Provided by: libfont-ttf-perl_1.06-1_all bug


       Font::TTF::Manual - Information regarding the whole module set


       This document looks at the whole issue of how the various modules in the TrueType Font
       work together. As such it is partly information on this font system and partly information
       on TrueType fonts in general.

       Due to the inter-relation between so many tables in a TrueType font, different tables will
       make expectations as to which other tables exist. At the very least a font should consist
       of a "head" table and a "maxp" table. The system has been designed around the expectation
       that the necessary tables for font rendering in the Windows environment exist. But inter
       table dependencies have been kept to what are considered necessary.

       This module set is not meant as a simple to use, mindless, font editing suite, but as a
       low-level, get your hands dirty, know what you are doing, set of classes for those who
       understand the intricacies (and there are many) of TrueType fonts. To this end, if you get
       something wrong in the data structures, etc. then this module set won't tell you and will
       happily create fonts which don't work.

       At the time of writing, not every TrueType table in existence has been implemented! Only
       the core basic tables of TrueType 1.0 (i.e. no embedded bitmap tables, no postscript type
       tables, no OpenType tables and no GX tables) have been implemented. If you want to help by
       implementing another table or two, then please go ahead and send me your code. For a full
       list of tables, see Font::TTF::Font.

   Design Principles
       PERL is not C++. C++ encourages methods to be written for changing and reading each
       instance variable in a class. If we did this in this PERL program the results would be
       rather large and slow. Instead, since most access will be read access, we expose as much
       of the inner storage of an object to user access directly via hash lookup. The advantage
       this gives are great. For example, by following an instance variable chain, looking up the
       "yMax" parameter for a particular glyph becomes:


       Or, if we are feeling very lazy and don't mind waiting:


       The disadvantage of this method is that it behoves module users to behave themselves. Thus
       it does not hold your hand and ensure that if you make a change to a table, that the table
       is marked as dirty, or that other tables are updated accordingly.

       It is up to the application developer to understand the implications of the changes they
       make to a font, and to take the necessary action to ensure that the data they get out is
       what they want. Thus, you could go and change the "yMax" value on a glyph and output a new
       font with this change, but it is up to you to ensure that the font's bounding box details
       in the "head" table are correct, and even that your changing "yMax" is well motivated.

       To help with using the system, each module (or table) will not only describe the methods
       it supports, which are relatively few, but also the instance variables it supports, which
       are many. Most of the variables directly reflect table attributes as specified in the
       OpenType specification, available from Microsoft (<>),
       Adobe and Apple. A list of the names used is also given in each module, but not
       necessarily with any further description. After all, this code is not a TrueType manual as

       There are various conventions used in this system.

       Firstly we consider the documentation conventions regarding instance variables.  Each
       instance variable is marked indicating whether it is a (P)rivate variable which users of
       the module are not expected to read and certainly not write to or a (R)ead only variable
       which users may well want to read but not write to.


       This section examines various methods and how the various modules work with these methods.

   read and read_dat
       Before the data structures for a table can be accessed, they need to be filled in from
       somewhere. The usual way to do this is to read an existing TrueType font. This may be
       achieved by:

           $f = Font::TTF::Font->open($filename) || die "Unable to read $filename";

       This will open an existing font and read its directory header. Notice that at this point,
       none of the tables in the font have been read. (Actually, the "head" and "maxp" tables are
       read at this point too since they contain the commonly required parameters of):


       In order to be able to access information from a table, it is first necessary to "read"
       it. Consider trying to find the advance width of a space character (U+0020). The following
       code should do it:

           $f = Font::TTF::Font->open($ARGV[0]);
           $snum = $f->{'cmap'}->ms_lookup(0x0020);
           $sadv = $f->{'hmtx'}{'advance'}[$snum];
           print $sadv;

       This would result in the value zero being printed, which is far from correct.  But why?
       The first line would correctly read the font directory. The second line would, incidently,
       correctly locate the space character in the Windows cmap (assuming a non symbol encoded
       font). The third line would not succeed in its task since the "hmtx" table has not been
       filled in from the font file. To achieve what we want we would first need to cause it to
       be read:

           $sadv = $f->{'hmtx'}{'advance'}[$snum];

       Or for those who are too lazy to write multiple lines, "read" returns the object it reads.
       Thus we could write:

           $sadv = $f->{'hmtx'}->read->{'advance'}[$snum];

       Why, if we always have to read tables before accessing information from them, did we not
       have to do this for the "cmap" table? The answer lies in the method call. It senses that
       the table hasn't been read and reads it for us. This will generally happen with all method
       calls, it is only when we do direct data access that we have to take the responsibility to
       read the table first.

       Reading a table does not necessarily result in all the data being placed into internal
       data structures. In the case of a simple table "read" is sufficient.  In fact, the normal
       case is that "read_dat" reads the data from the file into an instance variable called '
       dat' (including the space) and not into the data structures.

       This is true except for the "glyph" class which represents a single glyph. Here the
       process is reversed. Reading a "glyph" reads the data for the glyph into the ' dat'
       instance variable and sets various header attributes for the glyph ("xMin", "numContours",
       etc.). The data is converted out of the variable into data structures via the "read_dat"

       The aim, therefore, is that "read" should do the natural thing (read into data structures
       for those tables and elements for which it is helpful -- all except "glyph" at present)
       and "read_dat" should do the unnatural thing: read just the binary data for normal tables
       and convert binary data to data structures for "glyph"s.

       In summary, therefore, use "read" unless you want to hack around with the internals of
       glyphs in which case see Font::TTF::Glyph for more details.

       The aim of this method is to allow the various data elements in a "read" font to update
       themselves. All tables know how to update themselves. All tables also contain information
       which cannot be updated but is new knowledge in the font.  As a result, certain tables do
       nothing when they are updated. We can, therefore, build an update hierarchy of tables,
       with the independent tables at the bottom and "Font" at the top:



       There is an important universal dependency which it is up to the user to
       keep up to date. This is C<maxp/numOfGlyphs> which is used to iterate over all
       the glyphs. Note that the glyphs themselves are not held in the C<glyph> table
       but in the C<loca> table, so adding glyphs, etc. automatically involves keeping
       the C<loca> table up to date.

   Creating fonts
       Suppose we were creating a font from scratch. How much information do we need to supply
       and how much will "update" do for us?

       The following information is required:

           $f->{'maxp'}{'numGlyphs'}   (doesn't come from $f->{'loca'}{'glyphs'})

       Pretty much everything else is calculated for you. Details of what is needed for a glyph
       may be found in Font::TTF::Glyph. Once we have all the information we need (and there is
       lots more that you could add) then we simply

           $f->dirty;          # mark all tables dirty
           $f->update;         # update the font


       Martin Hosken <>.  (see CONTRIBUTORS for other authors).


       Copyright (c) 1998-2016, SIL International (

       This module is released under the terms of the Artistic License 2.0.  For details, see the
       full text of the license in the file LICENSE.