Provided by: libsdl-perl_2.548-1build1_amd64 bug

NAME

       SDL - Simple DirectMedia Layer for Perl

CATEGORY

       Core

SYNOPSIS

        use SDL;

DESCRIPTION

       SDL_perl is a package of Perl modules that provide both functional and object oriented
       interfaces to the Simple DirectMedia Layer for Perl 5.  This package takes some liberties
       with the SDL API, and attempts to adhere to the spirit of both the SDL and Perl.  This
       document describes the low-level functional SDL Perl API.  For the object oriented
       programming interface please see the documentation provided on a per-class basis.

CONSTANTS

       The constants are not exported by default. You can export them by doing:

        use SDL ':all';

       or access them directly:

        SDL::SDL_INIT_AUDIO;

       or by choosing the export tags below:

       Export tag: ':init'

        SDL_INIT_AUDIO
        SDL_INIT_VIDEO
        SDL_INIT_CDROM
        SDL_INIT_EVERYTHING
        SDL_INIT_NOPARACHUTE
        SDL_INIT_JOYSTICK
        SDL_INIT_TIMER

METHODS

   init
        SDL::init( $flags );

       As with the C language API, SDL Perl initializes the SDL environment with the "SDL::init"
       subroutine.  This routine takes a mode flag constructed through the bitwise OR product of
       the "SDL_INIT_*" constants.  The $flags tell "SDL::init" which subsystems to initialize.

        SDL::init(SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);

       "SDL::init" returns 0 on success, or "-1" on error.

   init_sub_system
        SDL::init_sub_system( $flags );

       After SDL has been initialized with "SDL::init" you may initialize any uninitialized
       subsystems with "SDL::init_sub_system".  The $flags tell "SDL::init_sub_system" which
       subsystems to initialize, and are taken in the same way as "SDL::init".

       "SDL::init_sub_system" returns 0 on success, or "-1" on error.

   quit_sub_system
        SDL::quit_sub_system( $flags );

       "SDL::quit_sub_system" allows you to shut down a subsystem that has been previously
       initialized by "SDL::init" or "SDL::init_sub_system".  The $flags tell
       "SDL::quit_sub_system" which subsystems to shut down, and are taken in the same way as
       "SDL::init".

       "SDL::quit_sub_system" doesn't return any values.

   quit
        SDL::quit;

       "SDL::quit" Shuts down all SDL subsystems, unloads the dynamically linked library and
       frees the allocated resources.

       Note: This will be called automatically when Perl exits. You don't need to call this,
       except if you want to initialize SDL again after this.

       "SDL::quit" doesn't return any values.

   was_init
        my $flags = SDL::was_init( $flags );

       "SDL::was_init" allows you to see which SDL subsystems have been initialized.  The $flags
       tell "SDL::was_init" which subsystems to check, and are taken in the same way as
       "SDL::init".

       "SDL::was_init" returns a mask of the initialized subsystems it checks.  If $flags is 0 or
       "SDL_INIT_EVERYTHING", a mask of all initialized subsystems will be returned (this does
       not include "SDL_INIT_EVENTTHREAD" or "SDL_INIT_NOPARACHUTE").

        use SDL ':all';

        my $mask = SDL::was_init(SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
        if($mask & SDL_INIT_AUDIO and $mask & SDL_INIT_JOYSTICK) {
            # Both subsystems are initialized!
        }

   get_error
        my $error = SDL::get_error;

       Returns a scalar value containing the last error message set by the SDL library (if any).

   set_error_real
        SDL::set_error_real( $printf_format, @values )

       "SDL::set_error_real" sets the SDL error to a "printf" style formatted string.

       "SDL::set_error_real" doesn't return any values.

   clear_error
        SDL::clear_error;

       "SDL::clear_error" deletes all information about the last SDL error.  This is useful if
       the error has been handled by the program.

       "SDL::clear_error" doesn't return any values.

   version
        my $version = SDL::version;

       Returns an "SDL::Version" object of the SDL library at compile-time.

        use SDL;
        use SDL::Version;

        my $v = SDL::version;
        printf("got version: %d.%d.%d\n", $v->major, $v->minor, $v->patch);

   linked_version
       "SDL::linked_version" works in the same way as "SDL::version", but returns an
       "SDL::Version" object of the SDL library at link-time.

   get_ticks
        my $ticks = SDL::get_ticks;

       Returns the number of milliseconds since SDL library initialization.  This value wraps
       around if the program runs for more than 49.7 days

   get_handle
        my $win32_handle = SDL::get_handle;

       A video surface must be inited to get a handle.

   delay
        SDL::delay( $ms );

       "SDL::delay" waits the specified number of milliseconds before returning.  The actual
       delay may be longer than specified depending on the underlying OS.

       "SDL::delay" doesn't return anything.

        # Delay for half a second
        SDL::delay(500);

SDL Manual: Getting Started

       A new book has been started to provide a complete tutorial for SDL. See
       <http://bit.ly/hvxc9V>.

AUTHORS

   Project Founder
       David J. Goehrig

   Current Maintainers
       Kartik Thakore (kthakore)

       Tobias Leich (FROGGS)

   Core Developers and Contributors
       The following people have dedicated blood sweat and tears to making SDL Perl possible.

       See the impact graph <https://github.com/PerlGameDev/SDL/graphs/impact> on our github
       repository.

       Andy Bakun <sdlperl@thwartedefforts.org>

       Benedikt Meurer <bmeurer@fwdn.de>

       Blaise Roth (Blaizer) <blaizer@cpan.org>

       Breno G. de Oliveira (garu)

       Brian Cassidy (bricas)

       chromatic <chromatic@wgz.org>

       Daniel Mantovani <daniel.oliveira.mantovani@gmail.com>

       Daniel Ruoso http://daniel.ruoso.com/

       David J. Goehrig <dgoehrig@cpan.org>

       Dustin Mays (dorkfish) <dork.fish.wat.@gmail.com>

       Fedora

       Gabor Szabo (szabgab) <szabgab@gmail.com>

       Guillaue Cottenceau (gc) <gc@mandrakesoft.com>

       Heikki MehtA~nen (hmehta/hejki) <heikki@mehtanen.fi>

       James King

       James Wright <jwright@cpan.org>

       Jeffrey T. Palmer (jtpalmer) <jeffrey.t.palmer@gmail.com>

       Kartik Thakore (kthakore) <thakore.kartik@gmail.com>

       KatrinaTheLamia

       kmx <kmx@cpan.org>

       Luke

       Michael Lamertz <mike@perl-ronin.de>

       morgoth.666

       Peter BARABAS <z0d@artifact.hu>

       Russell Valentine <russ_allegro@yahoo.com>

       Ryan Hanlon

       Stephane Desneux <sdx@desneux.com>

       Tels <http://www.bloodgate.com>

       Thomas Tongue

       Tobias Leich (FROGGS)

       Tony C

       Yuval Kogman (nothingmuch)

       Wayne Keenan <wayne@metaverse.fsnet.co.uk>

       If you would like to contribute to SDL Perl, please post a message on the mailing list:

       sdl-devel@perl.org

       And request access to the github repository. Or drop us a line on #sdl over at
       irc.perl.org

COPYRIGHT & LICENSE

       Copyright 2002-2010 SDL Authors as listed above, all rights reserved.

       This program is free software; you can redistribute it and/or modify it under the same
       terms as Perl itself.

DISCLAIMER OF WARRANTY

       BECAUSE THIS SOFTWARE IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE SOFTWARE,
       TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE
       COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE SOFTWARE "AS IS" WITHOUT WARRANTY OF
       ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
       WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO
       THE QUALITY AND PERFORMANCE OF THE SOFTWARE IS WITH YOU. SHOULD THE SOFTWARE PROVE
       DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR, OR CORRECTION.

       IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT
       HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE SOFTWARE AS PERMITTED BY
       THE ABOVE LICENCE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL,
       INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
       SOFTWARE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
       LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE SOFTWARE TO OPERATE WITH ANY
       OTHER SOFTWARE), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
       SUCH DAMAGES.