Provided by: glslang-tools_8.13.3559-4_amd64 bug

NAME

       spirv-remap - a utility to compress of SPIR-V binary files

SYNOPSIS

       spirv-remap [OPTION]...

DESCRIPTION

       spirv-remap  is  a  utility  to  improve  compression  of  SPIR-V binary files via entropy
       reduction, plus optional stripping of debug information and load/store  optimization.   It
       transforms  SPIR-V  to  SPIR-V, remapping IDs.  The resulting modules have an increased ID
       range (IDs are not as tightly packed around zero), but will compress better when  multiple
       modules  are  compressed  together,  since  compressor's  dictionary can find better cross
       module commonality.

       Remapping is accomplished via canonicalization.  Thus, modules can be compressed one at  a
       time  with  no loss of quality relative to operating on many modules at once.  The command
       line tool operates on multiple modules only in the trivial repetition sense, for  ease  of
       use.  The remapper API only accepts a single module at a time.

       spirv-remap  is  currently  in  an  alpha  state.   Although  there are no known remapping
       defects, it has only been exercised on one real world game shader workload.

OPTIONS

       -? --help
              shows help

       -V --version
              shows version

       -v -vv ... --verbose [int]
              sets verbosity. With no verbosity, the command is silent.

       -i --input file1 [file2...]
              files to process

       -o --output DESTDIR
              output directory

       -s --strip-all --strip all
              strips all debug info

       --map (all|types|names|funcs)
              canonicalizes type IDs / named data / function bodies

       --dce (all|types|funcs)
              removes dead types / functions

       --opt (all|loadstore)
              optimizes unneeded loads/stores

       --do-everything
              Synonym for --map all --dce all --opt all --strip all

RETURNS

       0 on success

       a positive integer error on failure.

EXAMPLES

       spirv-remap -v --map all --input *.spv --output /tmp/out_dir
              Perform ID remapping on all shaders in "*.spv", writing new  files  with  the  same
              basenames to /tmp/out_dir.

       spirv-remap-linux-64 -v --do-everything --input *.spv --output /tmp/out_dir
              Perform all possible size reductions

              Note that

ALSO SEE

       https://github.com/KhronosGroup/glslang