Provided by: libsdl1.2-dev_1.2.15+dfsg2-5_amd64
SDL_GetKeyState - Get a snapshot of the current keyboard state
#include "SDL.h" Uint8 *SDL_GetKeyState(int *numkeys);
Gets a snapshot of the current keyboard state. The current state is return as a pointer to an array, the size of this array is stored in numkeys. The array is indexed by the SDLK_* symbols. A value of 1 means the key is pressed and a value of 0 means its not. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller. Note: Use SDL_PumpEvents to update the state array.
Uint8 *keystate = SDL_GetKeyState(NULL); if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed. ");
SDL Key Symbols, SDL_PumpEvents