Provided by: libsdl-perl_2.548-1build1_amd64 bug

NAME

       SDL::CookBook::PDL -- CookBook for SDL + PDL

       PDL provides great number crunching capabilities to Perl and SDL provides game-developer
       quality real-time bitmapping and sound.  You can use PDL and SDL ''together'' to create
       real-time, responsive animations and simulations.  In this section we will go through the
       pleasures and pitfalls of working with both powerhouse libraries.

   CATEGORY
       Cookbook

Creating a SDL Surface piddle

       PDL's core type is a piddle. Once a piddle is provided to PDL it can go do a numerous
       amounts of things. Please see the example in 'examples/cookbook/pdl.pl' that came with
       this module.

   Creating a simple piddle
       First lets get the right modules.

         use PDL;
         use SDL::Rect;
         use SDL::Video;
         use SDL::Surface;
         use SDL::PixelFormat;

       Suppose you want a surface of size (200,400) and 32 bit (RGBA).

          my ( $bytes_per_pixel, $width, $height ) = ( 4, 200, 400 );

       Define the $width, $height and $bytes_per_pixel. Your $bytes_per_pixel is the number of
       bits (in this case 32) divided by 8 bits per byte. Therefore for our 32 bpp we have 4 Bpp;

          my $piddle  = zeros( byte, $bytes_per_pixel, $width, $height );

       Create a normal $piddle with zeros, byte format and the Bpp x width x height dimensions.

          my $pointer = $piddle->get_dataref();

       Here is where we get the actual data the piddle is pointing to. We will have SDL create a
       new surface from this function.

          my $surface = SDL::Surface->new_from( $pointer, $width, $height, 32,
               $width * $bytes_per_pixel );

       Using the same dimensions we create the surface using new_form. The width *  Bpp is the
       scanline (pitch) of the surface in bytes.

          warn "Made surface of $width, $height and ". $surface->format->BytesPerPixel;
          return ( $piddle, $surface );

       Finally make sure that the surface actually has the correct dimensions we gave.

       NOTE: $surface->format->BytesPerPixel must return 1,2,3,4. !!

       Now you can blit and use the surface as needed; and do PDL operations as required.

   Operating on the Surface safely
       To make sure SDL is in sync with the data. You must call SDL::Video::lock before doing PDL
       operations on the piddle.

           SDL::Video::lock_surface($surface);

           $piddle->mslice( 'X', [ rand(400), rand(400), 1 ], [ rand(200), rand(200), 1 ] )
               .= pdl( rand(225), rand(225), rand(255), 255 );

       After that you can unlock the surface to blit.

           SDL::Video::unlock_surface($surface);

   Error due to BPP at blitting
       When blitting the new surface check for the return value to see if there has been a
       problem.

           my $b = SDL::Video::blit_surface(
               $surface,  SDL::Rect->new( 0, 0, $surface->w, $surface->h ),
               $app, SDL::Rect->new(  ( $app->w - $surface->w ) / 2, ( $app->h - $surface->h ) / 2, $app->w, $app->h )
              );

           die "Could not blit: " . SDL::get_error() if ( $b == -1 );

       If the error message is 'Blit combination not supported' that means that the BPP is
       incorrect or inconsistent with the dimensions.  After that a simple update_rect will so
       your new surface on the screen.

AUTHORS

       See "AUTHORS" in SDL.