Provided by: rtcw-server_1.51.c+dfsg1-2_amd64 bug


       wolfded - Return to Castle Wolfenstein dedicated server


       wolfded [-h|--help] [-q|--quiet] [+set option value]...  [+command] ...


       wolfded is the dedicated server for the first-person shooter Return to Castle Wolfenstein.


       The wrapper script used for RTCW in Debian accepts these options:

       -h, --help
              Display a short help summary

       -q, --quiet
              Disable all output

       Any console command can also be prefixed with + and used as a command-line option (run the
       server in a terminal to use the console).  The +set command is generally the  most  useful
       to use on the command line.

       Options that can be set with +set (note that this is not a full list!) include:

       dedicated 0-2

       fs_game <value>

       g_allowVote <bool>

       g_banIPs <IP address>

       g_gametype <bool>

       g_gravity <value>

       g_inactivity <value>

       g_maxGameClients <value>

       g_motd <string>

       g_needpass <bool>

       g_password <string>

       net_ip <IP adress>

       net_port <value>

       net_qport <value>

       nextmap <string>

       sv_allowDownload <bool>

       sv_floodProtect <bool>

       sv_fps <value>

       sv_hostname <string>

       sv_maxclients <value>

       sv_maxPing <value> (Measurd in milliseconds)

       sv_minPing <value> (Measurd in milliseconds)

       sv_pure <bool>

       timelimit <value> (Measured in minutes)


       The  wrapper  script  used  to launch RTCW allows it to be debugged by setting environment

              A debugger or other prefix to prepend to the RTCW command  line,  such  as  strace;
              overridden by RTCW_BACKTRACE

              Use  gdb(1)  to  get a backtrace if RTCW crashes (the gdb package must be installed
              for this to work)


       wolfsp(6), wolfmp(6), /usr/share/doc/rtcw-server


       RTCW multi-player was written by Gray Matter Studios, Nerve Software and id Software.  The
       engine used is iortcw, maintained by the ioquake3 and iortcw communities.

       This  manual  page  was  written  by  Bruno  "Fuddl" Kleinert <> and Simon
       McVittie <>, for the Debian project (but may be used by others).

                                            2014-12-30                                 WOLFDED(6)