Provided by: titanion_0.3.dfsg1-7build1_amd64 bug

NAME

       titanion - strike down super high-velocity swooping insects

DESCRIPTION

       Strike  down  super  high-velocity  swooping insects.  Fixed shooter in the good old days,
       'Titanion'.

       Titanion is an abstract shooter game. While we fire with one button, the other one acts as
       a tractor ray to attract the enemies and take them to the combat line.

       The  game  in  itself  is quite simple, but with such graphics and playability that it's a
       great experience to play.

OPTIONS

       These command-line options are available:

       -brightness n
              Set the brightness of the screen. (n = 0 - 100, default = 100)

       -res x y
              Set the screen resolution to (x, y). (default = 640, 480)

       -nosound
              Stop the sound.

       -bgmvol n
              Set the volume of the background music. (n = 0 - 128, default = 100)

       -sevol n
              Set the volume of the sound effects. (n = 0 - 128, default = 100)

       -window
              Run in windowed mode.

       -fullscreen
              Run in full-screen mode.

       -exchange
              Exchange the shot button and the beam button.

       -trail Add a trail effect to enemies.

       -noslowdown
              Stop an intentional slowdown.

       -randomized
              Attack patterns of enemies randomly change with each play.

USAGE

       * How to start

       At the title screen, you can select a game mode (CLASSIC, BASIC, MODERN) with the  up/down
       key. Push a shot button to start a game.

       CLASSIC mode
               - Sporadic firing.
               - Use a capture beam to make a friend of an enemy.
               - When your ship collides against an enemy, your ship is destroyed.

       BASIC mode
               - Middle course.
               - You can use the capture beam anytime.
               - When your ship collides against an enemy, your ship is knocked away.

       MODERN mode
               - Bullet hell.
               -  Use a provocation beam to force an enemy to fire more bullets and earn a bullet
              multiplier bonus.
               - When your ship collides against an enemy, nothing  happens.  Your  ship  and  an
              enemy go through each other.

       * How to play

       Avoid incoming bullets and strike down all enemies.

       Controls:

       Move   Arrow / Num / [WASD] / [IJKL] / Stick

       Shot   [Z][L-Ctrl][R-Ctrl][.] / Button 1, 3, 5, 7, 9, 11

               Hold down a button to fire automatically.

               + MODERN mode

                - Hold a provocation beam button at the same time

                  to slow down speed of your ship and fire intensively.

       Capture beam / Provocation beam
              [X][L-Alt][R-Alt][L-Shift][R-Shift][/][Return] / Button 2, 4, 6, 8, 10, 12

               + CLASSIC mode - Capture beam
                You can capture enemies with the capture beam.
                To fire the capture beam, a capture beam energy (displayed in the left panel)
                should be full. The capture beam energy increased when you destroy an enemy.
                Captured enemies are lined up beside the player and
                counterattack to other enemies.
                Your ship is invincible when you are firing the capture beam.

               + BASIC mode - Capture beam
                You can use the capture beam anytime, but your ship isn't invincible
                while firing.

               + MODERN mode - Provocation beam

                The provocation beam forces an enemy to fire more bullets and
                you can earn more bullet multiplier bonus.
                You have to release the shot button to fire the provocation beam.

       Pause  [P]

       Exit / Return to the title
              [ESC]

       Multiplier:

       A  score multiplier is displayed in the upper right. It increases when you destroy a enemy
       and decreases slowly when the enemy is on the screen.

       Proximity multiplier:

       BASIC mode
              When you destroy an enemy at close range, you can get a proximity  multiplier  (Max
              x16).

       Bullet multiplier:

       MODERN mode
              When you destroy a pink midsize enemy, bullets flying side-by-side are changed into
              a bullet multiplier in a chain reaction. Use the provocation beam  to  the  midsize
              enemy to get higher bonus.

       Extra ship:

       CLASSIC mode
              You earn an extra ship every 100,000 points.

       BASIC mode
              You earn an extra ship every 1,000,000 points.

       MODERN mode
              A score to earn the next extra ship is displayed in the upper left.

SEE ALSO

       You      can      find      more      about      the     game     on     its     homepage:
       http://www.asahi-net.or.jp/~cs8k-cyu/windows/ttn_e.html

AUTHOR

       This game has been written by Kenta Cho <cs8k-cyu@asahi-net.or.jp>

                                                                                      Titanion(6)