Provided by: planetblupi_1.13.2-3_amd64 bug


       planetblupi - a delirious spell-binding game


       planetblupi [optional...]


       Planet   Blupi   is   a  strategy  and  adventure  game.  It  subtly  blends  action  with
       thought-provoking  challenges.  Behind  the  quiet  and  gentle  facade,  you´ll  enjoy  a
       fascinating diversion full of surprises. Planet Blupi is ideal for ages 12 to 99..

       This  version  contains  over  30  missions  and  a  built in editor, which enables you to
       construct your own missions.


       Planet Blupi supports at least GNU/Linux 2.6.32, macOS 10.9 and Microsoft  Windows  Vista.
       If  your  OS  is not listed, maybe it´s possible to build yourself the game. Most Unix and
       Unix-like OS should be supported.

       For the video output, a 3D accelerated  video  card  is  highly  recommended.  It´s  still
       possible to use pure software rendering in all other cases.

       For  the  sound card, any cards supported by ALSA, PulseAudio, macOS or DirectSound should
       work fine.


       The game Planet Blupi runs in full screen by using your desktop  resolution.  If  you  are
       encounting errors, you can start the game by default in windowed mode. Proceed as follows:

       1.  Quit the game Planet Blupi.

       2.  Open the file share/planetblupi/data/config.json with a text editor.

       3.  Replace fullscreen: true by fullscreen: false.

       4.  Save and restart the game.

       In  this  mode the screen is no more scrolled if the mouse touches the window borders. Use
       the keyboard arrows instead.

       It´s possible to start the game with --fullscreen off instead of editing  the  config.json

       An  other  way is to start the game in legacy mode. With this mode, the game runs with the
       original 640x480 resolution. Use --legacy on the command line.

       If the problem persists, maybe you  should  try  to  start  the  game  with  the  software
       renderer.  Edit the config.json file and add "renderer": "software" or start the game with
       --renderer software.

       An other possibility exists. You can try to change the  driver  used  by  the  accelerated
       renderer.  By  default  it  uses  "direct3d",  you  can  change by "opengl" with "driver":
       "opengl" with the config.json file or --driver opengl by command line argument.


       The left button is always used in three steps:

       1.  Select a Blupi.

       2.  Click where you want him to act.

       3.  Click the button corresponding to the required operation.

       If the chosen Blupi is already selected (blue or red circle around him), step  1)  is  not

       You may select several Blupis by maintaining the Shift button pressed.

       The  right  button  is  a  shortcut.  It  orders  the selected Blupi to do the most useful
       operation on the selected spot.


       Arrows Scrolls the visible part of the scene.

              Shows or hides items.

       F1     Describes the goal without interrupting the game.

       F5     Normal speed (x1).

       F6     Double speed (x2).

       Home   Returns to place of mission departure

              Bookmarks a spot.

              Returns to the corresponding bookmarked spot.

       Pause  Temporarily suspends the game (excepted with the hard difficulty).

       When you switch to an other application, the game is automatically paused.


       The music is provided in OGG and MIDI formats. The OGG variant  is  prefered  because  the
       render  is  the  same  for all platforms. For purist fanboys, it´s possible to enforce the
       MIDI variant by starting the game with the --restore-midi command line argument. Note that
       in this case, it´s possible to lose some instruments, it depends of your system.

       You  can  edit the share/planetblupi/data/config.json file and add an entry "restoremidi":
       true, or simply use the new settings available in the global settings screen in the game.

       If you want, you can overload all musics with yours by providing OGG or MIDI  music  files
       in your user directory.

       On  Windows, type %APPDATA%\Epsitec SA\Planet Blupi in the file browser. On macOS, look at
       ~/Library/Application   Support/Epsitec   SA/Planet   Blupi.    On    Linux,    look    at
       ~/.local/share/Epsitec SA/Planet Blupi.

       You can create a music sub-directory with your musics. For example: %LOCALAPPDATA%\Epsitec
       SA\Planet Blupi\music\music000.ogg.

       Only 10 musics are supported: music000 to music009.


       -h, --help
              Print this help message and exit.

       -V, --version
              Print version and exit.

       -s, --speed-rate
              Change the speed rate [1;2] (default: 1).

       -t, --timer-interval
              Set the timer interval (refresh). The default value is 50ms. This  is  an  advanced
              option because it changes the main events loop frequency.

       -f, --fullscreen
              Load in fullscreen [on;off] (default: on).

       -z, --zoom
              Change the window scale (only if fullscreen is off) [1;2] (default: 1).

       -l, --legacy
              Start the game in legacy display mode (640x480).

       -r, --renderer
              Set  a  renderer  [auto;software;accelerated]  (default:  auto).  Use  the software
              renderer if the accelerated renderer is bugged. Note that you can try other drivers
              (option -d) before forcing the software renderer.

       -d, --driver
              Set  a  driver [auto;direct3d;direct3d11;opengl;opengles2;opengles] (default: auto,
              ignored with software renderer).

       -c, --enable-recorder
              Enable the recorder feature (F3/F4). When playing, you can start a record  with  F3
              and stop with F4.

       -p, --play-record
              Play a record generated by F3 (--enable-recorder).

       -b, --restore-bugs
              Restore  funny  original  bugs  of  older  versions  < v1.9. It can be very fun and
              interesting for speedruns.

              Tower rays: with this bug, it´s possible to add rays on a map even  without  tower.
              It´s possible only when building a new map.

              Mine  flag:  you  can build a mine without prospecting if you know exactly where is
              the flag case.

              Enemy control: you can take the enemy control by going in an  enemy  factory  while
              the door is open.

              Duplicate  everything:  this  bug is very useful for duplicating objects by sending
              the same order to two Blupis.

              Take trapped ennemy: it´s possible to  take  a  trapped  enemy;  it´s  useless  but

              Set fire: you can add invisible fire on every type of cells (when building a map).

       -m, --restore-midi
              Restore playback based on MIDI music instead of OGG.

       -q, --render-quality
              Enable anti-aliasing [on;off] (default: on, ignored if windowed).


       Planet Blupi is an original creation of Epsitec SA.


       planetblupi  is  Copyright (C) 1997, Daniel Roux & EPSITEC SA and Copyright (C) 2017-2018,
       Mathieu Schroeter

                                           October 2018                            PLANETBLUPI(6)