Provided by: libsdl1.2-dev_1.2.15+dfsg2-5_amd64 bug


       SDL_SetPalette - Sets the colors in the palette of an 8-bit surface.


       #include "SDL.h"

       int SDL_SetPalette(SDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int


       Sets a portion of the palette for the given 8-bit surface.

       Palettized (8-bit) screen surfaces with  the  SDL_HWPALETTE  flag  have  two  palettes,  a
       logical  palette that is used for mapping blits to/from the surface and a physical palette
       (that determines how the hardware will map the colors  to  the  display).  SDL_BlitSurface
       always  uses  the  logical  palette  when  blitting surfaces (if it has to convert between
       surface pixel formats). Because of this, it is often useful to  modify  only  one  or  the
       other  palette  to  achieve  various  special  color  effects  (e.g., screen fading, color
       flashes, screen dimming).

       This function can modify either the logical or physical palette by specifing SDL_LOGPAL or
       SDL_PHYSPALthe in the flags parameter.

       When surface is the surface associated with the current display, the display colormap will
       be updated with the requested colors. If SDL_HWPALETTE was set in SDL_SetVideoMode  flags,
       SDL_SetPalette  will  always return 1, and the palette is guaranteed to be set the way you
       desire, even if the window colormap has to be warped or run under emulation.

       The color components of a SDL_Color structure are 8-bits in size, giving you  a  total  of
       256^3=16777216 colors.


       If surface is not a palettized surface, this function does nothing, returning 0. If all of
       the colors were set as passed to SDL_SetPalette, it will return 1. If not  all  the  color
       entries  were  set  exactly as given, it will return 0, and you should look at the surface
       palette to determine the actual color palette.


               /* Create a display surface with a grayscale palette */
               SDL_Surface *screen;
               SDL_Color colors[256];
               int i;
               /* Fill colors with color information */

               /* Create display */
               screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
                 printf("Couldn't set video mode: %s
       ", SDL_GetError());

               /* Set palette */
               SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);


       SDL_SetColors, SDL_SetVideoMode, SDL_Surface, SDL_Color