Provided by: libroar-dev_1.0~beta12-2_amd64
roartips - Tips for RoarAudio users
roard [OPTIONS...] ... roarclient [OPTIONS...] ...
This manpage lists some tips for intermedia to advanced users of RoarAudio.
RoarAudio supports a lot of things you can change on the fly. This includes the volume for each stream as you may already noticed: If you cange the volume within a player only this stream is changed, other streams keep there loudness. There a a lot other things that can be changed on the fly. To do this there is a tool called roarctl(1). You may want to play around a bit with it. A good start are to try those two commands: roarctl --help roarctl allinfo The later one will show you all information current available of the server it self, the clients and the streams. This may include a lot of information.
There a serverel types of server addresses based on the protocol used to communicate. This lists the corrently implemented types in order of importance: /path/to/sock Path to UNIX Domain Socket. Example: /tmp/roar host, host:port This is used for connections over TCP/IP. If port is omitted the default port is used. Examples: audio.homeserver.local localhost:7564 node::, node::object, ::object, :: This is the way to specify a DECnet connection to node node's object object. Both may be omitted to use defaults. Default node name is local hosts node name. Examples: mynode:: ::roar yournode::yourroard +fork This starts a new roard for every roar_connect(3). This is used internaly by the lib to emulate EsounD's fallback.
ROAR_SERVER This variable contains the default server address. If some client does not allow a user to set a server address or to set a default value this one come into play. Examples: ROAR_SERVER=some.host ROAR_SERVER=another.host:port ROAR_SERVER=node:: ROAR_SERVER=/tmp/roar