Provided by: burgerspace_1.9.2-3_amd64
burgerspace-server - UDP server for the networked version of BurgerSpace
burgerspace-server is a server that accepts connections from BurgerSpace clients to allow two players to compete with each other. One player controls the chef and the other controls the egg. Other clients can connect as spectators. burgerspace-server should be started in a terminal. To terminate it, give the Ctrl-C sequence or use the kill(1) command with the server's process ID as the argument. The connections use the UDP protocol. The --port option can be used to specify a non- default listening port (see below). After the server has started, the user who wants to control the chef must start the client with this command: burgerspace --server=the.server.hostname.com --chef Use the appropriate hostname or IP address as the argument for --server. The user who wants to control the egg must give the --enemy option instead of --chef. The --port option can be added to the burgerspace command-line to specify the server port, if the server was started with a non-default UDP listening port.
--help display a help page and exit --version display version information and exit --initial-level=N start game at level N. Default is 1. N must be at least 1. --port=PORT UDP port number on which the server must listen for incoming clients. The default is 49152.
This program is free software; you may redistribute it under the terms of the GNU General Public License. This program has absolutely no warranty.
Pierre Sarrazin (code) Luce St-Amand (most images)
This program uses the flatzebra library, by the same author. This library is itself based on the SDL graphics library (see http://www.libsdl.org). See the BurgerSpace Home Page: http://sarrazip.com/dev/burgerspace.html
Performance has not been tested thoroughly. Users who want to play the stable stand-alone game should use version 1.8.3.
burgerspace(6) February 25th, 2013 burgerspace-server(6)