor. -rgb RGBA format -bc1 BC1 format (DXT1) -bc1n BC1 normal map format (DXT1nm) -bc1a BC1 format with binary alpha (DXT1a) -bc2 BC2 format (DXT3) -bc3 BC3 format (DXT5) -bc3n BC3 normal map format (DXT5nm) -bc4 BC4 format (ATI1) -bc5 BC5 format (3Dc/ATI2)
nvcompress is part of the NVIDIA texture tools This manual page was written by Lennart Weller <firstname.lastname@example.org>, for the Debian project (but may be used by others). January 10, 2012 NVCOMPRESS(1)