Provided by: libclass-data-accessor-perl_0.04004-2_all bug


       Class::Data::Accessor - Inheritable, overridable class and instance data accessor creation


         package Stuff;
         use base qw(Class::Data::Accessor);

         # Set up DataFile as inheritable class data.

         # Declare the location of the data file for this class.

         # Or, all in one shot:
         Stuff->mk_classaccessor(DataFile => '/etc/stuff/data');

         Stuff->DataFile; # returns /etc/stuff/data

         my $stuff = Stuff->new; # your new, not ours

         $stuff->DataFile; # returns /etc/stuff/data

         $stuff->DataFile('/etc/morestuff'); # sets it on the object

         Stuff->DataFile; # still returns /etc/stuff/data


       This module is now deprecated!

       Please consider using Class::Accessor::Grouped or Moose

       Class::Data::Accessor is the marriage of Class::Accessor and Class::Data::Inheritable into
       a single module. It is used for creating accessors to class data that overridable in
       subclasses as well as in class instances.

       For example:


       will generate the method Suitcase() in the class Pere::Ubu.

       This new method can be used to get and set a piece of class data.

         $suitcase = Pere::Ubu->Suitcase;

       Taking this one step further, you can make a subclass that inherits from Pere::Ubu:

         package Raygun;
         use base qw(Pere::Ubu);

         # Raygun's suitcase is Red.
         $suitcase = Raygun->Suitcase;

       Raygun inherits its Suitcase class data from Pere::Ubu.

       Inheritance of class data works analogous to method inheritance.  As long as Raygun does
       not "override" its inherited class data (by using Suitcase() to set a new value) it will
       continue to use whatever is set in Pere::Ubu and inherit further changes:

         # Both Raygun's and Pere::Ubu's suitcases are now Blue

       However, should Raygun decide to set its own Suitcase() it has now "overridden" Pere::Ubu
       and is on its own, just like if it had overridden a method:

         # Raygun has an orange suitcase, Pere::Ubu's is still Blue.

       Now that Raygun has overridden Pere::Ubu, further changes by Pere::Ubu no longer effect

         # Raygun still has an orange suitcase, but Pere::Ubu is using Samsonite.

       You can also override this class data on a per-object basis.  If $obj isa Pere::Ubu then

         $obj->Suitcase; # will return Samsonite

         $obj->Suitcase('Purple'); # will set Suitcase *for this object only*

       And after you've done that,

         $obj->Suitcase; # will return Purple


         Pere::Ubu->Suitcase; # will still return Samsonite

       If you don't want this behaviour use Class::Data::Inheritable instead.

       "mk_classaccessor" will die if used as an object method instead of as a class method.


         Class->mk_classaccessor($data_accessor_name => $value);

       This is a class method used to declare new class data accessors.  A new accessor will be
       created in the Class using the name from $data_accessor_name, and optionally initially
       setting it to the given value.

       To facilitate overriding, mk_classaccessor creates an alias to the accessor,
       _field_accessor().  So Suitcase() would have an alias _Suitcase_accessor() that does the
       exact same thing as Suitcase().  This is useful if you want to alter the behavior of a
       single accessor yet still get the benefits of inheritable class data.  For example.

         sub Suitcase {
             my($self) = shift;
             warn "Fashion tragedy" if @_ and $_[0] eq 'Plaid';


       Overriding accessors does not work in the same class as you declare the accessor in.  It
       only works in subclasses due to the fact that subroutines are loaded at compile time and
       accessors are loaded at runtime, thus overriding any subroutines with the same name in the
       same class.

       Takes a list of names and generates an accessor for each name in the list using


       Based on the creative stylings of Damian Conway, Michael G Schwern, Tony Bowden
       (Class::Data::Inheritable) and Michael G Schwern, Marty Pauley (Class::Accessor).

       Coded by Matt S Trout Tweaks by Christopher H. Laco.


       If your object isn't hash-based, this will currently break. My modifications aren't
       exactly sophisticated so far. or bug me on, nick mst or, nick


       This module is free software. It may be used, redistributed and/or modified under the same
       terms as Perl itself. (see and


       perltootc has a very elaborate discussion of class data in Perl.  Class::Accessor,