Provided by: allegro4-doc_4.4.3.1-1_all bug


       stretch_blit  -  Scales  a  rectangular  area  from  one  bitmap  to another. Allegro game
       programming library.


       #include <allegro.h>

       void stretch_blit(BITMAP *source, BITMAP  *dest,  int  source_x,  source_y,  source_width,
       source_height, int dest_x, dest_y, dest_width, dest_height);


       Like  blit(),  except  it can scale images (so the source and destination rectangles don't
       need to be the same size) and requires the source and destination bitmaps  to  be  of  the
       same  color  depth. This routine doesn't do as much safety checking as the regular blit():
       in particular you must take care not to copy from areas outside the source bitmap, and you
       cannot blit between overlapping regions, ie. you must use different bitmaps for the source
       and the destination. Moreover, the source must be a memory bitmap. Example:

          BITMAP *bmp;
          /* Stretch bmp to fill the screen. */
          stretch_blit(bmp, screen, 0, 0, bmp->w, bmp->h,
                       0, 0, SCREEN_W, SCREEN_H);


       blit(3alleg4),  masked_stretch_blit(3alleg4),  stretch_sprite(3alleg4),  exalpha(3alleg4),
       exconfig(3alleg4), exscale(3alleg4), extrans(3alleg4), extrans2(3alleg4)