Provided by: chromium-bsu_0.9.16.1-2_amd64 bug

NAME

       chromium-bsu - slick scrolling space shooter

SYNOPSIS

       chromium-bsu  [-fwv]  [-na]  [-nb] [-nt] [-V] [--fullscreen] [--window] [--vidmode <mode>]
       [--noaudio] [--noblend] [--notexborder] [--version] [--debug]

DESCRIPTION

       chromium-bsu is a fast paced top down arcade style  action  shooter  game.   You  progress
       through  the  game by destroying everything that you see on screen. There are a variety of
       'power-ups' to assist you on the way.  There is a big boss to destroy at the end  of  each
       level and there are various ships to destroy before you reach each boss.

TIPS

       Do not let ANY enemy ships get past your fighters!

       Use your fighters as weapons!

       Strategic suicide is a powerful tactic!

       Self-destruct to preserve your ammunition!

CONTROLS

       The input devices supported depend on the compile options used to build.

       You can control the ship with your mouse, keyboard (arrow keys) or joystick.

       To fire your weapons, hold the left mouse button, joystick buttons or the space bar.

       To pause the game, press pause or p on the keyboard.

       To blow up your ship, press enter/return or 0 twice or double right click.

       To switch to the next track in your music playlist, press n on the keyboard.

OPTIONS

       When run with arguments that are not understood, usage information is shown.

       The game understands the following command line options

       -f --fullscreen
              runs in fullscreen mode.

       -w --window
              runs in a window.

       -na --noaudio
              does not initialize audio.

       -v <mode>, --vidmode <mode>
              selects video mode.
              mode
              0 =  512 x  384
              1 =  640 x  480
              2 =  800 x  600
              3 = 1024 x  768
              4 = 1280 x 1024

       -nb --noblend
              disables blending. (OpenGL)

       -nt --notexborder
              do not set tex border color. (OpenGL)

       -V --version
              show version information and exit.

       --debug
              enable the display of debug information.

ENVIRONMENT

       The following environment variables are used.

       CHROMIUM_BSU_SCORE
              specifies the location of the user high-score file.

       CHROMIUM_BSU_DATA
              specifies  the  location  of  user-customised  game  data  with the same layout and
              filenames as the system one.

       CHROMIUM_BSU_FONT
              When using the GLC backend, this specifies the font name to be used in the menu and
              the game if available.

              When  using  the FTGL backend, this specifies the path to the TTF font file used in
              the menu and the game.

FILES

       The following files are used.

       ~/.chromium-bsu
              contains various user preferences.

       ~/.chromium-bsu-score
              contains the user high-scores.

       ~/.chromium-bsu-music
              contains a list of music to play during the game.

       ~/.chromium-bsu-data/
              directory containing user-customized game data with the same layout  and  filenames
              as the system one.

       The game will also look in a system directory for data.

CONFIGURATION

       The  configuration  file  is  a  plain text file. Each line contains a key, a single-space
       separator and then a numeric value (integer or floating point).  The  following  keys  are
       recognised by the game.

       use_playList
              Enable/disable  playlist support. This causes the game to open the ~/.chromium-bsu-
              music file and play the files listed there.  Disabled by default.  Only works  when
              using OpenAL.

       use_cdrom
              Enable/disable  CDROM support. This causes the game to attempt to play any audio CD
              that might be available. This is disabled by default because the constant  spinning
              up  of  the  CD can be annoying and because CDs are less popular than MP3/OGG these
              days. Only works when compiled with SDL 1.X support.

       full_screen
              Enable/disable full-screen mode. This causes the game to fill the screen instead of
              just using a window. Disabled by default. Only works when using SDL support.

       true_color
              Enable/disable  24-bit  color.  When  disabled  it  uses  16-bit color. Disabled by
              default. Only works when using SDL support.

       swap_stereo
              Enable/disable swapping sound orientation. Disabled by  default.  Only  works  when
              using OpenAL.

       auto_speed
              Use  an  alternate  speed  adjustment  algorithm in certain situations. Disabled by
              default. Only works when using SDL support.

       show_fps
              Print the frames per second at the top right when in a game. Defaults to enabled.

       screenWidth
              The number of pixels wide to set the screen or window size.

       screenHigh
              The number of pixels high to set the screen or window size.

       screenSize
              Selects the screen or window size. Defaults to 800x600.

       This option is only exists for backwards compatibility purposes.
              It is replaced by the screenWidth and screenHeight options.
              0 =  512 x  384
              1 =  640 x  480
              2 =  800 x  600
              3 = 1024 x  768
              4 = 1280 x 1024

       gfxLevel
              Selects the desired amount of graphical effects. Defaults to full effects.
              0 = minimal
              1 = medium
              2 = full

       gameSkillBase
              Selects the desired skill level. Defaults to normal.
              0.2 = fish in a barrel
              0.3 = wimp
              0.4 = easy
              0.5 = normal
              0.6 = experienced
              0.7 = fun
              0.8 = insane
              0.9 = impossible

       movementSpeed
              Speed that the ship moves around. The value shown in the menu  is  1000  times  the
              value in the configuration. Defaults to 0.03.

       maxLevel
              The  maximum  level that may be attempted. To attempt the next level you must first
              complete the maximum level. Defaults to 1.

       volSound
              Sets the volume of the sound effects. The value shown in the menu is 10  times  the
              value in the configuration. Ranges from 0.0 to 1.0 and defaults to 0.9.

       volMusic
              Sets  the  volume of the sound effects. The value shown in the menu is 10 times the
              value in the configuration. Ranges from 0.0 to 1.0 and defaults to 0.5.

       viewGamma
              Sets the gamma used when loading the PNG images used for sprites. Defaults to 1.1.

       audioType
              Sets which audio backend to use. The desired backend must be compiled in for it  to
              work, otherwise the other backend will be used. Defaults to OpenAL.
              0 = OpenAL
              1 = SDL Mixer

       textType
              Sets  which  text backend to use. The desired backend must be compiled in for it to
              work, otherwise the other backend will be used. Defaults to GLC.
              0 = GLC
              1 = FTGL

       cdromCount
              A cache of number of CDROM devices present, not used.

       cdromDevice
              The number of the CDROM device  to  use  when  use_cdrom  is  enabled.  Zero-based.
              Defaults to first device (0). Only works when compiled with SDL 1.X support.

       debug  Enable/disable  debug  information. This causes the game to print debug information
              to the terminal. This is disabled by default.

SEE ALSO

       "In game procedures and flight safety"

AUTHOR

       This manual page was written by Peter Joseph, Paul Wise and others.

                                            Aug 3 2001                            chromium-bsu(6)