Provided by: allegro5-doc_5.2.6.0-1_all bug

NAME

       al_create_shader - Allegro 5 API

SYNOPSIS

              #include <allegro5/allegro.h>

              ALLEGRO_SHADER *al_create_shader(ALLEGRO_SHADER_PLATFORM platform)

DESCRIPTION

       Create a shader object.

       The platform argument is one of the ALLEGRO_SHADER_PLATFORM(3alleg5) values, and specifies
       the type of shader object to create, and which language is used to program the shader.

       The shader platform must be compatible with the type of display  that  you  will  use  the
       shader  with.   For example, you cannot create and use a HLSL shader on an OpenGL display,
       nor a GLSL shader on a Direct3D display.

       The ALLEGRO_SHADER_AUTO value automatically  chooses  the  appropriate  platform  for  the
       display  currently  targeted by the calling thread; there must be such a display.  It will
       create a GLSL shader for an OpenGL display, and a HLSL shader for a Direct3D display.

       Returns the shader object on success.  Otherwise, returns NULL.

SINCE

       5.1.0

SEE ALSO

       al_attach_shader_source(3alleg5),                   al_attach_shader_source_file(3alleg5),
       al_build_shader(3alleg5),        al_use_shader(3alleg5),       al_destroy_shader(3alleg5),
       al_get_shader_platform(3alleg5)