Provided by: cube2_0.0.20130404+dfsg-1_amd64
cube2 - a 3D first-person shooter engine
cube2 [-d] [-wwidth] [-hheight] [-zdepth] [-bbpp] [-asamples] [-t] [-kdirectory] [-fshaderprecision]
This manual page documents briefly the cube2 command. cube2 is the client and map editor of the Cube2 engine.
-d Run as a dedicated server and don't start the client. -wwidth Set window width in pixels. -hheight Set window height in pixels. -zdepth Set the z-buffer precision to depth in bits. -bbpp Set the bits per pixel to bpp bits. -asamples Set Full Scene Antialiasing to samples samples. -t Run in windowed mode. -kdirectory Adds directory to the list of paths, in which the engine searches for files. -fshaderprecision Set the precision quality. Values from 0 to 3 are allowed. 0 disabled shaders. The lower the value, the faster cube2 will run. -f Don't use any shaders.
The Cube2 engine was written by Wouter "Aardappel" van Oortmerssen, Lee "Eihrul" Salzman Mike "Gilt" Dysart Adrian "driAn" Henke Jerry Siebe Julian Mayer March 3, 2014 CUBE2(6)