Provided by: allegro4-doc_4.4.2-13_all

**NAME**

get_align_matrix - Rotates a matrix to align it along specified coordinate vectors. Allegro game programming library.

**SYNOPSIS**

#include<allegro.h>voidget_align_matrix(MATRIX*m,fixedxfront,yfront,zfront,fixedxup,fixedyup,fixedzup);

**DESCRIPTION**

Rotates a matrix so that it is aligned along the specified coordinate vectors (they need not be normalized or perpendicular, but the up and front must not be equal). A front vector of 0,0,-1 and up vector of 0,1,0 will return the identity matrix.

**SEE** **ALSO**

apply_matrix(3alleg4),get_camera_matrix(3alleg4)