Provided by: libsdl-perl_2.548-1build1_amd64
SDL::Mixer::MixChunk -- SDL Bindings for structure SDL_MixChunk
use SDL; use SDL::Mixer::MixChunk; my $mix_chunk = SDL::Mixer::Music::load_WAV('sample.wav'); printf("length of audio data is %d bytes\n", $mix_chunk->alen); printf("volume is %d\n", $mix_chunk->volume);
Stores audio data in memory. Note: It's a bad idea to free a chunk that is still being played...
alen length of audio data in bytes volume Per-sample volume, 0-128 (normally "MIX_MAX_VOLUME" after loading)
See "AUTHORS" in SDL.