Provided by: libx11-doc_1.6.9-2ubuntu1_all bug


       XkbAddGeomDoodad  - Add one doodad to a section of a keyboard geometry or to the top-level


       XkbDoodadPtr XkbAddGeomDoodad (XkbGeometryPtr geom, XkbSectionPtr section, Atom name);


       - geom geometry to which the doodad is added

       - section
              section, if any, to which the doodad is added

       - name name of the new doodad


       Xkb provides functions to add a single new element to the top-level keyboard geometry.  In
       each  case  the  num_  *  fields of the corresponding structure is incremented by 1. These
       functions do not change sz_* unless there is no more room in  the  array.  Some  of  these
       functions  fill  in  the  values  of the element's structure from the arguments. For other
       functions, you must explicitly write code to fill the structure's elements.

       The top-level geometry description includes a list of  geometry  properties.   A  geometry
       property  associates  an  arbitrary  string  with an equally arbitrary name. Programs that
       display images of keyboards can use  geometry  properties  as  hints,  but  they  are  not
       interpreted by Xkb. No other geometry structures refer to geometry properties.

       A  doodad  describes  some  visible  aspect of the keyboard that is not a key and is not a
       section.  XkbAddGeomDoodad adds a doodad with name specified by name to the geometry  geom
       if  section  is  NULL or to the section of the geometry specified by section if section is
       not NULL.  XkbAddGeomDoodad returns NULL if any of the parameters is empty or  if  it  was
       not able to allocate space for the doodad. If there is already a doodad with the name name
       in the doodad array for the geometry (if section is NULL) or the section  (if  section  is
       non-NULL), a pointer to that doodad is returned. To allocate space for an arbitrary number
       of doodads to a section, use the XkbAllocGeomSectionDoodads function.  To  allocate  space
       for  an  arbitrary  number  of doodads to a keyboard geometry, use the XkbAllocGeomDoodads


           typedef union _XkbDoodad {
               XkbAnyDoodadRec            any;
               XkbShapeDoodadRec          shape;
               XkbTextDoodadRec           text;
               XkbIndicatorDoodadRec      indicator;
               XkbLogoDoodadRec           logo;
           } XkbDoodadRec, *XkbDoodadPtr;


       XkbAllocGeomDoodads(3), XkbAllocGeomSectionDoodads(3)