Provided by: libsdl1.2-dev_1.2.15+dfsg2-5_amd64 bug


       SDL_AddTimer  -  Add  a  timer  which  will  call a callback after the specified number of
       milliseconds has elapsed.


       #include "SDL.h"

       SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);


       /* type definition for the "new" timer callback function */
       typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);


       Adds a callback function to be run after the specified number of milliseconds has elapsed.
       The callback function is passed the current timer interval and the user supplied parameter
       from the SDL_AddTimer call and returns the next timer interval. If the returned value from
       the  callback  is the same as the one passed in, the periodic alarm continues, otherwise a
       new alarm is scheduled.

       To cancel a currently running timer call SDL_RemoveTimer with the timer ID  returned  from

       The  timer  callback function may run in a different thread than your main program, and so
       shouldn't call any functions from  within  itself.  You  may  always  call  SDL_PushEvent,

       The  granularity  of  the timer is platform-dependent, but you should count on it being at
       least 10 ms as this is the most common number. This means that if  you  request  a  16  ms
       timer,  your  callback  will  run  approximately 20 ms later on an unloaded system. If you
       wanted to set a flag signaling a frame update at 30 frames per second (every 33  ms),  you
       might  set  a  timer  for 30 ms (see example below). If you use this function, you need to
       pass SDL_INIT_TIMER to SDL_Init.


       Returns an ID value for the added timer or NULL if there was an error.


       my_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param);


       SDL_RemoveTimer, SDL_PushEvent