Provided by: desmume_0.9.11-3build1_amd64
desmume-cli - Nintendo DS emulator
desmume-cli [options] files...
This manual page documents briefly the desmume-cli program desmume is a Nintendo DS emulator running homebrew demos and commercial games.
These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below. --load-slot=NUM Loads savegame from slot NUM --disable-sound Disables the sound emulation --disable-limiter Disables the 60 fps limiter --3d-engine=ENGINE Select available 3d emulation: 0 = 3d disabled 1 = internal desmume software rasterizer (default) --opengl-2d Enables using OpenGL for screen rendering --soft-convert Use software colour conversion during OpenGL screen rendering. May produce better or worse frame rates depending on hardware. --arm9gdb=PORT_NUM Enable the ARM9 GDB stub on the given port --arm7gdb=PORT_NUM Enable the ARM7 GDB stub on the given port --save-type=TYPE Select savetype from the following: 0 = Autodetect 1 = EEPROM 4kbit 2 = EEPROM 64kbit 3 = EEPROM 512kbit 4 = FRAM 256kbit 5 = FLASH 2mbit 6 = FLASH 4mbit --fwlang=LANG Set the language in the firmware, LANG as follows: 0 = Japanese 1 = English 2 = French 3 = German 4 = Italian 5 = Spanish --cflash=PATH_TO_DISK_IMAGE Enable disk image GBAMP compact flash emulation --help Show summary of options. --version Show version of program. Some options may be unavailable, depending on compile-time configuration, for instance gdb stubs and opengl.
Mouse cursor acts as stylus, mouse click replaces stylus touch. Keyboard is configured as follows: F1-F10 load savegame from slot 1-10 Shift+F1-F10 save game to slot 1-10 Non-keypad arrows act as d-pad z = A x = B a = Y s = X q = L w = R Enter = START Left Shift = SELECT Backspace = LID
desmume was written by DeSmuME team (http://sourceforge.net/projects/desmume). This manual page was written by Pascal Giard <email@example.com>, for the Debian project (but may be used by others). June 26, 2007 DESMUME(1)