Provided by: libsdl-perl_2.548-1build1_amd64 bug

NAME

       SDLx::Surface - Graphic surface matrix extension

CATEGORY

       Extension

SYNOPSIS

        use SDL;
        use SDL::Video;
        use SDLx::Surface;

        # Create the main surface (display)
        SDL::init(SDL_INIT_VIDEO);
        my $display = SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE);

        my $surf_matrix = SDLx::Surface->new( surface => $display);

        $surf_matrix->[10][10] = 0xFFFF; #for 16bpp write white at x = 10 and y=10

        $surf_matrix->surface( $new_surface );

        my $orig_surface = $surf_matrix->surface();

DESCRIPTION

       An "SDLx::Surface" allows matrix read and write to a surface, safely.

CONSTRUCTOR

   new
       Takes a SDL::Surface in hash format.

       If a surface is passed to 'surface =>' that is loaded. Otherwise you can define at least a
       width and a height.

               SDLx::Surface->new(  surface => $surface) # The $surface is loaded

               SDLx::Surface->new( width=> 400, height=>200)
                       # A SDL::Surface->new( SDL_ANYFORMAT, 400, 200, 32) is loaded

               SDLx::Surface->new( width=> 400, height=>200, flags=> SDL_SWSURFACE, depth=>24 )
                       # A SDL::Surface->new( SDL_SWSURFACE, 400, 200, 24) is loaded

               SDLx::Surface->new( width=> 400, height=>200, flags=> SDL_SWSURFACE, depth=>32, greenmask=>0xFF000000 )
                       # A SDL::Surface->new( SDL_ANYFORMAT, 400, 200, 32, 0, 0xFF000000,0, 0, 0 ) is loaded
               SDLx::Surface->new( w => 1, h => 1, color => 0xFF0000FF )
                       # A SDL::Surface->new( SDL_ANYFORMAT, 1, 1, 32, 0, 0, 0, 0 ) is loaded
                       all pixels are colored with color (red)

   display
       If SDLx::App::new or SDL::Video::get_video_mode called before then:

        my $appx = SDLx::Surface::display();

       gets the display if it is already made. Passed options are ignored. Otherwise you can
       quickly make the display with :

        SDLx::Surface::display( width => 20, height => 20) #depth => 32 and SDL_ANYFORMAT used

       or you can also pass flags and depth.

        SDLx::Surface::display( width => 20, height => 20, flags=> SDL_HWSURFACE, depth=>24)

       You can also use the keys "w" and "h" in place of "width" and "height", as with "new".

       Get or create the main display surface and attach to a "SDLx::Surface".

   duplicate
       Does a attributes only, no pixel, copy of another SDLx::Surface.

ATTRIBUTES

   surface
       If a SDL::Surface is passed it is attached to the matrix. Returns the SDL::Surface that is
       currently attached to this SDLx::Surface

   w, h, format, pitch, flags
       Returns the inner SDL::Surface's respective attribute. See "SDL::Surface".

   clip_rect
       Sets the passed "SDL::Rect" as the new clip_rect for the surface. Returns the
       SDL::Surface's clip_rect. See SDL::Video::get_clip_rect and SDL::Video::set_clip_rect.
       =head1 EXTENSIONS

   load
        my $surface = SDLx::Surface->load( 'hero.png' );
        my $surface = SDLx::Surface->load( 'hero.dat', 'bmp' );

       Loads the given image file into a new SDLx::Surface surface. A new surface is always
       created, even if you call it from an already crafted object. Croaks on errors such as no
       support built for that image extension or a file reading error (the error message is
       SDL::get_error and should give more details).

       Note that load() will automatically figure out the extension based on the filename you
       provide. If you wish to force an extension for whatever reason (like having a filename
       with a different extension or none at all), you can optionally pass the file type as a
       second parameter. Case is not relevant.

       If you don't have SDL_image in your build, only bitmap images will be supported.

       Returns the new Surface.

   blit
        $sdlx_surface->blit( $dest, $src_rect, $dest_rect );

       Blits "SDLx::Surface" onto $dest surface.  $src_rect or $dest_rect are optional. If
       $src_rect is omitted, it will be the size of the entire surface. If $dest_rect is omitted,
       it will be blitted at "(0, 0)". $src_rect or $dest_rect can be array refs or "SDL::Rect".
       $dest can be "SDLx::Surface" or "SDL::Surface".

       Note that the final blit rectangle is stored in $dest_rect after clipping is performed.

       Returns $self

   blit_by
        $sdlx_surface->blit_by( $src, $src_rect, $dest_rect );

       Does the same as "blit" but the "SDLx::Surface" is the one being blitted to.  This is
       useful when the surface you have isn't an "SDLx::Surface", but the surface it is being
       blitted to is.

       Note that the final blit rectangle is stored in $dest_rect after clipping is performed.

   flip
       Applies SDL::Video::flip to the Surface, with error checking.

       Returns $self

   update
        $sdlx_surface->update(); # whole surface is updated
        $sdlx_surface->update([0,0,1,1]); # only that area (0,0,1,1) is updated

        $sdlx_surface->update( [ SDL::Rect->new(0,0,1,2) ... ]); # defined rects are updated

       Applies SDL::Video::update_rect for no rect or 1 array ref. Applies
       SDL::Video::update_rects for array of SDL::Rects.

       Returns $self

   draw_rect
        $sdlx_surface->draw_rect( [$x,$y,$w,$h], 0xFFFF00FF );
        $sdlx_surface->draw_rect( SDL::Rect->new($x,$y,$w,$h), 0xFFFF00FF );

       Draws a rect on the surface with the given color. If the rect is omitted, the colored rect
       will be drawn to the entire surface.

       Returns $self

   draw_line
        $sdlx_surface->draw_line( [$x1, $y1], [$x2, $y2], $color, $antialias); # $color is a number
        $sdlx_surface->draw_line( [$x1, $y1], [$x2, $y2], \@color, $antialias); #

       Draws a line on the surface. Antialias is turned on if $antialias is true.

       Returns $self

   draw_circle
        $sdlx_surface->draw_circle( [$x1, $y1], $radius, \@color, $antialias );

       Draws an unfilled circle at "($x1,$y1)" of size $radius and $color.  Antialias is turned
       on if $antialias is true.  Returns $self

   draw_circle_filled
        $sdlx_surface->draw_circle_filled( [$x1, $y1], $radius, \@color );

       Draws an filled circle at "($x1,$y1)" of size $radius and $color.  Antialias is turned on
       automatically.  Returns $self

   draw_trigon
        $sdlx_surface->draw_trigon( [ [$x1, $y1], [$x2, $y2], [$x3, y3] ], \@color, $antialias );

       Draws an unfilled trigon (triangle) with vertices "($x1,$y1)", "($x2,$y2)", "($x3,$y3)"
       and $color.  Antialias is turned on if $antialias is true.  Returns $self

   draw_trigon_filled
        $sdlx_surface->draw_trigon_filled( [ [$x1, $y1], [$x2, $y2], [$x3, y3] ], \@color );

       Draws an filled trigon (triangle) with vertices "($x1,$y1)", "($x2,$y2)", "($x3,$y3)" and
       $color.  Antialias is turned on automatically.  Returns $self

   draw_polygon
        $sdlx_surface->draw_polygon( [ [$x1, $y1], [$x2, $y2], [$x3, y3], ... ], \@color, $antialias );

       Draws an unfilled polygon with vertices "($xN,$yN)" and $color.  Antialias is turned on if
       $antialias is true.  Returns $self

   draw_polygon_filled
        $sdlx_surface->draw_polygon_filled( [ [$x1, $y1], [$x2, $y2], [$x3, y3], ... ], \@color );

       Draws an filled polygon with vertices "($xN,$yN)" and $color.  Antialias is turned on
       automatically.  Returns $self

   draw_arc
        $sdlx_surface->draw_arc( [ $x, $y ], $radius, $start, $end, $color );

       Draws an arc around "($x,$y)" with $radius, $start radius, $end radius and $color.

       Returns $self

   draw_ellipse
        $sdlx_surface->draw_ellipse( [ $x, $y ], $rx, $ry, $color );

       Draws an unfilled ellipse centered at "($x,$y)" with horizontal radius $rx, vertical
       radius $ry and $color.  Antialias is turned on if $antialias is true.

       Returns $self

   draw_ellipse_filled
        $sdlx_surface->draw_ellipse_filled( [ $x, $y ], $rx, $ry, $color );

       Draws an filled ellipse centered at "($x,$y)" with horizontal radius $rx, vertical radius
       $ry and $color.  Antialias is turned on automatically.

       Returns $self

   draw_bezier
        $sdlx_surface->draw_bezier( [ [$x1, $y1], [$x2, $y2], [$x3, y3], ... ], $s, $color );

       Draws a bezier curve of points "($xN,$yN)" using $s steps for interpolation and $color.
       Antialias is turned on automatically.

       Returns $self

   draw_gfx_text
       Draw text using gfx (not pretty but fast) at give vector, color.

        $surf->draw_gfx_text( [0,0], 0xffffffff, "fooo");
        $surf->draw_gfx_text( [10,10], [20,20,20,20], "fooo");

       You can also set the gfx font but passing a hash reference as shown below.

        my $f = '';
        open( my $FH, '<', 'test/data/5x7.fnt');
        binmode ($FH);
        read($FH, $f, 4096);
        close ($FH);

        my $font =  {data=>$f, cw => 5, ch => 7};
        $surf->draw_gfx_text( [0,0], 0xffffffff, "fooo", $font );

       Returns $self

AUTHORS

       See "AUTHORS" in SDL.