Provided by: allegro4-doc_4.4.3.1-1_all bug


       draw_sprite_v_flip, draw_sprite_h_flip, draw_sprite_vh_flip - Draws the sprite transformed
       to the destination bitmap. Allegro game programming library.


       #include <allegro.h>

       void draw_sprite_v_flip(BITMAP *bmp, BITMAP *sprite, int x, int y);

       void draw_sprite_h_flip(BITMAP *bmp, BITMAP *sprite, int x, int y);

       void draw_sprite_vh_flip(BITMAP *bmp, BITMAP *sprite, int x, int y);


       These  are  like  draw_sprite(),  but  they  additionally  flip  the   image   vertically,
       horizontally,  or  both,  respectively.  Flipping  vertically  means  that  the  y-axis is
       reversed, while flipping horizontally means that  the  x-axis  is  reversed,  between  the
       source  and  the destination.  This produces exact mirror images, which is not the same as
       rotating the sprite (and it is a lot faster than the rotation routine). The sprite must be
       a memory bitmap. Example:

          if (key[KEY_RIGHT])
             draw_sprite(screen, hero_right, pos_x, pos_y);
          else if (key[KEY_LEFT])
             draw_sprite_h_flip(screen, hero_right, pos_x, pos_y);
             draw_sprite(screen, hero_idle, pos_x, pos_y);


       draw_sprite(3alleg4), bitmap_mask_color(3alleg4), exsprite(3alleg4)