Provided by: soundscaperenderer-common_0.5.0~dfsg-3_all
ssr - SoundScape Renderer
USAGE: ssr [OPTIONS] <scene-file> The SoundScape Renderer (SSR) is a tool for real-time spatial audio reproduction providing a variety of rendering algorithms.
ssr is a wrapper that allows you to select a rendering algorithm via an option. Depending on the renderer chosen, you can/must specify additional options. To get a list of all available options, run ssr --help Following is a list of options to choose a rendering algorithm: --binaural binaural rendering (default) --brs binaural room synthesis --wfs wave field synthesis --aap ambisonics amplitude panning --vbap vector-based amplitude panning --nfc-hoa near-field-compensated higher-order-ambisonics --generic generic rendering algorithm --help Print help on available (additional) options.
This manual page was written by IOhannes m zmölnig <firstname.lastname@example.org> for the Debian system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 3 or any later version published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. (END)