Provided by: soundscaperenderer-common_0.5.0~dfsg-3_all bug


       ssr - SoundScape Renderer


       USAGE: ssr [OPTIONS] <scene-file>

       The SoundScape Renderer (SSR) is a tool for real-time spatial audio reproduction providing
       a variety of rendering algorithms.


       ssr is a wrapper that allows you to select a rendering algorithm via an option.  Depending
       on  the  renderer  chosen,  you can/must specify additional options.  To get a list of all
       available options, run

              ssr --help

       Following is a list of options to choose a rendering algorithm:

              binaural rendering (default)

       --brs  binaural room synthesis

       --wfs  wave field synthesis

       --aap  ambisonics amplitude panning

       --vbap vector-based amplitude panning

              near-field-compensated higher-order-ambisonics

              generic rendering algorithm

       --help Print help on available (additional) options.


       This manual page was written by IOhannes m zmölnig <> for the Debian system
       (but may be used by others).  Permission is granted to copy, distribute and/or modify this
       document under the terms of the GNU General Public License, Version 3 or any later version
       published by the Free Software Foundation.

       On  Debian  systems,  the  complete text of the GNU General Public License can be found in
       /usr/share/common-licenses/GPL.  (END)