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NAME

       save_bitmap  -  Saves  a  bitmap  into any supported file format. Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       int save_bitmap(const char *filename, BITMAP *bmp, const RGB *pal);

DESCRIPTION

       Writes a bitmap into a file, using the specified palette, which should be an array of  256
       RGB  structures.  The  output format is determined from the filename extension: at present
       this function supports BMP, PCX and TGA formats.

       Two things to watch out for: on some video cards it may be faster to copy the screen to  a
       memory  bitmap and save the latter, and if you use this to dump the screen into a file you
       may end up with an image much larger  than  you  were  expecting,  because  Allegro  often
       creates virtual screens larger than the visible screen. You can get around this by using a
       sub-bitmap to specify which part of the screen to save, eg:

          BITMAP *bmp;
          PALETTE pal;
          ...
          get_palette(pal);
          bmp = create_sub_bitmap(screen, 0, 0, SCREEN_W, SCREEN_H);
          save_bitmap("dump.pcx", bmp, pal);
          destroy_bitmap(bmp);

RETURN VALUE

       Returns non-zero on error.

SEE ALSO

       save_bmp(3alleg4),     save_pcx(3alleg4),     save_tga(3alleg4),     load_bitmap(3alleg4),
       register_bitmap_file_type(3alleg4)