Provided by: allegro4-doc_4.4.2-13_all
get_rotation_quat - Constructs a quaternion to rotate points around all three axes. Allegro game programming library.
#include <allegro.h> void get_rotation_quat(QUAT *q, float x, float y, float z);
Constructs a quaternion that will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format).