Provided by: libsdl-perl_2.548-1build1_amd64 bug


       SDL::CookBook::PDL -- CookBook for SDL + PDL

       PDL provides great number crunching capabilities to Perl and SDL provides game-developer
       quality real-time bitmapping and sound.  You can use PDL and SDL ''together'' to create
       real-time, responsive animations and simulations.  In this section we will go through the
       pleasures and pitfalls of working with both powerhouse libraries.


Creating a SDL Surface piddle

       PDL's core type is a piddle. Once a piddle is provided to PDL it can go do a numerous
       amounts of things. Please see the example in 'examples/cookbook/' that came with
       this module.

   Creating a simple piddle
       First lets get the right modules.

         use PDL;
         use SDL::Rect;
         use SDL::Video;
         use SDL::Surface;
         use SDL::PixelFormat;

       Suppose you want a surface of size (200,400) and 32 bit (RGBA).

          my ( $bytes_per_pixel, $width, $height ) = ( 4, 200, 400 );

       Define the $width, $height and $bytes_per_pixel. Your $bytes_per_pixel is the number of
       bits (in this case 32) divided by 8 bits per byte. Therefore for our 32 bpp we have 4 Bpp;

          my $piddle  = zeros( byte, $bytes_per_pixel, $width, $height );

       Create a normal $piddle with zeros, byte format and the Bpp x width x height dimensions.

          my $pointer = $piddle->get_dataref();

       Here is where we get the actual data the piddle is pointing to. We will have SDL create a
       new surface from this function.

          my $surface = SDL::Surface->new_from( $pointer, $width, $height, 32,
               $width * $bytes_per_pixel );

       Using the same dimensions we create the surface using new_form. The width *  Bpp is the
       scanline (pitch) of the surface in bytes.

          warn "Made surface of $width, $height and ". $surface->format->BytesPerPixel;
          return ( $piddle, $surface );

       Finally make sure that the surface actually has the correct dimensions we gave.

       NOTE: $surface->format->BytesPerPixel must return 1,2,3,4. !!

       Now you can blit and use the surface as needed; and do PDL operations as required.

   Operating on the Surface safely
       To make sure SDL is in sync with the data. You must call SDL::Video::lock before doing PDL
       operations on the piddle.


           $piddle->mslice( 'X', [ rand(400), rand(400), 1 ], [ rand(200), rand(200), 1 ] )
               .= pdl( rand(225), rand(225), rand(255), 255 );

       After that you can unlock the surface to blit.


   Error due to BPP at blitting
       When blitting the new surface check for the return value to see if there has been a

           my $b = SDL::Video::blit_surface(
               $surface,  SDL::Rect->new( 0, 0, $surface->w, $surface->h ),
               $app, SDL::Rect->new(  ( $app->w - $surface->w ) / 2, ( $app->h - $surface->h ) / 2, $app->w, $app->h )

           die "Could not blit: " . SDL::get_error() if ( $b == -1 );

       If the error message is 'Blit combination not supported' that means that the BPP is
       incorrect or inconsistent with the dimensions.  After that a simple update_rect will so
       your new surface on the screen.


       See "AUTHORS" in SDL.