Provided by: xmpuzzles_7.7.1-1.1_amd64 bug

NAME

       xtriangles - Triangles X widget

SYNOPSIS

       /usr/games/xtriangles  [-geometry  [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]] [-display
       [{host}]:[{vs}]]    [-[no]mono]     [-[no]{reverse|rv}]     [-{foreground|fg}     {color}]
       [-{background|bg}  {color}]  [-tile  {color}]  [-text {color}] [-delay msecs] [-[no]sound]
       [-bumpSound {filename}] [-{font|fn} {fontname}] [-size  {int}]  [-base  {int}]  [-userName
       {string}] [-scoreFile {filename}] [-scores] [-version]

DESCRIPTION

       A  sliding  tile  puzzle.  A triangular version of the 15 puzzle which was originally made
       around 1879 (the 14-15 puzzle of Sam Loyd was made soon after).   T. R. Dawson in Original
       Puzzles  has a similar puzzle with 4 diamond- and 6 triangular-shaped pieces.  This puzzle
       is easier to solve than 15 puzzle.

FEATURES

       Click "mouse-left" button to move a tile.  Clicks on spaces, or clicks on tiles  that  are
       not in line with two spaces, will not move tiles.  Notice, one can move more than one tile
       at a time by clicking on the tile farthest from the spaces but  still  in  line  with  the
       spaces.

       Click "mouse-right" button, or press "C" or "c" keys, to clear the puzzle.

       "S" or "s" keys reserved for the auto-solver (not implemented).

       Press "R" or "r" keys to read a saved puzzle.

       Press "W" or "w" keys to save (write) a puzzle.

       Press "U" or "u" keys to undo a move.

       Press "E" or "e" keys to redo a move.

       Press "Z" or "z" keys to randomize the puzzle.  New records can only be set from a cleared
       state.

       "S" or "s" keys reserved for the auto-solver (not implemented).

       Press "I" or "i" keys to increase the number of tiles.

       Press "D" or "d" keys to decrease the number of tiles.

       Press ">" or "." keys to speed up the movement of tiles.

       Press "<" or "," keys to slow down the movement of tiles.

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad or arrow keys to move without the mouse.
       Key pad is defined for Triangles as:
       7   9   Upper Left, Upper Right
         ^
       4< >6   Left, Right
         v
       1   3   Lower Left, Lower Right

       The title is in the following format (non-motif version):
              xtriangles:  <size>  @  (<Number  of  moves>/{<Record  number   of   moves>   <user
              name>|"NEVER noaccess"}) - <Comment>
       If there is no record of the current puzzle, it displays "NEVER noaccess".

OPTIONS

       -geometry {+|-}X{+|-}Y
               This  option  sets  the  initial  position  of the triangles window (resource name
               "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -[no]mono
               This option allows you to display the triangles window on a color screen as if  it
               were monochrome (resource name "mono").

       -[no]{reverse|rv}
               This option allows you to see the triangles window in reverse video (resource name
               "reverseVideo").

       -{foreground|fg} color
               This option specifies the  foreground  of  the  triangles  window  (resource  name
               "foreground").

       -{background|bg} color
               This  option  specifies  the  background  of  the  triangles window (resource name
               "background").

       -tile color
               This option specifies the  tile  color  of  the  tiles  in  the  triangles  window
               (resource name "tileColor").

       -text color
               This  option  specifies  the  text  color  of  the  tiles  in the triangles window
               (resource name "textColor").

       -delay msecs
               This option specifies the number of milliseconds it takes to  move  a  tile  or  a
               group of tiles one space (1-50) (resource name "delay").

       -[no]sound
               This  option specifies if a sliding tile should make a sound or not (resource name
               "sound").

       -bumpSound filename
               This option specifies the file for the  bump  sound  for  the  sliding  the  tiles
               (resource name "bumpSound").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name "font").

       -size <int>
               This  option  allows you to change the number of triangles in a row (resource name
               "sizeA").

       -base int
               This option specifies the base used (default is base 10) (resource name "base").

       -userName string
               This option specifies the user name for any records made or else it will get  your
               login name (resource name "userName").

       -scoreFile filename
               Specify an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
               This option tells you what version of xtriangles you have.

RECORDS

       You  must randomize the puzzle before a record is set, otherwise an assumption of cheating
       is made if it is solved after a get.

SAVE FORMAT

       Here is the format for the xtriangles configuration, starting position, and  the  movement
       of its pieces.

              size: 1-16 <number of tiles in a row of the same orientation as the puzzle>
              moves: 0-MAXINT <total number of moves>

              startingPosition:  <array  of  tile positions where 0 is the empty space for the UP
              triangle and -1 is the empty space for the DOWN triangle>

       This is then followed by the moves, starting from 1.
              move #: <direction>
       Direction is represented as 0 upper right, 1 right, 2 lower right, 3 lower left,  4  left,
       and 5 upper left.

REFERENCES

       L. E. Horden, Sliding Piece Puzzles (Recreations in Mathematics Series), Oxford University
       Press 1986, pp 1, 148, 149.

       Jerry Slocum & Jack Botermans, Puzzles Old & New (How to Make and Solve Them),  University
       of Washington Press, Seattle, 1987, pp 126, 127.

SEE ALSO

       X(1),  xcubes(6), xhexagons(6), xmlink(6), xbarrel(6), xpanex(6), xmball(6), xpyraminx(6),
       xoct(6), xrubik(6), xskewb(6), xdino(6), xabacus(6)

COPYRIGHTS

       ® Copyright 1994-2010, David A. Bagley

BUG REPORTS AND PROGRAM UPDATES

       Send bugs (or their reports, or fixes) to the author:
              David A. Bagley, <bagleyd@tux.org>

       The latest version is currently at:
              http://www.tux.org/~bagleyd/puzzles.html
              ftp://ibiblio.org/pub/Linux/games/strategy