Provided by: libsdl1.2-dev_1.2.15+dfsg2-5_amd64 bug


       SDL_Surface - Graphical Surface Structure


       typedef struct SDL_Surface {
               Uint32 flags;                           /* Read-only */
               SDL_PixelFormat *format;                /* Read-only */
               int w, h;                               /* Read-only */
               Uint16 pitch;                           /* Read-only */
               void *pixels;                           /* Read-write */

               /* clipping information */
               SDL_Rect clip_rect;                     /* Read-only */

               /* Reference count -- used when freeing surface */
               int refcount;                           /* Read-mostly */

            /* This structure also contains private fields not shown here */
       } SDL_Surface;


       flags               Surface flags

       format              Pixel format

       w, h                Width and height of the surface

       pitch               Length of a surface scanline in bytes

       pixels              Pointer to the actual pixel data

       clip_rect           surface clip rectangle


       SDL_Surface's  represent  areas  of  "graphical"  memory, memory that can be drawn to. The
       video   framebuffer   is   returned   as   a   SDL_Surface   by    SDL_SetVideoMode    and
       SDL_GetVideoSurface.  Most  of  the fields should be pretty obvious. w and h are the width
       and height of the surface in pixels. pixels is a pointer to the  actual  pixel  data,  the
       surface  should be locked before accessing this field. The clip_rect field is the clipping
       rectangle as set by SDL_SetClipRect.

       The following are supported in the flags field.

       SDL_SWSURFACE       Surface is stored in system memory

       SDL_HWSURFACE       Surface is stored in video memory

       SDL_ASYNCBLIT       Surface uses asynchronous blits if possible

       SDL_ANYFORMAT       Allows any pixel-format (Display surface)

       SDL_HWPALETTE       Surface has exclusive palette

       SDL_DOUBLEBUF       Surface is double buffered (Display surface)

       SDL_FULLSCREEN      Surface is full screen (Display Surface)

       SDL_OPENGL          Surface has an OpenGL context (Display Surface)

       SDL_OPENGLBLIT      Surface supports OpenGL blitting (Display Surface)

       SDL_RESIZABLE       Surface is resizable (Display Surface)

       SDL_HWACCEL         Surface blit uses hardware acceleration

       SDL_SRCCOLORKEY     Surface use colorkey blitting

       SDL_RLEACCEL        Colorkey blitting is accelerated with RLE

       SDL_SRCALPHA        Surface blit uses alpha blending

       SDL_PREALLOC        Surface uses preallocated memory