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       bssp - Bundle Streaming Service Protocol (BSSP) communications library


           #include "bssp.h"

           typedef enum
               BsspNoNotice = 0,
           } BsspNoticeType;

           [see description for available functions]


       The bssp library provides functions enabling application software to use BSSP to send and
       receive streaming data in bundles.

       BSSP is designed to forward streaming data in original transmission order wherever
       possible but to retransmit data as necessary to ensure that the entire stream is available
       for playback eventually.  To this end, BSSP uses not one but two underlying "link service"
       channels: (a) an unreliable "best efforts" channel, for data items that are successfully
       received upon initial transmission over every extent of the end-to-end path, and (b) a
       "reliable" channel, for data items that were lost at some point, had to be retransmitted,
       and therefore are now out of order.  The BSS library at the destination node supports
       immediate "real-time" display of all data received on the "best efforts" channel in
       transmission order, together with database retention of all data eventually received on
       the "reliable" channel.

       The BSSP notion of engine ID corresponds closely to the Internet notion of a host, and in
       ION engine IDs are normally indistinguishable from node numbers including the node numbers
       in Bundle Protocol endpoint IDs conforming to the "ipn" scheme.

       The BSSP notion of client ID corresponds closely to the Internet notion of "protocol
       number" as used in the Internet Protocol.  It enables data from multiple applications --
       clients -- to be multiplexed over a single reliable link.  However, for ION operations we
       normally use BSSP exclusively for the transmission of Bundle Protocol data, identified by
       client ID = 1.

       int bssp_attach()
           Attaches the application to BSSP functionality on the lcoal computer.  Returns 0 on
           success, -1 on any error.

       void bssp_detach()
           Terminates all access to BSSP functionality on the local computer.

       int bssp_engine_is_started()
           Returns 1 if the local BSSP engine has been started and not yet stopped, 0 otherwise.

       int bssp_send(uvast destinationEngineId, unsigned int clientId, Object clientServiceData,
       int inOrder, BsspSessionId *sessionId)
           Sends a client service data unit to the application that is waiting for data tagged
           with the indicated clientId as received at the remote BSSP engine identified by

           clientServiceData must be a "zero-copy object" reference as returned by zco_create().
           Note that BSSP will privately make and destroy its own reference to the client service
           data object; the application is free to destroy its reference at any time.

           inOrder is a Boolean value indicating whether or not the service data item that is
           being sent is "in order", i.e., was originally transmitted after all items that have
           previously been sent to this destination by this local BSSP engine: 0 if no (meaning
           that the item must be transmitted using the "reliable" channel), 1 if yes (meaning
           that the item must be transmitted using the "best-efforts" channel.

           On success, the function populates *sessionId with the source engine ID and the
           "session number" assigned to transmission of this client service data unit and returns
           zero.  The session number may be used to link future BSSP processing events to the
           affected client service data.  bssp_send() returns -1 on any error.

       int bssp_open(unsigned int clientId)
           Establishes the application's exclusive access to received service data units tagged
           with the indicated BSSP client service data ID.  At any time, only a single
           application task is permitted to receive service data units for any single client
           service data ID.

           Returns 0 on success, -1 on any error (e.g., the indicated client service is already
           being held open by some other application task).

       int bssp_get_notice(unsigned int clientId, BsspNoticeType *type, BsspSessionId *sessionId,
       unsigned char *reasonCode, unsigned int *dataLength, Object *data)
           Receives notices of BSSP processing events pertaining to the flow of service data
           units tagged with the indicated client service ID.  The nature of each event is
           indicated by *type.  Additional parameters characterizing the event are returned in
           *sessionId, *reasonCode, *dataLength, and *data as relevant.

           The value returned in *data is always a zero-copy object; use the zco_* functions
           defined in "zco.h" to retrieve the content of that object.

           When the notice is an BsspRecvSuccess, the ZCO returned in *data contains the content
           of a single BSSP block.

           The cancellation of an export session results in delivery of a BsspXmitFailure notice.
           In this case, the ZCO returned in *data is a service data unit ZCO that had previously
           been passed to bssp_send().

           bssp_get_notice() always blocks indefinitely until an BSSP processing event is

           Returns zero on success, -1 on any error.

       void bssp_interrupt(unsigned int clientId)
           Interrupts an bssp_get_notice() invocation.  This function is designed to be called
           from a signal handler; for this purpose, clientId may need to be obtained from a
           static variable.

       void bssp_release_data(Object data)
           Releases the resources allocated to hold data, a client service data ZCO.

       void bssp_close(unsigned int clientId)
           Terminates the application's exclusive access to received service data units tagged
           with the indicated client service data ID.


       bsspadmin(1), bssprc(5), zco(3)